minecraft-resource-pack
Minecraft Resource Pack Skill
What Is a Resource Pack?
A resource pack is a folder (or .zip) that overrides or adds Minecraft's visual and
audio assets: textures, models, sounds, language files, fonts, and shaders. No Java
or mod loader required. Works on vanilla clients and servers.
Routing Boundaries
Use when: the deliverable is visual/audio assets (textures, models, sounds, fonts, shaders) in resource-pack format.Do not use when: the task requires gameplay logic or runtime behavior changes (useminecraft-datapack,minecraft-plugin-dev, orminecraft-modding).Do not use when: the task is server infrastructure/runtime administration (minecraft-server-admin).
Pack Format Numbers (1.21.x)
| Minecraft Version | pack_format |
|---|---|
| 1.21 / 1.21.1 | 34 |
| 1.21.2 / 1.21.3 | 42 |
| 1.21.4 | 46 |
| 1.21.5 | 55 |
Use supported_formats for broad compatibility:
"supported_formats": { "min_inclusive": 34, "max_inclusive": 55 }
Directory Layout
my-pack/
├── pack.mcmeta
├── pack.png ← 64×64 icon (optional)
└── assets/
└── minecraft/ ← override vanilla (or <namespace>/ for new packs)
├── models/
│ ├── block/
│ │ └── stone.json
│ └── item/
│ └── diamond_sword.json
├── blockstates/
│ └── stone.json
├── textures/
│ ├── block/
│ │ └── stone.png
│ ├── item/
│ │ └── diamond_sword.png
│ ├── gui/
│ │ └── sprites/
│ │ └── my_sprite.png
│ └── entity/
│ └── zombie/
│ └── zombie.png
├── sounds/
│ └── custom/
│ └── my_sound.ogg
├── sounds.json
├── font/
│ └── default.json
├── lang/
│ └── en_us.json
├── shaders/ ← core shader overrides (advanced)
└── optifine/ ← OptiFine CIT / CTM (OptiFine only)
└── cit/
└── my_item.properties
pack.mcmeta
{
"pack": {
"pack_format": 55,
"supported_formats": { "min_inclusive": 34, "max_inclusive": 55 },
"description": "My Custom Resource Pack v1.0"
}
}
Block Models
assets/minecraft/models/block/my_cube.json
Full cube — all six faces use the same texture:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/stone"
}
}
Column block (like logs):
{
"parent": "minecraft:block/cube_column",
"textures": {
"end": "mypack:block/my_pillar_top",
"side": "mypack:block/my_pillar_side"
}
}
Different sides:
{
"parent": "minecraft:block/cube",
"textures": {
"up": "mypack:block/my_block_top",
"down": "mypack:block/my_block_bottom",
"north": "mypack:block/my_block_side",
"south": "mypack:block/my_block_side",
"east": "mypack:block/my_block_side",
"west": "mypack:block/my_block_side",
"particle": "mypack:block/my_block_side"
}
}
Cross model (flowers, plants):
{
"parent": "minecraft:block/cross",
"textures": {
"cross": "mypack:block/my_flower"
}
}
Custom geometry (elements)
{
"credit": "Custom model",
"ambientocclusion": true,
"textures": {
"0": "mypack:block/panel",
"particle": "mypack:block/panel"
},
"elements": [
{
"from": [0, 0, 7],
"to": [16, 16, 9],
"faces": {
"north": { "texture": "#0", "uv": [0, 0, 16, 16] },
"south": { "texture": "#0", "uv": [0, 0, 16, 16] }
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
}
}
}
fromandtoare in 1/16th block units (0–16).uvis[x1, y1, x2, y2]in 0–16 units.
Item Models
Simple flat item
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "mypack:item/my_item"
}
}
Held item (in-hand model)
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "mypack:item/my_sword"
}
}
Two-layer item (colored like leather armor)
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/leather_helmet",
"layer1": "minecraft:item/leather_helmet_overlay"
}
}
Custom model data overrides (1.21.4 and prior)
Each predicate entry routes to a different model based on custom_model_data:
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/stick"
},
"overrides": [
{ "predicate": { "custom_model_data": 1001 }, "model": "mypack:item/magic_wand" },
{ "predicate": { "custom_model_data": 1002 }, "model": "mypack:item/fire_staff" }
]
}
1.21.4+ Item Model (new format)
In 1.21.4, Mojang introduced a new item model system. Place model definitions at
assets/<namespace>/items/<item_name>.json:
{
"model": {
"type": "minecraft:select",
"property": "minecraft:custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/stick"
},
"cases": [
{
"when": 1001,
"model": { "type": "minecraft:model", "model": "mypack:item/magic_wand" }
}
]
}
}
Blockstate Definitions
Simple block (no variants)
{
"variants": {
"": { "model": "mypack:block/my_block" }
}
}
Facing block (4 rotations)
{
"variants": {
"facing=north": { "model": "mypack:block/my_block" },
"facing=south": { "model": "mypack:block/my_block", "y": 180 },
"facing=east": { "model": "mypack:block/my_block", "y": 90 },
"facing=west": { "model": "mypack:block/my_block", "y": 270 }
}
}
Random texture (multipart)
{
"variants": {
"": [
{ "model": "minecraft:block/grass_block", "weight": 3 },
{ "model": "minecraft:block/grass_block_2" }
]
}
}
Multipart (slabs, fences, walls)
{
"multipart": [
{ "apply": { "model": "mypack:block/my_slab_bottom" }, "when": { "type": "bottom" } },
{ "apply": { "model": "mypack:block/my_slab_top" }, "when": { "type": "top" } },
{ "apply": { "model": "mypack:block/my_block" }, "when": { "type": "double" } }
]
}
Textures
- Format: PNG, RGBA (32-bit)
- Standard block/item size: 16×16 px
- Textures can be larger (32×32, 64×64) — Minecraft scales them, but stick to powers of 2
- Animation requires height = N × width (e.g., 16×64 for 4 frames)
- Place block textures in
assets/<namespace>/textures/block/ - Place item textures in
assets/<namespace>/textures/item/ - All textures are referenced without the
.pngextension in JSON
Animated texture MCMETA
assets/minecraft/textures/block/fire_0.png.mcmeta:
{
"animation": {
"frametime": 2,
"frames": [0, 1, 2, 3, 4, 5, 6, 7]
}
}
If frames is omitted, all frames play sequentially. frametime is in game ticks (default 1).
