skills/flutter/skills/flutter-interoperating-with-native-apis

flutter-interoperating-with-native-apis

SKILL.md

Integrating Platform-Specific Code in Flutter

Contents

Core Concepts & Terminology

  • FFI (Foreign Function Interface): The dart:ffi library used to bind Dart directly to native C/C++ APIs.
  • Platform Channel: The asynchronous message-passing system (MethodChannel, BasicMessageChannel) connecting the Dart client (UI) to the host platform (Kotlin/Java, Swift/Objective-C, C++).
  • Pigeon: A code-generation tool that creates type-safe Platform Channels.
  • Platform View: A mechanism to embed native UI components (e.g., Android View, iOS UIView) directly into the Flutter widget tree.
  • JS Interop: The modern, Wasm-compatible approach to interacting with JavaScript and DOM APIs using package:web and dart:js_interop.

Binding to Native C/C++ Code (FFI)

Use FFI to execute high-performance native code or utilize existing C/C++ libraries without the overhead of asynchronous Platform Channels.

Project Setup

  • If creating a standard C/C++ integration (Recommended since Flutter 3.38): Use the package_ffi template. This utilizes build.dart hooks to compile native code, eliminating the need for OS-specific build files (CMake, build.gradle, podspec).
    flutter create --template=package_ffi <package_name>
    
  • If requiring access to the Flutter Plugin API or Play Services: Use the legacy plugin_ffi template.
    flutter create --template=plugin_ffi <plugin_name>
    

Implementation Rules

  • Symbol Visibility: Always mark C++ symbols with extern "C" and prevent linker discarding during link-time optimization (LTO).
    extern "C" __attribute__((visibility("default"))) __attribute__((used))
    
  • Dynamic Library Naming (Apple Platforms): Ensure your build.dart hook produces the exact same filename across all target architectures (e.g., arm64 vs x86_64) and SDKs (iphoneos vs iphonesimulator). Do not append architecture suffixes to the .dylib or .framework names.
  • Binding Generation: Always use package:ffigen to generate Dart bindings from your C headers (.h). Configure this in ffigen.yaml.

Implementing Platform Channels & Pigeon

Use Platform Channels when you need to interact with platform-specific APIs (e.g., Battery, Bluetooth, OS-level services) using the platform's native language.

Pigeon (Type-Safe Channels)

Always prefer package:pigeon over raw MethodChannel implementations for complex or frequently used APIs.

  1. Define the messaging protocol in a standalone Dart file using Pigeon annotations (@HostApi()).
  2. Generate the host (Kotlin/Swift/C++) and client (Dart) code.
  3. Implement the generated interfaces on the native side.

Threading Rules

  • Main Thread Requirement: Always invoke channel methods destined for Flutter on the platform's main thread (UI thread).
  • Background Execution: If executing channel handlers on a background thread (Android/iOS), you must use the Task Queue API (makeBackgroundTaskQueue()).
  • Isolates: To use plugins/channels from a Dart background Isolate, ensure it is registered using BackgroundIsolateBinaryMessenger.ensureInitialized(rootIsolateToken).

Hosting Native Platform Views

Use Platform Views to embed native UI components (e.g., Google Maps, native video players) into the Flutter widget tree.

Android Platform Views

Evaluate the trade-offs between the two rendering modes and select the appropriate one:

  • If requiring perfect fidelity, accessibility, or SurfaceView support: Use Hybrid Composition (PlatformViewLink + AndroidViewSurface). This appends the native view to the hierarchy but may reduce Flutter's rendering performance.
  • If prioritizing Flutter rendering performance and transformations: Use Texture Layer (AndroidView). This renders the native view into a texture. Note: Quick scrolling may drop frames, and SurfaceView is problematic.

iOS Platform Views

  • iOS exclusively uses Hybrid Composition.
  • Implement FlutterPlatformViewFactory and FlutterPlatformView in Swift or Objective-C.
  • Use the UiKitView widget on the Dart side.
  • Limitation: ShaderMask and ColorFiltered widgets cannot be applied to iOS Platform Views.

Integrating Web Content & Wasm

Flutter Web supports compiling to WebAssembly (Wasm) for improved performance and multi-threading.

Wasm Compilation

  • Compile to Wasm using: flutter build web --wasm.
  • Server Configuration: To enable multi-threading, configure your HTTP server to emit the following headers:
    • Cross-Origin-Embedder-Policy: credentialless (or require-corp)
    • Cross-Origin-Opener-Policy: same-origin
  • Limitation: WasmGC is not currently supported on iOS browsers (WebKit limitation). Flutter will automatically fall back to JavaScript if WasmGC is unavailable.

Web Interop

  • If writing new web-specific code: Strictly use package:web and dart:js_interop.
  • Do NOT use: dart:html, dart:js, or package:js. These are incompatible with Wasm compilation.
  • Embedding HTML: Use HtmlElementView.fromTagName to inject arbitrary HTML elements (like <video>) into the Flutter Web DOM.

Workflows

Workflow: Creating a Native FFI Integration

Use this workflow when binding to a C/C++ library.

  • Task Progress:
    • 1. Run flutter create --template=package_ffi <name>.
    • 2. Place C/C++ source code in the src/ directory.
    • 3. Ensure all exported C++ functions are wrapped in extern "C" and visibility attributes.
    • 4. Configure ffigen.yaml to point to your header files.
    • 5. Run dart run ffigen to generate Dart bindings.
    • 6. Modify hook/build.dart if linking against pre-compiled or system libraries.
    • 7. Run validator -> flutter test -> review errors -> fix.

Workflow: Implementing a Type-Safe Platform Channel (Pigeon)

Use this workflow when you need to call Kotlin/Swift APIs from Dart.

  • Task Progress:
    • 1. Add pigeon to dev_dependencies.
    • 2. Create pigeons/messages.dart and define data classes and @HostApi() abstract classes.
    • 3. Run the Pigeon generator script to output Dart, Kotlin, and Swift files.
    • 4. Android: Implement the generated interface in MainActivity.kt or your Plugin class.
    • 5. iOS: Implement the generated protocol in AppDelegate.swift or your Plugin class.
    • 6. Dart: Import the generated Dart file and call the API methods.
    • 7. Run validator -> verify cross-platform compilation -> review errors -> fix.

Workflow: Embedding a Native Platform View

Use this workflow when embedding a native UI component (e.g., a native map or camera view).

  • Task Progress:
    • 1. Dart: Create a widget that conditionally returns AndroidView (or PlatformViewLink) for Android, and UiKitView for iOS based on defaultTargetPlatform.
    • 2. Android: Create a class implementing PlatformView that returns the native Android View.
    • 3. Android: Create a PlatformViewFactory and register it in configureFlutterEngine.
    • 4. iOS: Create a class implementing FlutterPlatformView that returns the native UIView.
    • 5. iOS: Create a FlutterPlatformViewFactory and register it in application:didFinishLaunchingWithOptions:.
    • 6. Run validator -> test on physical Android and iOS devices -> review UI clipping/scrolling issues -> fix.
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