flutter-building-plugins
Developing Flutter Plugins
Contents
- Architecture & Design Patterns
- Workflow: Creating a New Plugin
- Workflow: Implementing Android Platform Code
- Workflow: Implementing Windows Platform Code
- Workflow: Adding Platforms to an Existing Plugin
- Examples
Architecture & Design Patterns
Federated Plugins
Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:
- App-facing interface: The primary package users depend on. It exports the public API.
- Platform interface: The package defining the common interface that all platform implementations must implement.
- Platform implementations: Independent packages containing platform-specific code (e.g.,
my_plugin_android,my_plugin_windows).
FFI vs. Standard Plugins
Choose the correct plugin template based on your native interoperability requirements:
- Standard Plugins (
--template=plugin): Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels. - FFI Plugins (
--template=plugin_ffi): Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.- Constraint: FFI plugin packages support bundling native code and method channel registration code, but not method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.
Workflow: Creating a New Plugin
Follow this workflow to initialize a new plugin package.
Task Progress:
- Determine if the plugin requires FFI or standard Method Channels.
- Execute the appropriate
flutter createcommand. - Verify the generated directory structure.
Conditional Initialization:
- If creating a STANDARD plugin:
Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin):
flutter create --template=plugin \ --platforms=android,ios,web,linux,macos,windows \ --org com.example.organization \ -i objc -a java \ my_plugin - If creating an FFI plugin:
Run the following command to generate a project with Dart code in
lib(usingdart:ffi) and native source code insrc(with aCMakeLists.txt):flutter create --template=plugin_ffi my_ffi_plugin
Workflow: Implementing Android Platform Code
Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.
Task Progress:
- Run initial build to generate necessary Gradle files.
- Open the Android module in Android Studio.
- Implement
FlutterPluginand lifecycle-aware interfaces. - Refactor legacy
registerWithlogic. - Run validator -> review errors -> fix.
- Generate Build Files:
Build the code at least once before editing to resolve dependencies.
cd example flutter build apk --config-only - Open in IDE:
Launch Android Studio and open the
example/android/build.gradleorexample/android/build.gradle.ktsfile. - Locate Source:
Navigate to your plugin's source code at
java/<organization-path>/<PluginName>. - Implement V2 Embedding:
- Implement the
FlutterPlugininterface. - Ensure your plugin class has a public constructor.
- Extract shared initialization logic from the legacy
registerWith()method and the newonAttachedToEngine()method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
- Implement the
- Implement Lifecycle Interfaces:
- If your plugin requires an
Activityreference: Implement theActivityAwareinterface and handle theonAttachedToActivity,onDetachedFromActivityForConfigChanges,onReattachedToActivityForConfigChanges, andonDetachedFromActivitycallbacks. - If your plugin runs in a background
Service: Implement theServiceAwareinterface.
- If your plugin requires an
- Update Example App:
Ensure the example app's
MainActivity.javaextends the v2 embeddingio.flutter.embedding.android.FlutterActivity. - Document API: Document all non-overridden public members in your Android implementation.
Workflow: Implementing Windows Platform Code
Always edit Windows platform code using Visual Studio.
Task Progress:
- Run initial build to generate the Visual Studio solution.
- Open the solution in Visual Studio.
- Implement C++ logic.
- Rebuild the solution.
- Generate Build Files:
cd example flutter build windows - Open in IDE:
Launch Visual Studio and open the
example/build/windows/hello_example.slnfile. - Locate Source:
Navigate to
hello_plugin/Source Filesandhello_plugin/Header Filesin the Solution Explorer. - Rebuild: After making changes to the C++ plugin code, you must rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.
Workflow: Adding Platforms to an Existing Plugin
Use this workflow to retrofit an existing plugin with support for additional platforms.
Task Progress:
- Run the platform addition command.
- Update iOS/macOS podspecs (if applicable).
- Implement the platform-specific code.
- Run Create Command:
Navigate to the root directory of your existing plugin and run:
flutter create --template=plugin --platforms=web,macos . - Update Podspecs:
If adding iOS or macOS support, open the generated
.podspecfile and configure the required dependencies and deployment targets.
Examples
Android V2 Embedding Implementation
High-fidelity example of an Android plugin implementing FlutterPlugin and ActivityAware while maintaining legacy compatibility.
package com.example.myplugin;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.PluginRegistry.Registrar;
/** MyPlugin */
public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
private MethodChannel channel;
// Public constructor required for v2 embedding
public MyPlugin() {}
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
setupChannel(flutterPluginBinding.getBinaryMessenger());
}
// Legacy v1 embedding support
public static void registerWith(Registrar registrar) {
MyPlugin plugin = new MyPlugin();
plugin.setupChannel(registrar.messenger());
}
// Shared initialization logic
private void setupChannel(BinaryMessenger messenger) {
channel = new MethodChannel(messenger, "my_plugin");
channel.setMethodCallHandler(this);
}
@Override
public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
if (call.method.equals("getPlatformVersion")) {
result.success("Android " + android.os.Build.VERSION.RELEASE);
} else {
result.notImplemented();
}
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
@Override
public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
// Handle Activity attachment
}
@Override
public void onDetachedFromActivityForConfigChanges() {
// Handle config changes
}
@Override
public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
// Handle reattachment
}
@Override
public void onDetachedFromActivity() {
// Clean up Activity references
}
}