generate-culture
SKILL.md
Generate Culture
Generate cultural details for: $ARGUMENTS
Overview
Creates comprehensive cultural elements for a people, nation, or species including:
- Social structure and daily life
- Customs, greetings, and etiquette
- Festivals and celebrations
- Coming-of-age rituals and life ceremonies
- Death rites and ancestor traditions
- Art, music, and storytelling traditions
- Cuisine and food culture
- Taboos and forbidden practices
- Superstitions and folk beliefs
- Clothing, fashion, and adornment
Instructions
Step 1: Identify the Cultural Group
-
Parse
$ARGUMENTSfor:- Nation/Government name
- Species name (Dwarves, Elves, etc.)
- Region name (people of a specific area)
- Ethnic group name
-
Locate related entities in the world:
- Search Governments for nations
- Search Creatures/Species for non-humans
- Search Geography for regional peoples
- Read World Overview for cultural notes
-
Gather context:
- Environment/terrain
- Climate
- Primary deities worshipped
- Economic base (farming, trade, craft, etc.)
- Historical influences
- Neighboring cultures
Step 2: Present Culture Generation Plan
=== CULTURE GENERATION: [People Name] ===
Context Gathered:
- Type: [Nation/Species/Regional Group]
- Environment: [Description]
- Primary Deities: [[Deity 1]], [[Deity 2]]
- Economic Base: [Agriculture/Trade/Craft/etc.]
- Historical Influences: [Key events that shaped culture]
Proposed Cultural Elements:
1. SOCIAL STRUCTURE
- Class/caste system
- Family structure
- Gender roles
- Age-based respect
2. DAILY LIFE & CUSTOMS
- Greetings and etiquette
- Hospitality traditions
- Work and leisure patterns
3. FESTIVALS (4-6)
- [Festival concept 1]
- [Festival concept 2]
4. LIFE CEREMONIES
- Birth traditions
- Coming-of-age
- Marriage customs
- Death rites
5. ART & EXPRESSION
- Visual arts
- Music and dance
- Oral traditions/storytelling
6. CUISINE
- Staple foods
- Signature dishes
- Ceremonial foods
7. TABOOS & SUPERSTITIONS
- Forbidden actions
- Folk beliefs
- Omens and signs
8. DRESS & ADORNMENT
- Everyday clothing
- Ceremonial dress
- Meaningful symbols
Proceed? (yes/customize)
Step 3: Generate Social Structure
## Social Structure
### Class/Caste System
**Type:** [Rigid hierarchy/Fluid mobility/Egalitarian]
| Class/Caste | Population % | Role | Rights |
|-------------|--------------|------|--------|
| [Upper] | ~[X]% | [Leaders, priests, etc.] | [Privileges] |
| [Middle] | ~[X]% | [Merchants, artisans] | [Rights] |
| [Lower] | ~[X]% | [Laborers, farmers] | [Limitations] |
| [Outcasts] | ~[X]% | [Untouchables, criminals] | [Restrictions] |
**Social Mobility:**
- [How one rises: merit, wealth, marriage, etc.]
- [How one falls: crimes, dishonor, etc.]
### Family Structure
**Type:** [Nuclear/Extended/Clan-based]
- **Head of Household:** [Patriarch/Matriarch/Eldest/etc.]
- **Inheritance:** [Primogeniture/Split/Merit-based]
- **Children's Role:** [Expectations, education, labor]
- **Elder's Role:** [Respected advisors/Cared for/etc.]
### Gender Roles
- **Traditional Division:** [Description of expectations]
- **Flexibility:** [How rigid or fluid]
- **Notable Exceptions:** [Warriors, scholars, etc.]
### Names and Naming
- **Naming Convention:** [Given + Family, Given + Patronymic, etc.]
