deploy-scene

Installation
SKILL.md

Deploying to Genesis City

Deploy to specific parcels you own or have permission to deploy to.

Use the /deploy command to deploy. It runs npx @dcl/sdk-commands deploy and handles the full process:

  1. Build the scene
  2. Upload assets to IPFS
  3. Deploy to the specified parcels
  4. Requires a wallet with LAND or deployment permissions

Deploying to a World instead? See the deploy-worlds skill for Worlds deployment (personal spaces using DCL NAMEs or ENS domains).

Pre-Deployment Checklist

Before deploying, verify:

  1. scene.json is valid:

    • ecs7: true and runtimeVersion: "7"
    • Correct parcels matching your LAND (for Genesis City)
    • Valid base parcel
    • main: "bin/index.js"
  2. Code compiles:

    npx tsc --noEmit
    
  3. Scene previews correctly: Use the preview tool to verify the scene works (or npx @dcl/sdk-commands start --bevy-web manually)

  4. Dependencies installed:

    npm install
    
  5. Assets are within limits — see the optimize-scene skill for full limit formulas per parcel count (triangles, entities, materials, textures, height)

Deployment Process

Using CLI

# Build first
npx @dcl/sdk-commands build

# Deploy (will open browser for wallet connection)
npx @dcl/sdk-commands deploy

Using Creator Hub

  1. Open Creator Hub
  2. Select your scene
  3. Click "Publish"
  4. Connect wallet
  5. Confirm transaction

scene.json for Deployment

{
  "ecs7": true,
  "runtimeVersion": "7",
  "display": {
    "title": "My Awesome Scene",
    "description": "A description for the marketplace",
    "navmapThumbnail": "images/thumbnail.png"
  },
  "scene": {
    "parcels": ["0,0", "0,1"],
    "base": "0,0"
  },
  "main": "bin/index.js"
}

Spawn Points

Configure where players appear when entering the scene:

{
  "spawnPoints": [
    {
      "name": "spawn1",
      "default": true,
      "position": { "x": [1, 5], "y": [0, 0], "z": [2, 4] },
      "cameraTarget": { "x": 8, "y": 1, "z": 8 }
    }
  ]
}

Position ranges (e.g., [1, 5]) spawn players randomly within the range. Use cameraTarget to orient the player's camera on spawn.

Troubleshooting

Error Cause Solution
"You don't have permission to deploy" Wallet doesn't own the target LAND/parcels Verify LAND ownership on the marketplace, or get deployment permissions from the LAND owner
"Scene is too large" Assets exceed parcel size limits Check triangle count, file sizes, and texture counts against the limits table above. See optimize-scene skill
Wallet connection fails Browser popup blocked or MetaMask locked Allow popups, unlock MetaMask, refresh and try again
"Invalid scene.json" Missing required fields or malformed JSON Verify ecs7: true, runtimeVersion: "7", valid parcels array, and main: "bin/index.js"
Deploy succeeds but scene is empty main field doesn't point to compiled output Ensure main is "bin/index.js" and run npx @dcl/sdk-commands build first
Catalyst rejection Content violates Decentraland content policies Review content guidelines at docs.decentraland.org

Genesis City vs Worlds

Genesis City Worlds
Requirement Own LAND parcels Own DCL NAME or ENS domain
Parcel limits Enforced (entity/triangle budgets per parcel) Not constrained by LAND
Visibility Shown on the Genesis City map Listed on Places page (opt-out available)
Deploy target Default Catalyst network --target-content https://worlds-content-server.decentraland.org
Best for Permanent installations, high-traffic scenes Testing, personal spaces, events

Deploying to a World instead? See the deploy-worlds skill.

Best Practices

  • Always preview locally before deploying
  • Use a thumbnail image (navmapThumbnail) for the Genesis City map
  • Write a clear description for discovery
  • Test with multiple browser tabs to verify multiplayer behavior
  • Keep scene load time under 15 seconds (optimize assets)
Related skills

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Installs
25
GitHub Stars
14
First Seen
Feb 25, 2026