unity-postprocess
PostProcess Skills
Modern URP/HDRP post-processing skills built on top of the Volume framework.
Guardrails
Mode: Full-Auto required
DO NOT:
- Use this module for PPv2 /
com.unity.postprocessing - Use this module for general Volume container/profile management; use
volume
Runtime-first rules:
- Always call
postprocess_list_effectsbefore assuming an effect exists on the active pipeline - Use
postprocess_get_effectorvolume_get_componentto inspect real parameter names before setting generic parameters - Prefer the dedicated high-frequency skills (
postprocess_set_bloom,postprocess_set_depth_of_field, etc.) over guessing generic parameter names - Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
Skills
postprocess_list_effects
List modern SRP post-processing effects supported by the active pipeline.
postprocess_add_effect
Add a post-processing effect override to a VolumeProfile.
postprocess_remove_effect
Remove a post-processing effect override from a VolumeProfile.
postprocess_get_effect
Inspect a post-processing effect override.
postprocess_set_parameter
Set one parameter on a post-processing effect override.
postprocess_set_bloom
Configure Bloom.
postprocess_set_depth_of_field
Configure Depth Of Field.
postprocess_set_tonemapping
Configure Tonemapping.
postprocess_set_vignette
Configure Vignette.
postprocess_set_color_adjustments
Configure Color Adjustments.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
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