roblox-data-stores

Installation
SKILL.md

Roblox data stores and cloud services

Choose the service

Need Service Notes
Player progress, inventory, settings DataStore via ProfileStore (session-locked) One key per player (User_{UserId}), ≤ 4 MB.
Global leaderboards OrderedDataStore Integer values only; periodic updates, cached reads.
Fast, temporary, cross-server state MemoryStoreService Sorted maps, queues, hash maps; everything expires (TTL ≤ 45 days).
Matchmaking queues, live events, server lists MemoryStore queue / sorted map Not durable — never the only copy of valuable data.
Broadcast to all servers MessagingService ≤ 1 kB per message, best effort, no delivery guarantee.
Values changed by live-ops without publishing Experience configs (ConfigService) See roblox-analytics-liveops.

Player data: use session locking

Two servers must never own the same player's data at once (teleports, fast rejoins), or items duplicate and progress is lost. ProfileStore (loleris) implements session locking, auto-save, and BindToClose flushing, and is the recommended default. Install it from Wally/the Creator Store and put it in ServerScriptService.

Installs
160
GitHub Stars
29
First Seen
Sep 29, 2026