GUI sprites (1.20.2+)
Place sprites at assets/minecraft/textures/gui/sprites/<category>/<name>.png.
Reference them with <category>/<name> in code/JSON.
Sounds
assets/minecraft/sounds.json
{
"my_sound.play": {
"sounds": [
{ "name": "mypack:custom/my_sound", "volume": 1.0, "pitch": 1.0, "weight": 1 },
{ "name": "mypack:custom/my_sound_alt", "weight": 2 }
],
"category": "players"
},
"entity.player.levelup": {
"replace": true,
"sounds": [
{ "name": "mypack:custom/levelup_replaced", "volume": 0.75, "pitch": 1.0 }
]
}
}
- Sound files go in
assets/<namespace>/sounds/as.oggfiles (Vorbis encoded) - Use
"replace": trueto replace vanilla sounds instead of adding to them - Categories:
master,music,record,weather,block,hostile,neutral,player,ambient,voice
Language Files
assets/minecraft/lang/en_us.json:
{
"block.mypack.my_block": "My Custom Block",
"item.mypack.my_item": "Magic Wand",
"entity.mypack.my_mob": "Forest Guardian",
"death.attack.mypack.laser": "%1$s was zapped by %2$s"
}
- Use the exact translation key format for your mod/datapack namespace
- File name is the locale code (e.g.,
fr_fr.json,de_de.json) - Always provide
en_us.jsonas the primary fallback
Fonts
assets/minecraft/font/default.json — add glyph
{
"providers": [
{
"type": "bitmap",
"file": "mypack:font/icons.png",
"ascent": 8,
"height": 9,
"chars": ["\uE000", "\uE001", "\uE002"]
}
]
}
Custom icons via private use area (U+E000–U+F8FF). Reference in text with \uE000.
The icons.png must have each character cell height pixels tall.
OptiFine CIT (Custom Item Textures)
OptiFine-only feature. Does not work in vanilla or Iris.
assets/minecraft/optifine/cit/my_sword.properties
type=item
items=minecraft:diamond_sword
texture=my_sword_texture.png
model=my_sword_model
nbt.display.Name=ipattern:*Excalibur*
Common CIT properties:
type=item— item texture overridetype=enchantment— custom enchantment glinttype=armor— armor overlayitems=— comma-separated item IDsdamage=— damage range (e.g.,0-50%)nbt.display.Name=ipattern:*text*— NBT name filtertexture=— PNG file (relative to.propertiesfile)model=— JSON model file (relative)
Iris Shaders (Resource Pack Method)
Iris shaders live inside a resource pack at:
assets/iris/
shaders/
core/
rendertype_terrain.vsh ← vertex shader override
rendertype_terrain.fsh ← fragment shader override
Full shader pack distribution uses the .zip format with a shaders/ root folder
(not inside assets/). Resource pack shader overrides target specific render types.
Installation
# Singleplayer: place in
~/.minecraft/resourcepacks/my-pack/
# or
~/.minecraft/resourcepacks/my-pack.zip
# Server-side (forces on clients):
# Set in server.properties:
resource-pack=https://example.com/my-pack.zip
resource-pack-sha1=<sha1 hash>
resource-pack-prompt={"text":"Required pack","color":"gold"}
Common Issues
| Problem | Cause | Fix |
|---|---|---|
| Model not showing | Wrong JSON path or syntax error | Check assets/<namespace>/models/ path; validate JSON |
| Black/pink checkerboard | Texture path wrong or missing | Check textures/ path, file extension not in JSON |
| Blockstate not applying | Wrong state property name | Match exact property names from /blockdata |
| Animation not working | Wrong MCMETA location | Must be same folder as texture, named texture.png.mcmeta |
| Custom sound not playing | Not in sounds.json |
Register sound event in sounds.json, match namespace |
| Pack not loading | Wrong pack_format |
Update pack.mcmeta for current MC version |
Validator Script
Use the bundled validator script before shipping a resource-pack update:
# From a resource-pack project root:
.agents/skills/minecraft-resource-pack/scripts/validate-resource-pack.sh --root .
# Strict mode treats warnings as failures:
.agents/skills/minecraft-resource-pack/scripts/validate-resource-pack.sh --root . --strict
What it checks:
- JSON validity for
pack.mcmetaandassets/**/*.json - Model/blockstate/font/sounds references resolve to real files
- Every
*.png.mcmetahas a matching*.png
References
- Minecraft Wiki — Resource pack: https://minecraft.wiki/w/Resource_pack
- Minecraft Wiki — Model: https://minecraft.wiki/w/Tutorials/Models
- Minecraft Wiki — Blockstates: https://minecraft.wiki/w/Blockstate_(Java_Edition)
- Pack format history: https://minecraft.wiki/w/Pack_format
- Misode's model viewer: https://misode.github.io/
- OptiFine CIT guide: https://optifine.readthedocs.io/cit.html