seedance-motion
seedance-motion · Intent-First Choreography (v5.0)
This skill covers motion control, action choreography, and video extension for Seedance 2.0, prioritizing intent-driven descriptions over micro-management.
The Guiding Philosophy
For action, describe the intent and consequence, not the precise timestamps. Let the AI director handle the interpolation.
1. The Recommended Workflow: Intent + @Video Reference
This is the most reliable method for all action and fight scenes.
Step 1: Find a Reference Video
Find a real-world video clip (e.g., from a movie, a stunt performance, or a video game) that captures the style of action you want. Upload it as @Video1.
Step 2: Write an Intent-Based Prompt
Describe the high-level action in 1-3 sentences. Use degree adverbs and physics consequences. Then, explicitly tell the model to reference the uploaded video.
// Recommended Prompt Structure
Characters: A references @Image1; B references @Image2.
Choreography: The archer fires two arrows; the mage deflects them with a violet energy shield, then closes distance and blasts the archer into a tree with a shockwave. The archer draws a short blade and counter-attacks in close combat.
Reference: Reference the fight actions, character movements, and camera work from @Video1.
Style: Match the gritty, handheld style of @Video1.
Why this works: The @Video1 reference provides the model with a rich, dense, and unambiguous understanding of the desired motion, physics, and camera language, which consistently outperforms any text-only description.
For more on the @reference system, see [ref:reference-workflow].
2. The Text-Only Workflow: Intent-Based Description
Use this when you don't have a reference video. The key is to keep it simple and enforce the "One Action Per Shot" rule.
// Text-Only Fight Scene Example
Characters: A references @Image1; B references @Image2.
Shot 1: A throws a right hook at B's jaw.
Shot 2: B ducks under the punch and sweeps A's legs.
Shot 3: A jumps, landing a spinning back kick to B's shoulder.
Shot 4: B staggers backward two steps, recovering his balance.
Camera: Medium shot, tracking the action. Slight handheld shake on impacts.
Physics: Dust puffs up from the ground on the leg sweep. A wet impact sound accompanies each hit.
Key Principles for Text-Only Action
- One Action Per Shot: Do not chain multiple distinct actions (e.g., punch, block, kick) into a single sentence or shot. Break them down.
- Degree Adverbs: Use words like
violently,gracefully,slowly,franticallyto guide the model's interpretation of the action. - Physics Consequences: Describe the results of the action.
Dust erupts,sparks fly,water sprays,the character staggers.
3. Experimental Workflow: Micro-Choreography
⚠️ Warning: This is an advanced, experimental technique that is unreliable for most users and often results in jitter, morphing, and failed generations. Use the Intent-Based workflows above for production.
Micro-choreography involves specifying actions with timestamps or in a grid format. While it offers the highest potential for control, it is also the most likely to fail.
The Grid Method (25宫格)
| Beat | Camera | Action | SFX |
|---|---|---|---|
| 1 | Full shot, locked | B right punch → A face | drum "dong" + wind |
| 2 | Close-up | A crossguard block | impact "peng" |
| 3 | Medium | A wrist flip counter | ground crack |
Timestamp Method
0-1s: A throws a punch. 1-2s: B blocks. 2-3s: A follows with a kick.
When to use: Only for short, highly technical sequences where the exact timing of each beat is critical and you are prepared to iterate many times to get a usable result.
Diagnostic Tools
Use these concepts to diagnose failing motion prompts, not as prescriptive rules for building them.
- Beat Density: If your output is blurry or jittery, you may have too many actions packed into a short duration. The model can typically handle 1-2 distinct beats every 5 seconds. High-density prompts require the experimental micro-choreography format.
- Timing Language: Use relative terms (
eases in over 2 seconds) or descriptive adverbs (accelerates into a run) instead of hard timestamps for smoother, more natural motion.
Maintained by Emily (@iamemily2050)
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