flutter-state-management
flutter-state-management
Goal
Implements robust state management and architectural patterns in Flutter applications using Unidirectional Data Flow (UDF) and the Model-View-ViewModel (MVVM) design pattern. Evaluates state complexity to differentiate between ephemeral (local) state and app (shared) state, applying the appropriate mechanisms (setState, ChangeNotifier, or the provider package). Ensures that the UI remains a pure function of immutable state and that the data layer acts as the Single Source of Truth (SSOT).
Instructions
1. Analyze State Requirements (Decision Logic)
Evaluate the data requirements of the feature to determine the appropriate state management approach. Use the following decision tree:
- Does the state only affect a single widget and its immediate children? (e.g., current page in a
PageView, animation progress, local form input)- Yes: Use Ephemeral State (
StatefulWidget+setState).
- Yes: Use Ephemeral State (
- Does the state need to be accessed by multiple unrelated widgets, or persist across different screens/sessions? (e.g., user authentication, shopping cart, global settings)
- Yes: Use App State (MVVM with
ChangeNotifier+provider).
- Yes: Use App State (MVVM with
STOP AND ASK THE USER: If the scope of the state (ephemeral vs. app-wide) is ambiguous based on the provided requirements, pause and ask the user to clarify the intended scope and lifecycle of the data.
2. Implement Ephemeral State (If Applicable)
For local UI state, use a StatefulWidget. Ensure that setState() is called immediately when the internal state is modified to mark the widget as dirty and schedule a rebuild.
class LocalStateWidget extends StatefulWidget {
const LocalStateWidget({super.key});
State<LocalStateWidget> createState() => _LocalStateWidgetState();
}
class _LocalStateWidgetState extends State<LocalStateWidget> {
bool _isToggled = false;
void _handleToggle() {
// Validate-and-Fix: Ensure setState wraps the mutation.
setState(() {
_isToggled = !_isToggled;
});
}
Widget build(BuildContext context) {
return Switch(
value: _isToggled,
onChanged: (value) => _handleToggle(),
);
}
}
3. Implement App State using MVVM and UDF
For shared state, implement the MVVM pattern enforcing Unidirectional Data Flow (UDF).
A. Create the Model (Data Layer / SSOT) Handle low-level tasks (HTTP, caching) in a Repository class.
class UserRepository {
Future<User> fetchUser(String id) async {
// Implementation for fetching user data
}
}
B. Create the ViewModel (Logic Layer)
Extend ChangeNotifier. The ViewModel converts app data into UI state and exposes commands (methods) for the View to invoke.
class UserViewModel extends ChangeNotifier {
UserViewModel({required this.userRepository});
final UserRepository userRepository;
User? _user;
User? get user => _user;
bool _isLoading = false;
bool get isLoading => _isLoading;
String? _errorMessage;
String? get errorMessage => _errorMessage;
// Command invoked by the UI
Future<void> loadUser(String id) async {
_isLoading = true;
_errorMessage = null;
notifyListeners(); // Trigger loading UI
try {
_user = await userRepository.fetchUser(id);
} catch (e) {
_errorMessage = e.toString();
} finally {
_isLoading = false;
notifyListeners(); // Trigger success/error UI
}
}
}
4. Provide State to the Widget Tree
Use the provider package to inject the ViewModel into the widget tree above the widgets that require access to it.
void main() {
runApp(
MultiProvider(
providers: [
Provider(create: (_) => UserRepository()),
ChangeNotifierProvider(
create: (context) => UserViewModel(
userRepository: context.read<UserRepository>(),
),
),
],
child: const MyApp(),
),
);
}
5. Consume State in the View (UI Layer)
Build the UI as a function of the ViewModel's state. Use Consumer to rebuild only the specific parts of the UI that depend on the state.
class UserProfileView extends StatelessWidget {
const UserProfileView({super.key});
Widget build(BuildContext context) {
return Scaffold(
body: Consumer<UserViewModel>(
builder: (context, viewModel, child) {
if (viewModel.isLoading) {
return const Center(child: CircularProgressIndicator());
}
if (viewModel.errorMessage != null) {
return Center(child: Text('Error: ${viewModel.errorMessage}'));
}
if (viewModel.user != null) {
return Center(child: Text('Hello, ${viewModel.user!.name}'));
}
return const Center(child: Text('No user loaded.'));
},
),
floatingActionButton: FloatingActionButton(
// Use listen: false when invoking commands outside the build method
onPressed: () => context.read<UserViewModel>().loadUser('123'),
child: const Icon(Icons.refresh),
),
);
}
}
Validate-and-Fix: Verify that Consumer is placed as deep in the widget tree as possible to prevent unnecessary rebuilds of large widget subtrees.
Constraints
- No Business Logic in Views:
StatelessWidgetandStatefulWidgetclasses must only contain UI, layout, and routing logic. All data transformation and business logic MUST reside in the ViewModel. - Strict UDF: Data must flow down (Repository -> ViewModel -> View). Events must flow up (View -> ViewModel -> Repository). Views must never mutate Repository data directly.
- Single Source of Truth: The Data Layer (Repositories) must be the exclusive owner of data mutation. ViewModels only format and hold the UI representation of this data.
- Targeted Rebuilds: Never use
Provider.of<T>(context)withlisten: trueat the root of a largebuildmethod if only a small child needs the data. UseConsumer<T>orSelector<T, R>to scope rebuilds. - Command Invocation: When calling a ViewModel method from an event handler (e.g.,
onPressed), you MUST usecontext.read<T>()orProvider.of<T>(context, listen: false). - Immutability: Treat data models passed to the UI as immutable. If data changes, the ViewModel must fetch/create a new instance and call
notifyListeners().