generate-politics
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random-encounter
Generate random encounters appropriate for a location, party level, or situation. Creates combat, social, or exploration encounters using existing world entities. Use when user wants "random encounter", "encounter table", or "what happens at [location]".
2worldbuild
Interactive guided worldbuilding with questions, choices, and incremental creation. Creates worlds collaboratively through a question-and-answer workflow rather than automatic generation. Use when the user wants to thoughtfully build a world step-by-step.
2expand-faction
Build out an organization with member hierarchy, internal politics, resources, secret plots, rivals, and operational details. Use when user wants to "flesh out a guild", "expand an organization", or "detail a faction".
2campaign-arc
Track multi-session story arcs, plot threads, and campaign progression. Manages ongoing narratives, NPC relationships, party goals, and session continuity across multiple game sessions.
2expand-settlement
Deep-dive into a settlement, generating NPCs, shops, taverns, districts, local issues, rumors, and daily life details. Use when user wants to "flesh out a city", "populate a town", or "add NPCs to a settlement".
2linkify
Automatically add [[wikilinks]] to all mentions of existing entities within a file or entire world. Scans for entity names, aliases, and partial matches, then wraps them in wikilink syntax. Use when user wants to "linkify", "auto-link", "add links to existing entities", or "wikilink this file".
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