maui-gestures
.NET MAUI Gesture Recognizers
Deprecated API Warning
⚠️ In .NET 10,
ClickGestureRecognizeris deprecated. UseTapGestureRecognizer(touch/stylus) andPointerGestureRecognizer(mouse hover/press) instead.
Common Mistakes
One SwipeGestureRecognizer per direction
A single recognizer handles only one direction. Adding multiple directions to one recognizer silently fails on most platforms.
<!-- ❌ Only fires for Left — Right is ignored -->
<SwipeGestureRecognizer Direction="Left,Right" Swiped="OnSwiped" />
<!-- ✅ Separate recognizer per direction -->
<SwipeGestureRecognizer Direction="Left" Swiped="OnSwiped" />
<SwipeGestureRecognizer Direction="Right" Swiped="OnSwiped" />
AllowDrop defaults to false
Drop targets silently ignore drops if you forget this property.
<!-- ❌ Drop never fires — AllowDrop defaults to false -->
<StackLayout>
<StackLayout.GestureRecognizers>
<DropGestureRecognizer Drop="OnDrop" />
</StackLayout.GestureRecognizers>
</StackLayout>
<!-- ✅ Explicitly enable drops -->
<StackLayout>
<StackLayout.GestureRecognizers>
<DropGestureRecognizer AllowDrop="True" Drop="OnDrop" />
</StackLayout.GestureRecognizers>
</StackLayout>
Using TapGestureRecognizer for hover effects
Tap recognizers don't track pointer movement. Use PointerGestureRecognizer
for hover effects — it also enables the PointerOver visual state.
<!-- ❌ No hover tracking — user must tap to trigger -->
<Border>
<Border.GestureRecognizers>
<TapGestureRecognizer Command="{Binding HoverCommand}" />
</Border.GestureRecognizers>
</Border>
<!-- ✅ Proper hover detection + visual state -->
<Border>
<Border.GestureRecognizers>
<PointerGestureRecognizer PointerEnteredCommand="{Binding HoverInCommand}"
PointerExitedCommand="{Binding HoverOutCommand}" />
</Border.GestureRecognizers>
</Border>
Platform Differences That Bite
Pan delta coordinates differ by platform
| Platform | TotalX / TotalY relative to |
|---|---|
| iOS / Mac Catalyst | Start of gesture |
| Android | Previous event (not start!) |
| Windows | Start of gesture |
If sub-pixel accuracy matters, normalize Android deltas by accumulating them
manually rather than using TotalX/TotalY directly.
Pointer hover is mouse/trackpad only
On touch devices, PointerGestureRecognizer events fire on press/release
but hover is not tracked between touches. Don't rely on PointerMoved
for touch-based UI.
Cross-app drag-and-drop
| Platform | Supported |
|---|---|
| iPadOS / Mac Catalyst | ✅ Yes |
| Windows | ✅ Yes |
| Android | ❌ No |
Secondary button (right-click)
| Platform | Behaviour |
|---|---|
| iOS / Mac Catalyst | Buttons = ButtonsMask.Secondary works |
| Windows | Buttons = ButtonsMask.Secondary works |
| Android | Falls back to long-press — no true right-click |
Gesture Combination Conflicts
Combining pan + swipe on the same view conflicts on Android — the swipe may consume the gesture before pan starts. Test on all platforms, or use only one at a time.
Combining tap + pan works well — tap fires on quick taps, pan fires on sustained drags.
MVVM Best Practice
Prefer commands over events for testable view models. Both work identically at runtime, but commands are easier to mock and test.
<!-- ✅ Bindable command — testable -->
<TapGestureRecognizer Command="{Binding TapCommand}" />
<!-- ⚠️ Event handler — requires code-behind, harder to unit-test -->
<TapGestureRecognizer Tapped="OnTapped" />
Quick Rules
- One
SwipeGestureRecognizerper direction PointerGestureRecognizerfor hover, notTapGestureRecognizerAllowDrop="True"on drop targets — it defaults tofalse- Normalize pan deltas on Android (relative to previous event, not start)
- Prefer commands over events for MVVM
- Use
TapGestureRecognizerinstead of deprecatedClickGestureRecognizer(.NET 10) - Don't rely on
PointerMovedfor touch-based UI — hover doesn't track