combat-ui-pattern-a
SKILL.md
Combat UI Pattern A - Split-Panel Implementation
This skill guides implementation of the Split-Panel Combat UI, transforming the vertical theater mode into a horizontal confrontation layout.
Architecture Overview
┌───────────────────────────────────────────────────┐
│ TURN INDICATOR │ PHASE PIPELINE │ MODIFIERS │ ← PhaseHeader
├──────────────────┴───────┬───────────┴────────────┤
│ │ │
│ PLAYER PANEL │ ENEMY PANEL │ ← ConfrontationZone
│ (CharacterPanel) │ (CharacterPanel) │
│ │ │
├──────────────────────────┴────────────────────────┤
│ QUICK ACTIONS (SIDE/TOGGLE) │ MAIN ACTIONS │ ← ActionDock
└───────────────────────────────┴───────────────────┘
Component Hierarchy
Combat.tsx (scene orchestrator)
├── CombatLayout.tsx (CSS Grid container)
│ ├── PhaseHeader.tsx (top status bar)
│ │ ├── TurnIndicator
│ │ ├── PhasePipeline
│ │ ├── SideActionCounter
│ │ └── ApproachModifier
│ │
│ ├── ConfrontationZone.tsx (battle area)
│ │ ├── CharacterPanel.tsx (player variant)
│ │ │ ├── CharacterSprite
│ │ │ ├── IdentityBar
│ │ │ ├── ResourceBars (HP/CP)
│ │ │ └── BuffBar
│ │ │
│ │ ├── VSDivider.tsx (center emblem)
│ │ │
│ │ └── CharacterPanel.tsx (enemy variant)
│ │ ├── CharacterSprite
│ │ ├── IdentityBar (name, tier, element)
│ │ ├── HealthBar
│ │ ├── DefenseStats
│ │ └── BuffBar
│ │
│ └── ActionDock.tsx (skill bar)
│ ├── QuickActionsSection
│ │ ├── QuickActionCard (SIDE skills)
│ │ └── QuickActionCard (TOGGLE skills)
│ ├── MainActionsSection
│ │ └── MainActionCard (MAIN skills)
│ └── ControlButtons (Auto, End Turn)
│
└── FloatingTextLayer (z-50, unchanged)
File Structure
src/components/combat/
├── index.ts # Barrel exports
├── CombatLayout.tsx # Grid container
├── PhaseHeader.tsx # Top status bar
├── ConfrontationZone.tsx # Player vs Enemy area
├── CharacterPanel.tsx # Reusable character display
├── VSDivider.tsx # Center VS emblem
├── ActionDock.tsx # Bottom skill bar
├── QuickActionCard.tsx # Compact SIDE/TOGGLE card
└── MainActionCard.tsx # Large MAIN skill card
Implementation Workflow
Step 1: Identify Target Component
Ask user which component to implement:
- CombatLayout - Start here for new implementation
- PhaseHeader - Top status bar
- ConfrontationZone - Battle area with both panels
- CharacterPanel - Individual character display
- VSDivider - Center emblem and effects
- ActionDock - Bottom skill bar
- QuickActionCard - Compact skill card variant
- MainActionCard - Large skill card variant
Step 2: Load Component Reference
Based on selection, load the appropriate reference:
- Layout/Structure: See layout-specs.md
- Component Props: See component-interfaces.md
- Styling Guide: See styling-tokens.md
- Animation Specs: See animations.md
Step 3: Generate Component Code
Follow the component template pattern:
import React from 'react';
import { cn } from '@/lib/utils'; // if using cn utility
interface ComponentNameProps {
// Props from component-interfaces.md
}
export const ComponentName: React.FC<ComponentNameProps> = ({
// destructured props
}) => {
return (
<div className={cn(
// Base styles from styling-tokens.md
// Conditional styles
)}>
{/* Component content */}
</div>
);
};
Step 4: Wire to Combat.tsx
After component creation:
- Export from
components/combat/index.ts - Import in
Combat.tsx - Replace corresponding section
- Pass required props from existing state
Quick Implementation Commands
Create All Files (Scaffolding)
# Create directory
mkdir -p src/components/combat
# Create all component files
touch src/components/combat/{index,CombatLayout,PhaseHeader,ConfrontationZone,CharacterPanel,VSDivider,ActionDock,QuickActionCard,MainActionCard}.tsx
Barrel Export Template
// src/components/combat/index.ts
export { CombatLayout } from './CombatLayout';
export { PhaseHeader } from './PhaseHeader';
export { ConfrontationZone } from './ConfrontationZone';
export { CharacterPanel } from './CharacterPanel';
export { VSDivider } from './VSDivider';
export { ActionDock } from './ActionDock';
export { QuickActionCard } from './QuickActionCard';
export { MainActionCard } from './MainActionCard';
Props Mapping from Existing Code
From App.tsx → Combat.tsx (unchanged)
player: Player
enemy: Enemy
turnState: 'PLAYER' | 'ENEMY_TURN'
turnPhase: TurnPhaseState
combatState: CombatState
onUseSkill: (skill: Skill) => void
onPassTurn: () => void
onToggleAutoCombat: () => void
autoCombatEnabled: boolean
Combat.tsx → New Components
// PhaseHeader
turnState, turnPhase, combatState.approach
// ConfrontationZone
player, enemy, playerStats, enemyStats
// CharacterPanel (player)
character: player, stats: playerStats, variant: 'player'
// CharacterPanel (enemy)
character: enemy, stats: enemyStats, variant: 'enemy'
// ActionDock
skills: player.skills, turnPhase, onUseSkill, onPassTurn
Migration Strategy
Phase 1: Layout Foundation
- Create
CombatLayout.tsxwith CSS Grid - Create placeholder components
- Add feature flag in Combat.tsx
Phase 2: Component Extraction
- Implement
CharacterPanel(extract from PlayerHUD + CinematicViewscreen) - Implement
ActionDock(extract from skill grids) - Implement
PhaseHeader(extract from inline indicators)
Phase 3: Visual Polish
- Add
VSDividerwith effects - Implement animations
- Adjust floating text positions
Phase 4: Cleanup
- Remove old theater mode code
- Remove feature flag
- Update tests
Reference Files
- layout-specs.md - CSS Grid structure, responsive breakpoints
- component-interfaces.md - TypeScript interfaces for all components
- styling-tokens.md - Colors, spacing, typography tokens
- animations.md - Animation keyframes and transitions
Output Format
Generate TypeScript React components with:
- TypeScript interface for props
- Tailwind CSS for styling (matching existing codebase)
- Responsive classes (mobile fallback to vertical)
- Memoization where appropriate (React.memo for cards)
- Accessibility attributes (aria-labels, roles)
Existing Code References
When implementing, reference these existing files:
| New Component | Reference From |
|---|---|
| CharacterPanel (player) | src/components/PlayerHUD.tsx |
| CharacterPanel (enemy) | src/scenes/Combat.tsx lines 113-305 |
| ActionDock | src/scenes/Combat.tsx lines 308-607 |
| QuickActionCard | src/components/SkillCard.tsx |
| MainActionCard | src/components/SkillCard.tsx |
| PhaseHeader | src/scenes/Combat.tsx lines 311-328 |
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cesaraugustusgr…te-towerFirst Seen
Jan 26, 2026
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