- **When Named:** [At birth, after survival period, at coming-of-age]
- **Name Changes:** [When and why names might change]
- **Titles of Respect:** [How to address elders, nobles, priests]
Step 4: Generate Daily Life & Customs
## Daily Life & Customs
### Daily Rhythm
**Morning:**
- [Wake time and first activities]
- [Breakfast customs]
- [Morning rituals]
**Midday:**
- [Work patterns]
- [Lunch customs]
- [Rest periods]
**Evening:**
- [End of work traditions]
- [Dinner customs]
- [Evening entertainment]
**Night:**
- [Bedtime rituals]
- [Night beliefs/fears]
### Greetings & Etiquette
**Standard Greeting:**
- **Words:** "[Phrase in local language]" meaning [translation]
- **Gesture:** [Bow, handshake, etc.]
- **Variations:** [By class, gender, relationship]
**Formal Address:**
- [Titles and honorifics]
- [Speaking patterns to superiors]
- [Eye contact rules]
**Informal Address:**
- [Among friends]
- [Among family]
- [Among peers]
### Hospitality
**Guest Rights:**
- [How long protected: 3 days, until departure, etc.]
- [What host must provide]
- [What guest must do in return]
**Refusing Hospitality:**
- [When acceptable]
- [Social consequences]
**Gift-Giving:**
- [Expected occasions]
- [Appropriate gifts by relationship]
- [Taboo gifts]
### Common Gestures
| Gesture | Meaning | Context |
|---------|---------|---------|
| [Gesture 1] | [Meaning] | [When used] |
| [Gesture 2] | [Meaning] | [When used] |
| [Gesture 3] | [Meaning] | [When used] |
| [Rude gesture] | [Insult meaning] | [Avoided in polite company] |
Step 5: Generate Festivals
Create 4-6 festivals tied to calendar, deities, and history:
Festival Template:
### [Festival Name]
**When:** [Date/Season - reference world calendar]
**Duration:** [1 day to multiple weeks]
**Honoring:** [[Deity]] / [Historical event] / [Natural cycle]
**Origins:**
[2-3 sentences on how this festival began]
**Preparations:**
- [Days before: what happens]
- [Special items needed]
- [Roles and responsibilities]
**Main Celebrations:**
- **Opening:** [How it begins]
- **Peak Event:** [The central ritual or activity]
- **Closing:** [How it ends]
**Traditional Activities:**
- [Activity 1]
- [Activity 2]
- [Activity 3]
**Festival Foods:**
- [Special dish 1]
- [Special drink 1]
**Taboos During Festival:**
- [What must not be done]
- [Consequences of breaking]
**Festival Attire:**
- [Special clothing or colors]
- [Masks or decorations]
**Adventure Hooks:**
- [Something that could go wrong]
- [Opportunity for PCs]
Suggested Festival Types:
- New Year/Calendar Turn - Transition celebration
- Harvest/Abundance - Thanksgiving for prosperity
- Deity's Day - Honoring primary god
- Memorial - Remembering historical event
- Season Change - Solstice/equinox observance
- Coming-of-Age Day - Communal rite of passage
Step 6: Generate Life Ceremonies
## Life Ceremonies
### Birth Traditions
**During Pregnancy:**
- [Customs and restrictions]
- [Protective rituals]
- [Father's role]
**At Birth:**
- [Who attends]
- [Immediate rituals]
- [First words spoken to child]
**Naming Ceremony:**
- **When:** [Days/weeks after birth]
- **Who Names:** [Parents, elders, priests]
- **Ritual:** [Description]
- **Celebrations:** [Feast, gifts, etc.]
