threejs-camera

Installation
SKILL.md

When to use this skill

ALWAYS use this skill when the user mentions:

  • Switching perspective vs orthographic, fov, aspect, zoom, near, far
  • CubeCamera for real-time environment maps or reflections (update rate caveats)
  • ArrayCamera/StereoCamera for multi-view or stereo off-axis projection (non-XR)

IMPORTANT: camera vs webxr vs post

Topic Skill
Standard desktop projection threejs-camera
XR reference spaces, IPD threejs-webxr
Offscreen pass cameras inside composer threejs-postprocessing

Trigger phrases include:

  • "PerspectiveCamera", "OrthographicCamera", "CubeCamera", "aspect", "near", "far"
  • "透视相机", "正交", "立方体相机"
Installs
280
GitHub Stars
8
First Seen
Jun 6, 2026
threejs-camera — full-stack-skills/threejs-skills