changelog

SKILL.md

When this skill is invoked:

  1. Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.

1b. Check git availability — Verify the repository is initialized:

  • Run git rev-parse --is-inside-work-tree to confirm git is available
  • If not a git repo, inform the user and abort gracefully
  1. Read the git log since the last tag or release:

    git log --oneline [last-tag]..HEAD
    

    If no tags exist, read the full log or a reasonable recent range (last 100 commits).

  2. Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.

  3. Read completed design documents from design/gdd/ for any new features that were implemented during this period.

  4. Categorize every change into one of these categories:

    • New Features: Entirely new gameplay systems, modes, or content
    • Improvements: Enhancements to existing features, UX improvements, performance gains
    • Bug Fixes: Corrections to broken behavior
    • Balance Changes: Tuning of gameplay values, difficulty, economy
    • Known Issues: Issues the team is aware of but have not yet resolved
  5. Generate the INTERNAL changelog (full technical detail):

# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])

## New Features
- [Feature Name] -- [Technical description, affected systems]
  - Commits: [hash1], [hash2]
  - Owner: [who implemented it]
  - Design doc: [link if applicable]

## Improvements
- [Improvement] -- [What changed technically and why]
  - Commits: [hashes]
  - Owner: [who]

## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
  - Fix: [What was changed]
  - Commits: [hashes]
  - Owner: [who]

## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
  - Owner: [who]

## Technical Debt / Refactoring
- [What was cleaned up and why]
  - Commits: [hashes]

## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]

## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
  1. Generate the PLAYER-FACING changelog (friendly, non-technical):
# What is New in [Version]

## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
  and why it is exciting. Focus on the experience, not the implementation.]

## Improvements
- **[What improved]**: [How this makes the game better for the player.
  Be specific but avoid jargon.]

## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
  wrong in the code]
- Fixed [player-visible symptom]

## Balance Changes
- [What changed in player-understandable terms and the design intent.
  Example: "Healing potions now restore 50 HP (up from 30) -- we felt
  players needed more recovery options in late-game encounters."]

## Known Issues
- We are aware of [issue description in player terms] and are working on a
  fix. [Workaround if one exists.]

---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
  1. Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.

Guidelines

  • Never expose internal code references, file paths, or developer names in the player-facing changelog
  • Group related changes together rather than listing individual commits
  • If a commit message is unclear, check the associated files and sprint data for context
  • Balance changes should always include the design reasoning, not just the numbers
  • Known issues should be honest -- players appreciate transparency
  • If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
Weekly Installs
5
GitHub Stars
45
First Seen
13 days ago
Installed on
opencode5
gemini-cli5
claude-code5
github-copilot5
codex5
amp5