**First Year Milestones:**
- [First hair cutting]
- [First solid food]
- [Presentation to community]
### Coming-of-Age
**Age/Trigger:** [Age or event that starts process]
**Duration:** [Days to years]
**For [Gender/Role 1]:**
- **Trial/Test:** [What must be accomplished]
- **Isolation:** [Separation from community if any]
- **Mentorship:** [Who guides them]
- **Final Ritual:** [Culminating ceremony]
- **New Status:** [What changes after]
**For [Gender/Role 2]:**
- **Trial/Test:** [What must be accomplished]
- **Isolation:** [Separation from community if any]
- **Mentorship:** [Who guides them]
- **Final Ritual:** [Culminating ceremony]
- **New Status:** [What changes after]
**Symbols of Adulthood:**
- [Tattoo, scar, jewelry, etc.]
- [New clothing rights]
- [Weapon or tool received]
### Marriage Customs
**Courtship:**
- [How relationships begin]
- [Role of families]
- [Acceptable meeting places]
- [Duration of courtship]
**Betrothal:**
- [Formal engagement process]
- [Bride price or dowry]
- [Binding agreements]
**Wedding Ceremony:**
- **Location:** [Temple, home, outdoors]
- **Officiant:** [Priest, elder, government]
- **Duration:** [Hours to days]
- **Key Rituals:**
- [Ritual 1 - symbolic meaning]
- [Ritual 2 - symbolic meaning]
- [Ritual 3 - symbolic meaning]
- **Vows:** "[Traditional words spoken]"
- **Feast:** [Description of celebration]
**After Marriage:**
- [Where couple lives]
- [Name changes]
- [New social status]
### Death Rites
**Immediately After Death:**
- [Who is notified first]
- [Body preparation]
- [Vigil or wake]
**Funeral Type:** [Burial/Cremation/Sky burial/Water burial/etc.]
**Funeral Ceremony:**
- **When:** [How soon after death]
- **Where:** [Temple, grave site, home]
- **Who Attends:** [Family only, open to all, etc.]
- **Ritual:** [Description of ceremony]
- **Words Spoken:** "[Traditional funeral prayer or statement]"
**Grave Goods/Offerings:**
- [What is placed with the body]
- [Why these items matter]
**Mourning Period:**
- **Duration:** [Days to years]
- **Restrictions:** [Clothing, activities, etc.]
- **End of Mourning:** [Ceremony or event]
**Ancestor Traditions:**
- [Ongoing remembrance practices]
- [Ancestor shrines or altars]
- [Communication with dead]
- [Days of the Dead festivals]
**Beliefs About Afterlife:**
- [Where souls go]
- [Judgment or testing]
- [Connection to [[Deity of Death]]]
Step 7: Generate Art & Expression
## Art & Expression
### Visual Arts
**Dominant Forms:**
- [Painting, sculpture, weaving, etc.]
- [Typical subjects]
- [Distinctive style]
**Sacred Art:**
- [Religious imagery rules]
- [Who may create sacred art]
**Decorative Motifs:**
| Motif | Meaning | Found On |
|-------|---------|----------|
| [Symbol 1] | [Significance] | [Items/places] |
| [Symbol 2] | [Significance] | [Items/places] |
| [Symbol 3] | [Significance] | [Items/places] |
### Music & Dance
**Instruments:**
- [Primary instrument 1] - [role in culture]
- [Primary instrument 2] - [role in culture]
- [Unique instrument] - [significance]
**Musical Styles:**
- **Work Songs:** [Rhythm for labor]
- **Sacred Music:** [For religious occasions]
- **Celebration Music:** [For festivals and weddings]
- **Mourning Music:** [For funerals and loss]
**Dance Forms:**
- [Dance 1]: [Occasion, participants, style]
- [Dance 2]: [Occasion, participants, style]
- [Forbidden dances]: [Why restricted]
### Storytelling & Poetry
**Oral Traditions:**
- [Who are the storytellers - bards, elders, priests]
