art-style-creator
Art Style Creator
This skill guides the creation of comprehensive art style definitions for visual projects.
Workflow
Step 1: Vision & Context
Gather project context:
- Project type: Game, illustration, animation, UI, branding
- Target audience: Age group, cultural context
- Vision statement: 2-3 sentences describing the visual direction
- Key words: 5-7 words capturing the style essence
- Primary influences: Reference styles, artists, or works
Step 2: Color Palette
Define the color system. See color-theory.md for detailed guidance.
Ask for:
- Palette type: Monochromatic, analogous, complementary, triadic, etc.
- Dominant color (60%): Background, large areas
- Secondary color (30%): Supporting elements
- Accent color (10%): Highlights, focal points
- Mood alignment: Match colors to intended emotion
- Forbidden colors: Colors to avoid and why
Step 3: Line Work
Establish line characteristics. See line-and-shape.md for details.
Define:
- Outline approach: Full / Partial / None / Color holds
- Base weight: Thin / Medium / Thick (with pixel/pt measurement)
- Quality: Clean / Sketchy / Geometric / Organic / Calligraphic
- Weight variation: Different weights for FG/MG/BG
- Line color: Black / Dark local color / Color holds
Step 4: Shape Language
Define shape characteristics. See line-and-shape.md.
Specify:
- Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)
- Complexity level: Simple / Moderate / Complex
- Edge treatment: Sharp / Rounded / Mixed
- Character shapes: Heroes, villains, NPCs
- Environment shapes: Architecture, nature, props
- Silhouette priority: High / Medium / Low
Step 5: Composition
Set layout rules. See composition-lighting.md.
Define:
- Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic
- Symmetry preference: Symmetric / Asymmetric / Varied
- Depth approach: FG/MG/BG presence and treatment
- Perspective type: 1-point / 2-point / 3-point / Isometric
- Visual hierarchy: Primary method (size/contrast/color/position)
- Negative space: Minimal / Moderate / Abundant
Step 6: Lighting & Atmosphere
Define lighting style. See composition-lighting.md.
Specify:
- Overall brightness: Dark / Dim / Neutral / Bright
- Contrast level: Low / Medium / High / Extreme
- Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None
- Primary light direction: Front / Side / Back / Top / Variable
- Light hardness: Soft / Medium / Hard
- Shadow color: Black / Colored / Complementary
- Atmospheric effects: Fog, particles, god rays
Step 7: Texture & Detail
Set detail approach. See texture-mood.md.
Define:
- Detail level: Minimal / Low / Medium / High / Photorealistic
- Texture rendering: Painted / Photo / Procedural / Flat / Stylized
- Detail distribution: High detail for focus, low for background
- Surface treatments: How to handle different materials
- Aging/weathering: None / Subtle / Visible / Heavy
- Noise/grain: None / Subtle / Visible
Step 8: Mood & Tone
Establish emotional baseline. See texture-mood.md.
Specify:
- Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.
- Intensity: Subtle / Moderate / Strong
- Tone position: Light ↔ Dark spectrum
- Energy level: Calm / Moderate / Energetic
- Genre alignment: Fantasy, sci-fi, horror, noir, etc.
- Elements to avoid: What would break the mood
Step 9: Technical Specs
Document technical requirements. See technical-specs.md.
Define:
- Working resolution: Dimensions at DPI
- Export resolution: Final output specs
- Color mode: RGB / CMYK / Indexed
- File formats: Working and export formats
- Asset sizes: Characters, environments, UI elements, icons
Step 10: Generate Style Document
Output the complete art style definition using the template below.
Output Template
# [PROJECT NAME] — Art Style Guide
## Overview
**Project**: [Name]
**Style Name**: [Unique identifier]
**Version**: 1.0
### Vision Statement
[2-3 sentences describing the visual vision]
### Key Words
[5-7 words capturing the essence]
---
## 1. Color Palette
### Primary Palette
| Role | Color | Hex | Usage |
|------|-------|-----|-------|
| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |
| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |
| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |
### Extended Palette
- Highlight: #XXXXXX
- Shadow: #XXXXXX
- Neutrals: #XXXXXX, #XXXXXX
### Color Rules
- [Rule 1]
- [Rule 2]
### Forbidden Colors
- [Color]: [Reason]
---
## 2. Line Work
- **Outline**: [Full/Partial/None/Color holds]
- **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution]
- **Quality**: [Clean/Sketchy/Geometric/Organic]
- **FG weight**: [Weight]
- **BG weight**: [Weight]
- **Line color**: [Black/Colored/Color holds]
---
## 3. Shape Language
- **Dominant shape**: [Circle/Square/Triangle/Mixed]
- **Complexity**: [Simple/Moderate/Complex]
- **Edges**: [Sharp/Rounded/Mixed]
- **Heroes**: [Shape description]
- **Villains**: [Shape description]
- **Environments**: [Geometric/Organic/Mixed]
- **Silhouette priority**: [High/Medium/Low]
---
## 4. Composition
- **Framing**: [Rule of thirds/Golden ratio/etc.]
