unity-postprocess

Installation
SKILL.md

PostProcess Skills

Modern URP/HDRP post-processing skills built on top of the Volume framework.

Guardrails

Mode: Full-Auto required

DO NOT:

  • Use this module for PPv2 / com.unity.postprocessing
  • Use this module for general Volume container/profile management; use volume

Runtime-first rules:

  • Always call postprocess_list_effects before assuming an effect exists on the active pipeline
  • Use postprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameters
  • Prefer the dedicated high-frequency skills (postprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter names
  • Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines

Skills

postprocess_list_effects

List modern SRP post-processing effects supported by the active pipeline.

postprocess_add_effect

Add a post-processing effect override to a VolumeProfile.

postprocess_remove_effect

Remove a post-processing effect override from a VolumeProfile.

postprocess_get_effect

Inspect a post-processing effect override.

postprocess_set_parameter

Set one parameter on a post-processing effect override.

postprocess_set_bloom

Configure Bloom.

postprocess_set_depth_of_field

Configure Depth Of Field.

postprocess_set_tonemapping

Configure Tonemapping.

postprocess_set_vignette

Configure Vignette.

postprocess_set_color_adjustments

Configure Color Adjustments.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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