solidjs
SolidJS Development
SolidJS is a declarative JavaScript library for building user interfaces with fine-grained reactivity. Unlike virtual DOM frameworks, Solid compiles templates to real DOM nodes and updates them with fine-grained reactions.
Core Principles
- Components run once — Component functions execute only during initialization, not on every update
- Fine-grained reactivity — Only the specific DOM nodes that depend on changed data update
- No virtual DOM — Direct DOM manipulation via compiled templates
- Signals are functions — Access values by calling:
count()notcount
Reactivity Primitives
Signals — Basic State
import { createSignal } from "solid-js";
const [count, setCount] = createSignal(0);
// Read value (getter)
console.log(count()); // 0
// Update value (setter)
setCount(1);
setCount(prev => prev + 1); // Functional update
Options:
const [value, setValue] = createSignal(initialValue, {
equals: false, // Always trigger updates, even if value unchanged
name: "debugName" // For devtools
});
Effects — Side Effects
import { createEffect } from "solid-js";
createEffect(() => {
console.log("Count changed:", count());
// Runs after render, re-runs when dependencies change
});
Key behaviors:
- Initial run: after render, before browser paint
- Subsequent runs: when tracked dependencies change
- Never runs during SSR or hydration
- Use
onCleanupfor cleanup logic
Memos — Derived/Cached Values
import { createMemo } from "solid-js";
const doubled = createMemo(() => count() * 2);
// Access like signal
console.log(doubled()); // Cached, only recalculates when count changes
Use memos when:
- Derived value is expensive to compute
- Derived value is accessed multiple times
- You want to prevent downstream updates when result unchanged
Resources — Async Data
import { createResource } from "solid-js";
const [user, { mutate, refetch }] = createResource(userId, fetchUser);
// In JSX
<Show when={!user.loading} fallback={<Loading />}>
<div>{user()?.name}</div>
</Show>
// Resource properties
user.loading // boolean
user.error // error if failed
user.state // "unresolved" | "pending" | "ready" | "refreshing" | "errored"
user.latest // last successful value
Stores — Complex State
For nested objects/arrays with fine-grained updates:
import { createStore } from "solid-js/store";
const [state, setState] = createStore({
user: { name: "John", age: 30 },
todos: []
});
// Path syntax updates
setState("user", "name", "Jane");
setState("todos", todos => [...todos, newTodo]);
setState("todos", 0, "completed", true);
// Produce for immer-like updates
import { produce } from "solid-js/store";
setState(produce(s => {
s.user.age++;
s.todos.push(newTodo);
}));
Store utilities:
produce— Immer-like mutationsreconcile— Diff and patch data (for API responses)unwrap— Get raw non-reactive object
Components
Basic Component
import { Component } from "solid-js";
const MyComponent: Component<{ name: string }> = (props) => {
return <div>Hello, {props.name}</div>;
};
Props Handling
import { splitProps, mergeProps } from "solid-js";
// Default props
const merged = mergeProps({ size: "medium" }, props);
// Split props (for spreading)
const [local, others] = splitProps(props, ["class", "onClick"]);
return <button class={local.class} {...others} />;
Props rules:
- Props are reactive getters — don't destructure at top level
- Use
props.valuein JSX, notconst { value } = props
Children Helper
import { children } from "solid-js";
const Wrapper: Component = (props) => {
const resolved = children(() => props.children);
createEffect(() => {
console.log("Children:", resolved());
});
return <div>{resolved()}</div>;
};
Control Flow Components
Show — Conditional Rendering
import { Show } from "solid-js";
<Show when={user()} fallback={<Login />}>
{(user) => <Profile user={user()} />}
</Show>
For — List Rendering (keyed by reference)
import { For } from "solid-js";
<For each={items()} fallback={<Empty />}>
{(item, index) => (
<div>{index()}: {item.name}</div>
)}
</For>
Note: index is a signal, item is the value.
Index — List Rendering (keyed by index)
import { Index } from "solid-js";
<Index each={items()}>
{(item, index) => (
<input value={item().text} />
)}
</Index>
Note: item is a signal, index is the value. Better for primitive arrays or inputs.
