skills/fabioc-aloha/windowswidget/Creative Writing Skill

Creative Writing Skill

SKILL.md

Creative Writing Skill

Patterns for fiction, narrative structure, character development, dialogue, and storytelling craft.

Story Structure Models

Three-Act Structure

Act Purpose Proportion
Act I: Setup Introduce world, character, conflict 25%
Act II: Confrontation Rising stakes, complications 50%
Act III: Resolution Climax, resolution, denouement 25%

Key Plot Points

Act I                    Act II                      Act III
┌─────────────────┬──────────────────────────┬─────────────────┐
│                 │                          │                 │
│   Inciting   Turning    Midpoint    Turning    Climax       │
│   Incident   Point 1              Point 2                   │
│      ↓          ↓          ↓         ↓          ↓           │
└──────┴──────────┴──────────┴─────────┴──────────┴───────────┘
     10%         25%        50%       75%       90%

Alternative Structures

Structure Best For Key Feature
Hero's Journey Epic, fantasy 12 stages, transformation
Save the Cat Commercial fiction 15 beats, clear timing
Seven-Point Plotting from ending Hook → Resolution
Freytag's Pyramid Classic drama Rising/falling action
Kishōtenketsu Eastern narrative No conflict required
In Medias Res Thrillers Start in middle of action

Character Development

Character Dimensions

Dimension Questions
Want (External) What does the character pursue?
Need (Internal) What must they learn/change?
Lie What false belief holds them back?
Ghost What past event created the lie?
Flaw What weakness emerges from the lie?
Strength What positive trait will save them?

Character Arc Types

Arc Description Example
Positive Overcomes flaw, achieves need Most protagonists
Negative Succumbs to flaw, tragic end Breaking Bad
Flat Changes others, not self Sherlock Holmes
Corruption Starts good, ends bad Anakin Skywalker
Disillusionment Loses positive belief Noir protagonists

Character Voice Checklist

  • Vocabulary level and word choice
  • Sentence rhythm and length
  • Speech patterns and verbal tics
  • What they notice (reveals values)
  • What they avoid talking about
  • How they refer to others
  • Unique expressions or phrases

Dialogue Craft

Dialogue Functions

Function Example
Reveal character Word choice shows personality
Advance plot Deliver essential information
Create tension Subtext, disagreement
Establish relationships How characters speak to each other
Provide exposition Disguised as natural conversation

Subtext Techniques

Technique How It Works
Saying opposite "I'm fine" (clearly not fine)
Deflection Answering a different question
Non-sequitur Changing subject reveals discomfort
Action contradiction Words say one thing, actions another
Silence What's NOT said speaks volumes

Dialogue Tags

Tag Type Usage
"Said" Invisible, preferred for most
Action beat "I know." She turned away.
Specific verb "Whispered" (sparingly)
Adverb Avoid "said angrily" — show instead

Dialogue Formatting

  • New speaker = new paragraph
  • Action by speaker in same paragraph
  • Use contractions naturally
  • Read aloud to test flow
  • Cut greetings and small talk (usually)

Point of View

POV Options

POV Advantages Limitations
First Person Intimate, voice-driven Limited to narrator's knowledge
Third Limited Flexible, maintains intimacy One character's head at a time
Third Omniscient All-knowing narrator Can feel distant
Second Person Immersive, unusual Hard to sustain
Multiple POV Multiple perspectives Risk confusing reader

POV Consistency Rules

  • Don't "head hop" within scenes
  • Signal POV shifts clearly (chapter/section break)
  • Maintain consistent psychic distance
  • Filter everything through POV character's perception

Scene Construction

Scene vs. Summary

Scene Summary
Moment-by-moment Compressed time
Dialogue, action Narration
High importance Transition, backstory
Show Tell

Scene Checklist

  • Clear POV character
  • Character wants something
  • Obstacle to that want
  • Something changes by end
  • Hooks to next scene

Scene-Sequel Pattern

Scene Sequel
Goal Reaction (emotion)
Conflict Dilemma (thought)
Disaster Decision (action)

Prose Style

Show vs. Tell

Telling Showing
"She was angry" Her jaw tightened. She gripped the table edge.
"He was nervous" He wiped his palms on his pants for the third time.
"The room was old" Dust motes floated through slanted light. Wallpaper peeled at the corners.

Sensory Details

Sense Often Forgotten
Sight ✓ Usually covered
Sound Ambient sounds, silence
Smell Powerful memory trigger
Touch/Texture Temperature, surfaces
Taste Beyond food — fear, excitement

Prose Rhythm

  • Vary sentence length
  • Short sentences = tension, speed
  • Long sentences = description, reflection
  • Fragment for emphasis
  • Read aloud to check flow

Genre Conventions

Genre Expectations

Genre Reader Expects
Mystery Fair clues, satisfying solution
Romance HEA (Happily Ever After)
Thriller High stakes, fast pace
Fantasy Consistent magic system
Literary Beautiful prose, deep themes
Horror Building dread, catharsis

Genre Blending

  • Know both genres' conventions
  • Identify which is primary
  • Meet core expectations of primary
  • Add elements from secondary

Revision Strategies

Revision Passes

Pass Focus
1. Story Plot holes, arc, structure
2. Character Consistency, motivation, voice
3. Scene Pacing, purpose, tension
4. Prose Sentences, words, rhythm
5. Polish Typos, formatting

Beta Reader Questions

  • Where were you confused?
  • Where did you get bored?
  • What did you predict?
  • Which characters felt real?
  • What would you cut?

Kill Your Darlings

If a passage is:

  • Beautiful but slows pacing
  • Clever but confuses
  • Beloved but unnecessary

...consider cutting it.

Screenwriting Specifics

Screenplay Format

SCENE HEADING (SLUGLINE)
INT. COFFEE SHOP - DAY

Action lines describe what we SEE and HEAR.
Present tense. Active voice. Brief.

                    CHARACTER NAME
          Dialogue goes here. Keep it snappy.

                    OTHER CHARACTER
                    (parenthetical)
          Response with direction if needed.

Visual Storytelling

  • Show don't tell (literally)
  • Enter scenes late, leave early
  • Action reveals character
  • Subtext over on-the-nose dialogue
  • One page ≈ one minute of screen time

Poetry Elements

Poetic Devices

Device Effect
Imagery Sensory experience
Metaphor Comparison without "like"
Simile Comparison with "like/as"
Alliteration Repeated initial sounds
Assonance Repeated vowel sounds
Enjambment Line breaks mid-thought

Form Considerations

  • Free verse — no set rules
  • Sonnet — 14 lines, specific rhyme
  • Haiku — 5-7-5 syllables
  • Villanelle — 19 lines, refrains

Synapses

High-Strength Connections

  • [writing-publication] (High, Extends, Bidirectional) — "Publishing creative work"
  • [academic-research] (Medium, Complements, Bidirectional) — "Research for historical fiction"

Medium-Strength Connections

  • [knowledge-synthesis] (Medium, Uses, Forward) — "Synthesizing story elements"
  • [cognitive-load] (Medium, Applies, Forward) — "Reader experience management"

Supporting Connections

  • [meditation-facilitation] (Low, Supports, Forward) — "Creative reflection"
  • [appropriate-reliance] (Low, Applies, Forward) — "Balancing AI assistance with creative voice"
Weekly Installs
0
First Seen
Jan 1, 1970