- [When stories are told]
- [Famous story cycles]
**Epic Tales:**
- [[Hero/Event]] cycle - [brief description]
- [[Hero/Event]] cycle - [brief description]
**Poetry Forms:**
- [Formal poetry structure]
- [When poetry is used]
- [Famous poets]
**Proverbs & Sayings:**
- "[Proverb 1]" - [meaning]
- "[Proverb 2]" - [meaning]
- "[Proverb 3]" - [meaning]
Step 8: Generate Cuisine
## Cuisine
### Staple Foods
| Food | Source | Preparation | Significance |
|------|--------|-------------|--------------|
| [Grain/starch] | [Grown/imported] | [How prepared] | [Daily/special] |
| [Protein] | [Hunted/raised] | [How prepared] | [Daily/special] |
| [Vegetable] | [Grown/gathered] | [How prepared] | [Daily/special] |
### Signature Dishes
**[Dish Name 1]:**
- **Ingredients:** [Main components]
- **Preparation:** [How it's made]
- **When Served:** [Daily/special occasions]
- **Cultural Meaning:** [Why it matters]
**[Dish Name 2]:**
- **Ingredients:** [Main components]
- **Preparation:** [How it's made]
- **When Served:** [Daily/special occasions]
- **Cultural Meaning:** [Why it matters]
### Beverages
**Daily Drinks:**
- [Water sources and treatment]
- [Tea/coffee equivalent]
- [Common alcohol]
**Special Beverages:**
- [Ceremonial drink] - used for [occasion]
- [Celebratory drink] - used for [occasion]
- [Forbidden drink] - why restricted
### Dining Customs
**Meals:**
- **Number per day:** [X]
- **Timing:** [When each occurs]
- **Social aspect:** [Eaten alone, family, communal]
**Table Manners:**
- [Seating arrangements]
- [Who eats first]
- [Utensils vs. hands]
- [Compliments to cook]
**Food Taboos:**
- [Forbidden foods and why]
- [Religious restrictions]
- [Preparation taboos]
### Food & Hospitality
- [What guests are always offered]
- [Refusing food - acceptable or insulting]
- [Sharing food etiquette]
Step 9: Generate Taboos & Superstitions
## Taboos & Superstitions
### Major Taboos
| Taboo | Reason | Punishment |
|-------|--------|------------|
| [Action 1] | [Religious/social reason] | [Social/legal consequence] |
| [Action 2] | [Religious/social reason] | [Social/legal consequence] |
| [Action 3] | [Religious/social reason] | [Social/legal consequence] |
### Minor Social Faux Pas
- [Rude behavior 1] - [why offensive]
- [Rude behavior 2] - [why offensive]
- [Rude behavior 3] - [why offensive]
### Superstitions
**Lucky:**
- [Lucky action/object 1]
- [Lucky action/object 2]
- [Lucky numbers/colors]
**Unlucky:**
- [Unlucky action/object 1]
- [Unlucky action/object 2]
- [Unlucky numbers/colors]
**Omens:**
| Omen | Meaning | Response |
|------|---------|----------|
| [Sign 1] | [Good/bad fortune] | [What to do] |
| [Sign 2] | [Good/bad fortune] | [What to do] |
| [Sign 3] | [Good/bad fortune] | [What to do] |
### Protective Practices
- [Ward against evil eye]
- [Protection for children]
- [Travel safety rituals]
- [Home blessing practices]
### Creature Beliefs
- [Beliefs about [[Creature type]]]
- [Beliefs about fairies/spirits]
- [Monster origins in folklore]
Step 10: Generate Dress & Adornment
## Dress & Adornment
### Everyday Clothing
**Common Folk:**
- **Men:** [Description of typical outfit]
- **Women:** [Description of typical outfit]
- **Materials:** [Wool, linen, cotton, leather]
- **Colors:** [Common colors and why]
**Upper Class:**
- **Men:** [Description]
- **Women:** [Description]
- **Materials:** [Silk, fine wool, etc.]
