unity-navmesh

SKILL.md

NavMesh Skills

Baking and pathfinding.

Skills

navmesh_bake

Bake the NavMesh (Synchronous). Warning: Can be slow. Parameters: None.

navmesh_clear

Clear the NavMesh data. Parameters: None.

navmesh_calculate_path

Calculate a path between two points. Parameters:

  • startX, startY, startZ (float): Start position.
  • endX, endY, endZ (float): End position.
  • areaMask (int, optional): NavMesh area mask.

Returns: { status: "PathComplete", distance: 12.5, corners: [...] }

navmesh_add_agent

Add NavMeshAgent component to an object.

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path

Returns: { success, gameObject }

navmesh_set_agent

Set NavMeshAgent properties (speed, acceleration, radius, height, stoppingDistance).

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
speed float No null Agent movement speed
acceleration float No null Agent acceleration
angularSpeed float No null Agent angular speed
radius float No null Agent radius
height float No null Agent height
stoppingDistance float No null Distance to stop before target

Returns: { success, gameObject, speed, radius }

navmesh_add_obstacle

Add NavMeshObstacle component to an object.

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
carve bool No true Enable carving

Returns: { success, gameObject, carving }

navmesh_set_obstacle

Set NavMeshObstacle properties (shape, size, carving).

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
shape string No null Obstacle shape (e.g. Box, Capsule)
sizeX float No null Obstacle size X
sizeY float No null Obstacle size Y
sizeZ float No null Obstacle size Z
carving bool No null Enable carving

Returns: { success, gameObject, shape, carving }

navmesh_sample_position

Find nearest point on NavMesh.

Parameter Type Required Default Description
x float Yes - Source position X
y float Yes - Source position Y
z float Yes - Source position Z
maxDistance float No 10 Maximum search distance

Returns: { success, found, point: { x, y, z }, distance }

navmesh_set_area_cost

Set area traversal cost.

Parameter Type Required Default Description
areaIndex int Yes - NavMesh area index
cost float Yes - Traversal cost value

Returns: { success, areaIndex, cost }

navmesh_get_settings

Get NavMesh build settings.

Parameters: None.

Returns: { success, agentRadius, agentHeight, agentSlope, agentClimb }

Weekly Installs
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GitHub Stars
460
First Seen
3 days ago
Installed on
cursor4
gemini-cli4
amp4
cline4
claude-code4
github-copilot4