threejs-lite

SKILL.md

Three.js Lite

Use this skill when a user wants a 3D browser game with minimal rendering complexity and stable mobile performance.

Workflow

  1. Start from assets/starter-single-file.html.
  2. Implement one camera, one scene, one gameplay loop.
  3. Add player input and terminal condition before adding visual polish.
  4. Keep geometry/material count small and predictable.
  5. If targeting Remix, apply hooks in references/sdk-integration.md.
  6. Validate required hooks (gameOver, onPlayAgain, onToggleMute) before handoff.

Guardrails

  • Keep draw calls low and avoid postprocessing by default.
  • Prefer simple MeshBasicMaterial/MeshStandardMaterial setups.
  • Avoid dynamic shadows on first pass.
  • For Remix uploads, output single-file HTML with inline JS/CSS unless user asks otherwise.
  • For Remix uploads, include <script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script> in HTML <head>.
  • Treat 3D as optional style; gameplay clarity is higher priority than visual complexity.

References

  • references/threejs-mobile-patterns.md for scene setup, controls, and perf budgets.
  • references/sdk-integration.md for SDK hooks required by Remix validation.
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