unity-profiler

Installation
SKILL.md

Profiler Skills

Get performance statistics.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controls
  • profiler_record does not exist → use Unity Profiler window for recording
  • profiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)

Routing:

  • For scene performance hints → use perception module's scene_performance_hints
  • For memory info → debug_get_memory_info (debug module) or profiler_get_memory (this module)
  • For optimization suggestions → use optimization module

Skills

profiler_get_stats

Get performance statistics (FPS, Memory, Batches). Parameters: None.

Returns:

{
  "fps": 60.0,
  "triangles": 1500,
  "batches": 12,
  "memory": { "totalAllocatedMB": 256.5, ... }
}

profiler_get_memory

Get memory usage overview (total allocated, reserved, mono heap). Parameters: None.

Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }

profiler_get_runtime_memory

Get top N objects by runtime memory usage in the scene.

Parameter Type Required Default Description
limit int No 20 Maximum number of objects to return

Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }

profiler_get_texture_memory

Get memory usage of all loaded textures.

Parameter Type Required Default Description
limit int No 50 Maximum number of textures to return

Returns: { success, totalCount, totalMB, topTextures: [{ name, type, sizeKB, width, height }] }

profiler_get_mesh_memory

Get memory usage of all loaded meshes.

Parameter Type Required Default Description
limit int No 50 Maximum number of meshes to return

Returns: { success, totalCount, totalMB, topMeshes: [{ name, sizeKB, vertices, triangles }] }

profiler_get_material_memory

Get memory usage of all loaded materials.

Parameter Type Required Default Description
limit int No 50 Maximum number of materials to return

Returns: { success, totalCount, totalMB, topMaterials: [{ name, shader, sizeKB }] }

profiler_get_audio_memory

Get memory usage of all loaded AudioClips.

Parameter Type Required Default Description
limit int No 50 Maximum number of clips to return

Returns: { success, totalCount, totalMB, topClips: [{ name, sizeKB, length, channels, frequency }] }

profiler_get_object_count

Count all loaded objects grouped by type.

Parameter Type Required Default Description
topN int No 20 Number of top types to return

Returns: { success, totalObjects, topTypes: [{ type, count }] }

profiler_get_rendering_stats

Get rendering statistics (batches, triangles, vertices, etc.). Parameters: None.

Returns: { success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters }

profiler_get_asset_bundle_stats

Get information about all loaded AssetBundles. Parameters: None.

Returns: { success, count, bundles: [{ name, isStreamedSceneAssetBundle }] }

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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Installs
16
GitHub Stars
939
First Seen
Mar 14, 2026