unity-postprocess
Installation
SKILL.md
Unity PostProcess Skills
Modern URP and HDRP post-processing on SRP Volume profiles. Parameters come from the schema (GET /skills/schema?category=PostProcess&wire=v2); execution and dryRun rules: root SKILL.md. Volume container and profile management (volume_profile_create, volume_create, ...) belongs to the volume module.
When to use
- Setting up post-processing or tuning the look of a URP or HDRP scene
- Adding or adjusting an effect override on a VolumeProfile
Rules
- Call
postprocess_list_effectsbefore assuming an effect exists on the active pipeline. - Inspect real parameter names with
postprocess_get_effect(orvolume_get_component) before using the genericpostprocess_set_parameter; prefer the dedicatedpostprocess_set_*skills. - URP and HDRP parameter surfaces are similar but not identical; do not reuse names across pipelines.
- Query skills are
SemiAuto. Thepostprocess_add_effect,postprocess_set_*andpostprocess_set_parameterwriters areFullAuto: under Approval they need a grant. postprocess_remove_effectis a Delete operation: refused under Approval and Auto; only Bypass or an allowlist runs it.- Without SRP Core installed, every skill returns
{ error: "Scriptable Render Pipeline Core package (com.unity.render-pipelines.core) is not installed..." }. That is a diagnostic answer, not a permission denial, and needs no grant.
Pitfalls
- This module is not for PPv2 (
com.unity.postprocessing). - Volume container and profile CRUD belong to the
volumemodule, not here.