skills/gtmagents/gtm-agents/experience-system-blueprint

experience-system-blueprint

SKILL.md

Experience System Blueprint Skill

When to Use

  • Creating scalable design systems anchored in brand strategy.
  • Handing off brand concepts to product, web, or event teams.
  • Auditing touchpoints for coherence and accessibility.

Framework

  1. System Principles – design tenets, accessibility standards, inclusivity commitments.
  2. Component Library – modules for hero sections, CTAs, motion behaviors, environmental elements.
  3. Sensory Spec – visual, motion, audio, haptics guidelines with do/don't examples.
  4. Channel Adaptations – matrices showing how components flex by channel/device.
  5. QA & Measurement – checklist + instrumentation hooks to track fidelity and impact.

Templates

  • Blueprint deck with principle → component → channel mapping.
  • Figma/Notion doc outlining specs, tokens, and usage rules.
  • QA worksheet for reviewing executions before launch.

Tips

  • Version-control blueprints so teams know which system is authoritative.
  • Embed accessibility best practices early to avoid retrofits.
  • Pair with design-multi-channel-brand-experience command for turnkey toolkits.

Weekly Installs
12
GitHub Stars
115
First Seen
Feb 6, 2026
Installed on
gemini-cli10
claude-code10
opencode10
codex10
amp9
github-copilot9