skills/chen19007/my_skills/aseprite-frame-extract

aseprite-frame-extract

SKILL.md

Aseprite Frame Extraction

Quick start

  • Run python scripts/extract_aseprite_frames.py <file-or-folder-or-glob> [...].
  • Outputs to assets/<sprite-name>/<tag>/<frame>.png by default.
  • Use --split-shadow to export main sprites without shadow and shadow-only sprites separately.

Workflow

  1. Point to .aseprite files or a folder.
  2. Provide --aseprite if Aseprite is not on PATH.
  3. Check results in the output folder.

Notes

  • Uses Aseprite CLI --split-tags and {tag}/{frame}.png to classify frames.
  • Tag names and frames are exported as-is; tag names become folder names.
  • If a sprite has no tags, no frames are exported.
  • When --split-shadow is enabled, the script:
    • exports main sprites using --ignore-layer <shadow-layer>
    • exports shadow sprites using --layer <shadow-layer>
  • --strict-shadow-layer is enabled by default. Missing shadow layers will fail fast.
  • --clean-target / --clean-shadow-target can delete output directories before export.

Examples

python scripts/extract_aseprite_frames.py d:\project\godot\blockking\aseprite_assets --aseprite "D:\tools\Aseprite-v1.3.15.3-Windows\aseprite.exe" --output d:\project\godot\blockking\assets
python scripts/extract_aseprite_frames.py "d:\project\godot\blockking\aseprite_assets\*.aseprite" --preview

# Split shadow for one sprite (preview only, no files written)
python scripts/extract_aseprite_frames.py "D:\project\godot\blockking\aseprite_assets\Archer.aseprite" --aseprite "D:\tools\Aseprite-v1.3.15.3-Windows\aseprite.exe" --output "D:\project\godot\blockking\assets" --split-shadow --shadow-layer shadow --shadow-output "D:\project\godot\blockking\assets_shadow" --preview

# Full export for all sprites with directory cleanup (write mode)
python scripts/extract_aseprite_frames.py "D:\project\godot\blockking\aseprite_assets" --aseprite "D:\tools\Aseprite-v1.3.15.3-Windows\aseprite.exe" --output "D:\project\godot\blockking\assets" --split-shadow --shadow-layer shadow --shadow-output "D:\project\godot\blockking\assets_shadow" --clean-target --clean-shadow-target --strict-shadow-layer

Shadow split export

  • --split-shadow: Enable main/shadow dual export.
  • --shadow-layer <name>: Repeatable shadow layer names. Default: shadow.
  • --shadow-output <dir>: Shadow output root. Default: assets_shadow.
  • --strict-shadow-layer / --no-strict-shadow-layer:
    • strict mode (default) fails when shadow layers are missing.
  • --clean-target: Clean output/<sprite-name> before export.
  • --clean-shadow-target: Clean shadow-output/<sprite-name> before export. Requires --split-shadow.

Safety

  • The script checks for nested .git directories before recursive deletion.
  • In --preview mode:
    • no output directories are deleted
    • no files are written
    • planned commands are printed for review

scripts/

  • scripts/extract_aseprite_frames.py: Calls Aseprite CLI to export per-tag frames into folders.
Weekly Installs
1
First Seen
6 days ago
Installed on
zencoder1
amp1
cline1
openclaw1
opencode1
cursor1