unity-testability
Installation
SKILL.md
Unity Testability Advisor
Documentation only: no REST skills. Use when deciding what logic stays in Unity-facing classes and what moves into pure C#.
When to use
- Improving testability
- Extracting logic for unit tests
- Planning a test strategy
Review questions
- Can the rule or algorithm run without
Transform,GameObject, or scene state? - Can config be injected instead of read through static globals?
- Can runtime decisions move to a plain C# class called from a thin
MonoBehaviour? - Does this need PlayMode coverage, or is EditMode enough?