axiom-ios-graphics

Originally fromcharleswiltgen/axiom
SKILL.md

iOS Graphics Router

You MUST use this skill for ANY GPU rendering, graphics programming, or display performance work.

When to Use

Use this router when:

  • Porting OpenGL/OpenGL ES code to Metal
  • Porting DirectX code to Metal
  • Converting GLSL/HLSL shaders to Metal Shading Language
  • Setting up MTKView or CAMetalLayer
  • Debugging GPU rendering issues (black screen, wrong colors, crashes)
  • Evaluating translation layers (MetalANGLE, MoltenVK)
  • Optimizing GPU performance or fixing thermal throttling
  • App stuck at 60fps on ProMotion device
  • Configuring CADisplayLink or render loops
  • Variable refresh rate display issues

Routing Logic

Metal Migration

Strategy decisions/skill axiom-metal-migration

  • Translation layer vs native rewrite decision
  • Project assessment and migration planning
  • Anti-patterns and common mistakes
  • Pressure scenarios for deadline resistance

API reference & conversion/skill axiom-metal-migration-ref

  • GLSL → MSL shader conversion tables
  • HLSL → MSL shader conversion tables
  • GL/D3D API → Metal API equivalents
  • MTKView setup, render pipelines, compute shaders
  • Complete WWDC code examples

Diagnostics/skill axiom-metal-migration-diag

  • Black screen after porting
  • Shader compilation errors
  • Wrong colors or coordinate systems
  • Performance regressions
  • Time-cost analysis per diagnostic path

Display Performance

Frame rate & render loops/skill axiom-display-performance

  • App stuck at 60fps on ProMotion (120Hz) device
  • MTKView or CADisplayLink configuration
  • Variable refresh rate optimization
  • System caps (Low Power Mode, Limit Frame Rate, Adaptive Power)
  • Frame budget math (8.33ms for 120Hz)
  • Measuring actual vs reported frame rate

Decision Tree

User asks about GPU/graphics/Metal/display
  ├─ "Should I use translation layer or native?" → metal-migration
  ├─ "How do I migrate/port/convert?" → metal-migration
  ├─ "Show me the API/code/example" → metal-migration-ref
  ├─ "How do I set up MTKView?" → metal-migration-ref
  ├─ "Something's broken/wrong/slow" → metal-migration-diag
  ├─ "Stuck at 60fps on ProMotion" → display-performance
  ├─ "CADisplayLink setup/configuration" → display-performance
  ├─ "Variable refresh rate issues" → display-performance
  └─ "Frame rate not what I expect" → display-performance

Critical Patterns

metal-migration:

  • Translation layer (MetalANGLE) for quick demos
  • Native Metal rewrite for production
  • State management differences (GL stateful → Metal explicit)
  • Coordinate system gotchas (Y-flip, NDC differences)

metal-migration-ref:

  • Complete shader type mappings
  • API equivalent tables
  • MTKView vs CAMetalLayer decision
  • Render pipeline setup patterns

metal-migration-diag:

  • GPU Frame Capture workflow (2-5 min vs 30+ min guessing)
  • Shader debugger for variable inspection
  • Metal validation layer for API misuse
  • Performance regression diagnosis

display-performance:

  • MTKView defaults to 60fps (must set preferredFramesPerSecond = 120)
  • CADisplayLink preferredFrameRateRange for explicit rate control
  • System caps: Low Power Mode, Limit Frame Rate, Thermal, Adaptive Power (iOS 26)
  • 8.33ms frame budget for 120Hz
  • UIScreen.maximumFramesPerSecond lies; CADisplayLink tells truth

Example Invocations

User: "Should I use MetalANGLE or rewrite in native Metal?" → Invoke: /skill axiom-metal-migration

User: "I'm porting projectM from OpenGL ES to iOS" → Invoke: /skill axiom-metal-migration

User: "How do I convert this GLSL shader to Metal?" → Invoke: /skill axiom-metal-migration-ref

User: "Setting up MTKView for the first time" → Invoke: /skill axiom-metal-migration-ref

User: "My ported app shows a black screen" → Invoke: /skill axiom-metal-migration-diag

User: "Performance is worse after porting to Metal" → Invoke: /skill axiom-metal-migration-diag

User: "My app is stuck at 60fps on iPhone Pro" → Invoke: /skill axiom-display-performance

User: "How do I configure CADisplayLink for 120Hz?" → Invoke: /skill axiom-display-performance

User: "ProMotion not working in my Metal app" → Invoke: /skill axiom-display-performance

Weekly Installs
3
First Seen
Feb 23, 2026
Installed on
opencode3
gemini-cli3
antigravity3
claude-code3
github-copilot3
codex3