skills/incept5/eve-skillpacks/eve-job-lifecycle

eve-job-lifecycle

SKILL.md

Eve Job Lifecycle

Use jobs as the unit of work and keep phases explicit.

Phases

  • idea -> backlog -> ready -> active -> review -> done or cancelled
  • Jobs default to ready and can be scheduled immediately.

Create jobs

  • eve job create --description "..."
  • Add details with --project, --priority, --phase, --labels, --review.
  • Create sub-jobs with eve job create --parent <job-id> --description "...".

Update and complete

  • eve job update <id> --phase <phase>
  • eve job submit <id> --summary "..."
  • eve job approve <id> or eve job reject <id> --reason "..."
  • eve job close <id> --reason "..."
  • eve job cancel <id> --reason "..."

Dependencies

  • eve job dep add <job> <blocking-job>
  • Use dependencies only for true blockers.
  • Inspect with eve job dep list <id>.

Agent control signals

  • Emit a fenced json-result block with eve.status as waiting, success, or failed.
  • Return waiting only after dependencies exist.
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