team-ui
When this skill is invoked, orchestrate the UI team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
- ux-designer — User flows, wireframes, accessibility, input handling
- ui-programmer — UI framework, screens, widgets, data binding, implementation
- art-director — Visual style, layout polish, consistency with art bible
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: ux-designer— User flows, wireframes, accessibility, input handlingsubagent_type: ui-programmer— UI framework, screens, widgets, data bindingsubagent_type: art-director— Visual style, layout polish, art bible consistency
Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
Pipeline
Phase 1: UX Design
Delegate to ux-designer:
- Define the user flow for this feature (entry points, states, exit points)
- Create wireframes for each screen/state
- Specify interaction patterns: how does keyboard/mouse AND gamepad navigate this?
- Define accessibility requirements: text sizes, contrast, colorblind safety
- Identify data the UI needs to display (what game state does it read?)
- Output: UX spec with wireframes and interaction map
Phase 2: Visual Design
Delegate to art-director:
- Review wireframes against the art bible
- Define visual treatment: colors, typography, spacing, animations
- Specify asset requirements (icons, backgrounds, decorative elements)
- Ensure consistency with existing UI screens
- Output: visual design spec with style notes
Phase 3: Implementation
Delegate to ui-programmer:
- Implement the UI following the UX spec and visual design
- Ensure UI NEVER owns or modifies game state — display only, events for actions
- All text through localization system — no hardcoded strings
- Support both input methods (keyboard/mouse + gamepad)
- Implement accessibility features (text scaling, colorblind mode support)
- Wire up data binding to game state
- Output: implemented UI feature
Phase 4: Review (parallel)
Delegate in parallel:
- ux-designer: Verify implementation matches wireframes and interaction spec. Test keyboard-only and gamepad-only navigation. Check accessibility.
- art-director: Verify visual consistency with art bible. Check at minimum and maximum supported resolutions.
Phase 5: Polish
- Address review feedback
- Verify animations are skippable and respect motion preferences
- Confirm UI sounds trigger through audio event system
- Test at all supported resolutions and aspect ratios
Output
A summary report covering: UX spec status, visual design status, implementation status, accessibility compliance, input method support, and any outstanding issues.