- **Colors:** [Restricted colors showing status]
### Ceremonial Dress
**Wedding:**
- [Bride's attire]
- [Groom's attire]
- [Symbolic elements]
**Funeral:**
- [Mourning colors]
- [Specific garments]
**Festival:**
- [Special attire for [[Festival]]]
**Religious:**
- [Priest/priestess vestments]
- [Worshipper expectations]
### Jewelry & Adornment
**Common Jewelry:**
- [Rings, bracelets, necklaces - who wears what]
- [Materials by class]
**Symbolic Jewelry:**
| Item | Meaning | Who Wears |
|------|---------|-----------|
| [Item 1] | [Significance] | [Group] |
| [Item 2] | [Significance] | [Group] |
**Body Modification:**
- [Tattoos - who, what, when]
- [Piercings - who, what, when]
- [Scarification - who, what, when]
- [Hair customs - styles and meanings]
### Uniforms & Insignia
- [Military dress]
- [Guild markings]
- [Religious identifiers]
- [Criminal brands or marks]
Step 11: Save Cultural Document
Create a standalone culture file or add to existing entity:
If for a Nation/Government:
- Add as major section in Government entity file
- Create linked "Culture of [Nation]" document if extensive
If for a Species:
- Add to Species entity file
- Create regional variations section
If for a Region:
- Add to Region entity file
- Note differences from national culture
Step 12: Update Connections
- Link festivals to Calendar entity
- Link religious elements to Deities and Religion
- Link historical references to History entities
- Update settlements with cultural notes
- Reference in Character files for NPCs of this culture
Step 13: Summary Report
=== CULTURE GENERATION COMPLETE: [People Name] ===
Cultural Elements Created:
SOCIAL STRUCTURE:
- [X] classes/castes defined
- Family structure: [Type]
- Naming conventions documented
DAILY LIFE:
- Daily rhythm documented
- Greetings and etiquette defined
- Hospitality rules established
- [X] common gestures cataloged
FESTIVALS: [X] created
- [[Festival 1]] - [Occasion]
- [[Festival 2]] - [Occasion]
- [[Festival 3]] - [Occasion]
- [[Festival 4]] - [Occasion]
LIFE CEREMONIES:
- Birth traditions defined
- Coming-of-age ritual detailed
- Marriage customs documented
- Death rites established
- Ancestor traditions noted
ART & EXPRESSION:
- Visual art styles defined
- [X] instruments documented
- [X] dance forms described
- Storytelling traditions noted
- [X] proverbs created
CUISINE:
- [X] signature dishes created
- Dining customs documented
- Food taboos listed
- Beverages cataloged
TABOOS & SUPERSTITIONS:
- [X] major taboos defined
- [X] superstitions documented
- Omens and signs listed
- Protective practices noted
DRESS & ADORNMENT:
- Everyday clothing described
- Ceremonial dress documented
- Jewelry customs defined
- Body modification practices noted
Connected Entities Updated:
- [[Calendar]] - festivals added
- [[Deity]] - worship practices linked
- [[Region]] - local customs noted
Suggested Next Steps:
- Generate NPCs that exemplify this culture
- Create cultural conflict with neighboring [[Culture]]
- Develop [[Festival]] into session event
- Create cultural taboo violation adventure hook
Quality Guidelines
- Environmental Logic - Culture fits the terrain and climate
- Economic Basis - Customs relate to how people make a living
- Religious Integration - Beliefs connect to established deities
- Historical Depth - Traditions have origins in world history
- Internal Consistency - Elements support each other
- Practical Detail - Customs are actionable in gameplay
- Distinctive Identity - Culture feels unique, not generic
Examples
# Generate culture for a nation
/generate-culture "Kingdom of Valdros"
# Generate for a species
/generate-culture "The Dwarves"
# Generate for regional people
/generate-culture "People of the Northern Reaches"
# Focus on specific aspect
/generate-culture "Coastal Elves" --focus festivals
Weekly Installs
2
Repository
hopeoverture/wo…g-systemFirst Seen
Jan 26, 2026
Security Audits
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