- **Symmetry**: [Symmetric/Asymmetric/Varied]
- **Depth layers**: [FG/MG/BG treatment]
- **Perspective**: [Type]
- **Hierarchy method**: [Size/Contrast/Color/Position]
- **Negative space**: [Minimal/Moderate/Abundant]
---
## 5. Lighting
- **Brightness**: [Dark/Dim/Neutral/Bright]
- **Contrast**: [Low/Medium/High]
- **Shadow style**: [Gradient/Cel-shaded/Hatched/None]
- **Light direction**: [Default direction]
- **Hardness**: [Soft/Medium/Hard]
- **Shadow color**: [Black/Colored] at [opacity]%
- **Atmosphere**: [Effects if any]
---
## 6. Texture & Detail
- **Detail level**: [Minimal/Low/Medium/High]
- **Texture style**: [Painted/Flat/Stylized/etc.]
- **Focus areas**: [High detail]
- **Background**: [Low detail]
- **Weathering**: [None/Subtle/Visible]
- **Grain**: [None/Subtle/Visible]
---
## 7. Mood & Tone
- **Core emotion**: [Emotion] at [intensity]
- **Tone**: [Light ↔ Dark position]
- **Energy**: [Calm/Moderate/Energetic]
- **Genre**: [Genre]
- **Avoid**: [Elements that break mood]
---
## 8. Technical Specs
- **Working**: [Dimensions] at [DPI]
- **Export**: [Dimensions] at [DPI]
- **Color mode**: [RGB/CMYK]
- **Formats**: [Working] → [Export formats]
- **Character size**: [Dimensions]
- **Environment size**: [Dimensions]
- **Icon size**: [Dimensions]
---
## 9. References
### Primary Influences
1. [Influence]: [What to take]
2. [Influence]: [What to take]
### Avoid
- [Style/Work]: [Why]
---
## 10. Do's and Don'ts
### Do
- [Correct practice]
- [Correct practice]
### Don't
- [Incorrect practice]
- [Incorrect practice]
Reference Files
Load these as needed for detailed guidance:
- color-theory.md - Color wheel, palette types, psychology, construction rules
- line-and-shape.md - Line characteristics, shape psychology, silhouettes
- composition-lighting.md - Composition principles, perspective, lighting setups
- texture-mood.md - Detail levels, texture types, mood mapping, genre guides
- technical-specs.md - Resolution, color modes, file formats
- style-references.md - Art movements, contemporary styles, animation styles
- glossary.md - Art terminology definitions
Quick Style Presets
For rapid style definition, use these genre presets as starting points:
| Genre | Colors | Lines | Shapes | Lighting | Detail |
|---|---|---|---|---|---|
| Anime | Saturated, clean | Clean, variable weight | Soft, appealing | Cel-shaded | Medium |
| Cartoon | Bright, primary | Bold outlines | Round, exaggerated | Flat/minimal | Low |
| Realistic | Natural, full range | No outline | Complex, accurate | Gradient | High |
| Pixel Art | Limited palette | Sharp, 1px | Blocky, simplified | Dithered | Low |
| Noir | Mono + accent | Heavy contrast | Stark, geometric | High contrast | Medium |
| Fantasy | Rich, varied | Flowing, ornate | Organic, majestic | Dramatic | High |
| Sci-Fi | Cool, neon accents | Clean, geometric | Streamlined | Artificial | Medium-High |
| Horror | Desaturated, sickly | Jagged, broken | Distorted | Low key | Varied |
| Minimalist | Limited, pastel | None or thin | Simple geometric | Flat | Minimal |