unity-graphics
Graphics Skills
Graphics and quality settings management for Unity 2022.3+ projects.
Guardrails
Mode: Full-Auto required
Routing:
- For current render pipeline detection only:
project_get_render_pipeline - For SRP/quality configuration: use this module, not
project_*
Skills
graphics_get_overview
Get a graphics/quality/render-pipeline summary.
graphics_get_quality_settings
List quality levels and their render pipeline overrides.
graphics_set_quality_level
Switch the active quality level.
graphics_get_render_pipeline_assets
List default/current/per-quality render pipeline assets.
graphics_set_default_render_pipeline
Set or clear the default SRP asset.
graphics_set_quality_render_pipeline
Assign or clear the SRP asset for a specific quality level.
graphics_list_always_included_shaders
List shaders in Always Included Shaders.
graphics_add_always_included_shader
Add a shader to Always Included Shaders.
graphics_remove_always_included_shader
Remove a shader from Always Included Shaders.
graphics_get_shader_stripping
Inspect shader stripping configuration in GraphicsSettings.
graphics_set_shader_stripping
Modify shader stripping configuration in GraphicsSettings.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
More from besty0728/unity-skills
unity-skills
Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, and orchestrate workflows. Triggers: Unity, Unity Skills, in Unity, automate Unity, editor automation, create script, scene summary, build scene, 全自动模式, full auto, semi-auto, 半自动, Unity自动化, Unity编辑器, Unity技能, 操作Unity,在Unity中.
56unity-ui
Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.
20unity-editor
Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.
18unity-light
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.
17unity-material
Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.
17unity-cleaner
Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.
16