deploy-scene
SKILL.md
Deploying to Genesis City
Deploy to specific parcels you own or have permission to deploy to.
Use the /deploy command to deploy. It runs npx @dcl/sdk-commands deploy and handles the full process:
- Build the scene
- Upload assets to IPFS
- Deploy to the specified parcels
- Requires a wallet with LAND or deployment permissions
Deploying to a World instead? See the
deploy-worldsskill for Worlds deployment (personal spaces using DCL NAMEs or ENS domains).
Pre-Deployment Checklist
Before deploying, verify:
-
scene.json is valid:
ecs7: trueandruntimeVersion: "7"- Correct
parcelsmatching your LAND (for Genesis City) - Valid
baseparcel main: "bin/index.js"
-
Code compiles:
npx tsc --noEmit -
Scene previews correctly: Use the
previewtool to verify the scene works (ornpx @dcl/sdk-commands start --bevy-webmanually) -
Dependencies installed:
npm install -
Assets are within limits (check parcel count):
Parcels Entities Triangles Textures 1 512 10,000 10 MB 2 1,024 20,000 20 MB 4 2,048 40,000 40 MB 8+ Scales linearly
Deployment Process
Using CLI
# Build first
npx @dcl/sdk-commands build
# Deploy (will open browser for wallet connection)
npx @dcl/sdk-commands deploy
Using Creator Hub
- Open Creator Hub
- Select your scene
- Click "Publish"
- Connect wallet
- Confirm transaction
scene.json for Deployment
{
"ecs7": true,
"runtimeVersion": "7",
"display": {
"title": "My Awesome Scene",
"description": "A description for the marketplace",
"navmapThumbnail": "images/thumbnail.png"
},
"scene": {
"parcels": ["0,0", "0,1"],
"base": "0,0"
},
"main": "bin/index.js",
}
Spawn Points
Configure where players appear when entering the scene:
{
"spawnPoints": [
{
"name": "spawn1",
"default": true,
"position": { "x": [1, 5], "y": [0, 0], "z": [2, 4] },
"cameraTarget": { "x": 8, "y": 1, "z": 8 }
}
]
}
Position ranges (e.g., [1, 5]) spawn players randomly within the range. Use cameraTarget to orient the player's camera on spawn.
Best Practices
- Always preview locally before deploying
- Use a thumbnail image (
navmapThumbnail) for the Genesis City map - Write a clear description for discovery
- Test with multiple browser tabs to verify multiplayer behavior
- Keep scene load time under 15 seconds (optimize assets)
Weekly Installs
9
Repository
dcl-regenesisla…/opendclGitHub Stars
2
First Seen
Feb 25, 2026
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