unity-project
Installation
SKILL.md
Unity Project Skills
Project information and configuration. Parameters come from the schema (GET /skills/schema?category=Project&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Checking the Unity version or the render pipeline
- Listing installed packages, shaders, layers or tags
- Reading build or Player Settings
- Adding a custom tag or layer, or starting a player build
Rules
- Eight query skills are
SemiAutoread-only and run in every mode. project_add_tagandproject_add_layerareFullAuto: under Approval they need a grant.build_playeris high risk and has no dryRun: it runs only in Bypass or when allowlisted. It returns at once with ajobId; pollGET /jobs/{id}for the BuildReport summary. Output must stay inside the project directory.- Player Settings and Build Settings are read-only here. To edit them, open the window with
editor_execute_menu(Edit/Project Settings...orFile/Build Settings...). That skill is refused under Approval and Auto, so under those modes tell the user to open the window.