defold-core
Installation
SKILL.md
Defold Core
Structure, wire and verify a Defold game: editor resource files, the Lua script lifecycle, addressing and messages, runtime spawning and world loading, and a Bob build-and-run check. Examples target Defold 1.14.0; they were built with Bob 1.14.0 and run on the 1.14.0 headless engine. An existing project keeps its Defold version (see Version).
When to use
- Use when adding or fixing game objects, collections, scripts, input, messages, spawning or
level loading in a Defold project (
game.projectin the root,.collection,.go,.script,.gui_scriptfiles), or when Bob reports a missing resource.
When not to use: plain Lua or LÖVE projects (love2d-core); GUI layout, sprites,
tilemaps and physics depth beyond the pointers in the references; engine-agnostic design
handled by the related skills below.