skills/besty0728/unity-skills/unity-inspector

unity-inspector

SKILL.md

Unity Inspector Design

Use this skill when scripts need to be easier to author, configure, and review in the Inspector.

Default Rules

  • Prefer private fields with [SerializeField] over unnecessary public fields.
  • Use [Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.
  • Use [RequireComponent] for mandatory sibling dependencies.
  • Use [CreateAssetMenu] for config/data assets that designers should create directly.
  • Use OnValidate only for lightweight editor-time validation and normalization.
  • Use SerializeReference only when polymorphic serialized data is genuinely needed.

Inspector Quality Checklist

  • Are defaults safe?
  • Are required references obvious?
  • Are fields grouped by responsibility?
  • Are tuning values constrained?
  • Are debug-only fields separated from authoring fields?
  • Will another person understand this script from the Inspector alone?

Output Format

  • Field exposure strategy
  • Recommended attributes
  • Validation rules
  • Authoring UX improvements
  • Over-design to avoid
Weekly Installs
6
GitHub Stars
460
First Seen
4 days ago
Installed on
kimi-cli5
gemini-cli5
amp5
cline5
github-copilot5
codex5