user-psychology

Installation
SKILL.md

User Psychology

Apply motivation, friction, and trust patterns to product decisions.

How to use

  • /user-psychology Apply behavioral constraints to this conversation.

Constraints

Motivation Patterns

  • People act when the perceived benefit exceeds the perceived effort
  • Reduce effort before increasing benefit (it's more effective)
  • Loss aversion: people fear losing what they have more than gaining something new
  • Social proof works because uncertainty triggers conformity
  • Progress indicators motivate completion (the closer to done, the more motivated)

Friction Mapping

  • Map every step in a flow. Each step is a potential exit point.
  • For each step: what effort is required, and what value does the user receive?
  • MUST reduce steps between intent and completion
  • SHOULD front-load value and back-load commitment
  • NEVER add friction for "engagement" purposes (dark pattern)

Trust Patterns

  • Trust is built incrementally: small commitments before large ones
  • Transparency about pricing, data usage, and limitations builds trust
  • Admitting weaknesses builds more trust than claiming perfection
  • MUST match expectations set in marketing with the actual product experience
  • Broken trust is 10x harder to rebuild than to maintain

Cognitive Load

  • MUST limit choices per screen (5-7 options max without grouping)
  • SHOULD use progressive disclosure instead of showing everything at once
  • Familiar patterns reduce cognitive load (don't reinvent standard UI conventions)
  • NEVER rely on user memory between screens (show context, don't assume it)

Anti-Patterns

  • Using psychological principles to manipulate rather than assist
  • Dark patterns: hidden costs, trick questions, forced continuity, misdirection
  • Artificial scarcity without real scarcity
  • Guilt-based retention ("Are you sure? You'll lose everything!")
  • Exploiting anxiety or FOMO for engagement
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