maui-geolocation
.NET MAUI Geolocation
Critical: Always Pass a CancellationToken
GetLocationAsync can hang indefinitely if GPS is off, the device is indoors,
or permissions are in a pending state. Always set a timeout.
// ❌ Hangs forever if no GPS fix is available
var location = await Geolocation.Default.GetLocationAsync(
new GeolocationRequest(GeolocationAccuracy.High));
// ✅ Times out after 30 seconds
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
var location = await Geolocation.Default.GetLocationAsync(
new GeolocationRequest(GeolocationAccuracy.High), cts.Token);
Accuracy vs. Battery Trade-off
Use the lowest accuracy that satisfies your feature. Higher accuracy drains battery significantly faster — especially on Android.
| Use case | Recommended accuracy |
|---|---|
| City-level / weather | Lowest or Low |
| Nearby search / store finder | Medium |
| Turn-by-turn navigation | High or Best |
Platform Gotchas
iOS 14 reduced accuracy
Users can grant "approximate" location (accuracy > 1 km). Your app receives a location, but it may be useless for precision features.
- Check
location.Accuracy— values > 100 m likely indicate reduced precision. - Use
GeolocationRequest.RequestFullAccuracywith a key matchingNSLocationTemporaryUsageDescriptionDictionaryinInfo.plistto prompt for full accuracy.
Android: mock locations in security-sensitive flows
// ⚠️ Always check in security-sensitive flows (e.g., geofence, check-in)
if (location.IsFromMockProvider)
{
// Reject — user is spoofing location
}
Android: Altitude 0.0 is not sea level
Some Android devices return 0.0 for Altitude when the GPS has no
barometric sensor. Treat 0.0 as "unknown", not sea level.
Android 10+: background location requires separate permission
ACCESS_BACKGROUND_LOCATION must be requested separately from foreground
permissions and triggers a distinct system dialog. Requesting it together with
foreground permissions causes both to be denied on some devices.
GetLastKnownLocationAsync returns null
This is expected on first boot or after a location-data reset. Always fall
back to GetLocationAsync:
// ✅ Cache-first with fresh fallback
var location = await geolocation.GetLastKnownLocationAsync();
if (location is null || location.Timestamp < DateTimeOffset.UtcNow.AddMinutes(-5))
{
location = await geolocation.GetLocationAsync(
new GeolocationRequest(GeolocationAccuracy.Medium, TimeSpan.FromSeconds(10)), ct);
}
Permissions must be requested before any geolocation call
Call Permissions.RequestAsync<Permissions.LocationWhenInUse>() first, or
catch PermissionException. Calling GetLocationAsync without permission
throws on some platforms and returns null on others — inconsistent
behaviour across platforms.
Continuous Listening: Don't Forget to Unsubscribe
Failing to remove the LocationChanged handler when stopping causes
continued GPS usage and battery drain.
// ❌ Forgetting to unsubscribe — GPS stays active
public void StopTracking()
{
Geolocation.Default.StopListeningForeground();
// LocationChanged handler still fires!
}
// ✅ Always remove the event handler
public void StopTracking()
{
Geolocation.Default.StopListeningForeground();
Geolocation.Default.LocationChanged -= OnLocationChanged;
}
Checklist
-
CancellationTokenpassed to everyGetLocationAsynccall - Accuracy level matched to feature need (not blindly set to
Best) -
GetLastKnownLocationAsyncnull-check withGetLocationAsyncfallback - Runtime permissions requested before first geolocation call
-
LocationChangedhandler removed when stopping continuous listening - Android:
ACCESS_BACKGROUND_LOCATIONrequested separately (if needed) - iOS:
NSLocationTemporaryUsageDescriptionDictionaryadded for full-accuracy prompt - Android:
IsFromMockProviderchecked in security-sensitive flows