Switch/Match — Multiple Conditions
import { Switch, Match } from "solid-js";
<Switch fallback={<Default />}>
<Match when={state() === "loading"}>
<Loading />
</Match>
<Match when={state() === "error"}>
<Error />
</Match>
<Match when={state() === "success"}>
<Success />
</Match>
</Switch>
Dynamic — Dynamic Component
import { Dynamic } from "solid-js/web";
<Dynamic component={selected()} someProp="value" />
Portal — Render Outside DOM Hierarchy
import { Portal } from "solid-js/web";
<Portal mount={document.body}>
<Modal />
</Portal>
ErrorBoundary — Error Handling
import { ErrorBoundary } from "solid-js";
<ErrorBoundary fallback={(err, reset) => (
<div>
Error: {err.message}
<button onClick={reset}>Retry</button>
</div>
)}>
<RiskyComponent />
</ErrorBoundary>
Suspense — Async Loading
import { Suspense } from "solid-js";
<Suspense fallback={<Loading />}>
<AsyncComponent />
</Suspense>
Context API
import { createContext, useContext } from "solid-js";
// Create context
const CounterContext = createContext<{
count: () => number;
increment: () => void;
}>();
// Provider component
export function CounterProvider(props) {
const [count, setCount] = createSignal(0);
return (
<CounterContext.Provider value={{
count,
increment: () => setCount(c => c + 1)
}}>
{props.children}
</CounterContext.Provider>
);
}
// Consumer hook
export function useCounter() {
const ctx = useContext(CounterContext);
if (!ctx) throw new Error("useCounter must be used within CounterProvider");
return ctx;
}
Lifecycle
import { onMount, onCleanup } from "solid-js";
function MyComponent() {
onMount(() => {
console.log("Mounted");
const handler = () => {};
window.addEventListener("resize", handler);
onCleanup(() => {
window.removeEventListener("resize", handler);
});
});
return <div>Content</div>;
}
Refs
let inputRef: HTMLInputElement;
<input ref={inputRef} />
<input ref={(el) => { /* el is the DOM element */ }} />
Event Handling
// Standard events (lowercase)
<button onClick={handleClick}>Click</button>
<button onClick={(e) => handleClick(e)}>Click</button>
// Delegated events (on:)
<input on:input={handleInput} />
// Native events (on:) - not delegated
<div on:scroll={handleScroll} />
Routing (Solid Router)
See references/routing.md for complete routing guide.
Quick setup:
import { Router, Route } from "@solidjs/router";
<Router>
<Route path="/" component={Home} />
<Route path="/users/:id" component={User} />
<Route path="*404" component={NotFound} />
</Router>
SolidStart
See references/solidstart.md for full-stack development guide.
Quick setup:
npm create solid@latest my-app
cd my-app && npm install && npm run dev
Common Patterns
Conditional Classes
import { clsx } from "clsx"; // or classList
<div class={clsx("base", { active: isActive() })} />
<div classList={{ active: isActive(), disabled: isDisabled() }} />
Batch Updates
import { batch } from "solid-js";
batch(() => {
setName("John");
setAge(30);
// Effects run once after batch completes
});
Untrack
import { untrack } from "solid-js";
createEffect(() => {
console.log(count()); // tracked
console.log(untrack(() => other())); // not tracked
});
TypeScript
import type { Component, ParentComponent, JSX } from "solid-js";
// Basic component
const Button: Component<{ label: string }> = (props) => (
<button>{props.label}</button>
);
// With children
const Layout: ParentComponent<{ title: string }> = (props) => (
<div>
<h1>{props.title}</h1>
{props.children}
</div>
);
// Event handler types
const handleClick: JSX.EventHandler<HTMLButtonElement, MouseEvent> = (e) => {
console.log(e.currentTarget);
};
Project Setup
# Create new project
npm create solid@latest my-app
# With template
npx degit solidjs/templates/ts my-app
# SolidStart
npm create solid@latest my-app -- --template solidstart
vite.config.ts:
import { defineConfig } from "vite";
import solid from "vite-plugin-solid";
export default defineConfig({
plugins: [solid()]
});
Anti-Patterns to Avoid
-
Destructuring props — Breaks reactivity
// ❌ Bad const { name } = props; // ✅ Good props.name -
Accessing signals outside tracking scope
// ❌ Won't update console.log(count()); // ✅ Will update createEffect(() => console.log(count())); -
Forgetting to call signal getters
// ❌ Passes the function <div>{count}</div> // ✅ Passes the value <div>{count()}</div> -
Using array index as key — Use
<For>for reference-keyed,<Index>for index-keyed -
Side effects during render — Use
createEffectoronMount
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