unity-graphics
Installation
SKILL.md
Unity Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings and QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP, and does not depend on any SRP package being installed. Parameters come from the schema (GET /skills/schema?category=Graphics&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Configuring project graphics and quality settings
- Assigning an SRP asset
- Adjusting quality levels
Rules
- Query skills (
graphics_get_overview,graphics_get_quality_settings,graphics_get_render_pipeline_assets,graphics_list_always_included_shaders,graphics_get_shader_stripping) are read-only and run under Approval. - Mutating skills (
graphics_set_quality_level,graphics_set_default_render_pipeline,graphics_set_quality_render_pipeline,graphics_add_always_included_shader,graphics_remove_always_included_shader,graphics_set_shader_stripping) need a grant under Approval.graphics_remove_always_included_shaderedits a list; it is not delete-class. - For the detected render pipeline only, use
project_get_render_pipeline. SRP and quality configuration belongs to this module.
Skills
graphics_get_overview
Get a graphics/quality/render-pipeline summary.