unity-project

Installation
SKILL.md

Unity Project Skills

Project information and configuration. Parameters come from the schema (GET /skills/schema?category=Project&wire=v2); execution and dryRun rules: root SKILL.md.

When to use

  • Checking the Unity version or the render pipeline
  • Listing installed packages, shaders, layers or tags
  • Reading build or Player Settings
  • Adding a custom tag or layer, or starting a player build

Rules

  • Eight query skills are SemiAuto read-only and run in every mode.
  • project_add_tag and project_add_layer are FullAuto: under Approval they need a grant.
  • build_player is high risk and has no dryRun: it runs only in Bypass or when allowlisted. It returns at once with a jobId; poll GET /jobs/{id} for the BuildReport summary. Output must stay inside the project directory.
  • Player Settings and Build Settings are read-only here. To edit them, open the window with editor_execute_menu (Edit/Project Settings... or File/Build Settings...). That skill is refused under Approval and Auto, so under those modes tell the user to open the window.
Installs
88
GitHub Stars
1.9K
First Seen
Mar 14, 2026