using-cesiumjs-skills
CesiumJS Skills Orientation
This plugin provides 14 domain skills covering CesiumJS v1.139 (~535 public symbols). Skills activate passively via description matching — no explicit invocation is required.
Available Skills
| Skill | Use when... |
|---|---|
cesiumjs-viewer-setup |
Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe |
cesiumjs-camera |
Positioning the camera, flyTo animations, constraining navigation, entity tracking |
cesiumjs-entities |
Adding points/labels/models/polygons, loading GeoJSON/KML/CZML/GPX data |
cesiumjs-3d-tiles |
Loading tilesets, styling features, querying metadata, voxels, point clouds, clipping |
cesiumjs-imagery |
Adding/swapping base map layers, configuring imagery providers, split-screen comparisons |
cesiumjs-terrain-environment |
Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas |
cesiumjs-primitives |
Performance-critical static geometry, custom shapes, batching, billboard/label/point collections |
cesiumjs-materials-shaders |
Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping |
cesiumjs-custom-shader |
Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; reading feature IDs or structural metadata inside a shader |
cesiumjs-time-properties |
Time-dynamic entity attributes, simulation clock, interpolation, sampled/callback properties |
cesiumjs-spatial-math |
Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections |
cesiumjs-interaction |
User clicks on the globe, entity/feature selection, hover effects, drag interactions |
cesiumjs-models-particles |
glTF/GLB model loading, animations, particle effects (fire, smoke) |
cesiumjs-core-utilities |
HTTP requests via Resource, Color, Event, error handling, helper functions |
Cross-Domain Questions
When a question spans multiple domains, consult docs/DOMAINS.md — the definitive ownership map assigning every public CesiumJS class, function, and enum to exactly one skill.
Runtime Verification
Chrome DevTools MCP is available for browser-based iteration: console error checking, network inspection, screenshots, and Lighthouse audits.
More from cesiumgs/cesiumjs-skills
cesiumjs-imagery
CesiumJS imagery layers - ImageryProvider, ImageryLayer, ImageryLayerCollection, WMS, WMTS, Bing, OpenStreetMap, ArcGIS, Mapbox, tile discard policies. Use when adding or swapping base map layers, configuring imagery providers, layering multiple map sources, or creating split-screen imagery comparisons.
7cesiumjs-camera
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
7cesiumjs-core-utilities
CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or buildModuleUrl.
7cesiumjs-3d-tiles
CesiumJS 3D Tiles - Cesium3DTileset, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping planes and polygons. Use when loading 3D Tiles tilesets, styling building features, querying metadata properties, working with voxels or point clouds, or clipping spatial data.
7cesiumjs-primitives
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static geometry, creating custom shapes, batching draw calls, or using low-level billboard, label, and point collections.
7cesiumjs-entities
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, Visualizers. Use when adding points, labels, models, polygons, or polylines to the map, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
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