wow-api-combat

SKILL.md

Combat API (Retail — Patch 12.0.0)

Comprehensive reference for all combat-related APIs in WoW Retail. Critical: The combat log system was fundamentally changed in 12.0.0. COMBAT_LOG_EVENT_UNFILTERED is no longer available to addons.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.

CRITICAL: Combat Log Changes in 12.0.0

COMBAT_LOG_EVENT_UNFILTERED (CLEU) is NO LONGER available to addons.

  • CombatLogGetCurrentEventInfo() is unavailable to tainted (addon) code
  • The old COMBAT_LOG_EVENT event is also unavailable
  • Combat log chat tab messages are now KStrings (unparseable escape sequences)
  • Addons like damage meters must use C_DamageMeter or the built-in system
  • A new COMBAT_LOG_EVENT_INTERNAL_UNFILTERED exists but is restricted to Blizzard code

New Combat Log Events (Addon-Facing)

Event Description
COMBAT_LOG_MESSAGE Formatted combat log messages (display text only)
COMBAT_LOG_ENTRIES_CLEARED Combat log entries cleared
COMBAT_LOG_APPLY_FILTER_SETTINGS Filter settings changed
COMBAT_LOG_REFILTER_ENTRIES Entries need refiltering
COMBAT_LOG_MESSAGE_LIMIT_CHANGED Message limit changed

Scope

This skill covers:

  • Combat Log — New 12.0.0 combat log system, COMBAT_LOG_MESSAGE
  • C_DamageMeter — Built-in damage/healing meter system
  • Threat — UnitThreatSituation, UnitDetailedThreatSituation
  • C_LossOfControl — Loss of control tracking
  • C_CombatText — Floating combat text
  • C_CombatAudioAlert — Combat audio alert system (accessibility)
  • C_Secrets / C_CurveUtil / C_DurationUtil — Secret value handling for combat data
  • Encounter Events — ENCOUNTER_STATE_CHANGED, ENCOUNTER_WARNING, timeline events
  • Spectator/Commentator — C_Commentator for spectator mode

C_DamageMeter — Built-in Damage Meter

New in 12.0.0. Provides official damage/healing meter data without needing combat log parsing.

Functions

Function Returns Description
C_DamageMeter.GetCurrentSessionID() sessionID Current combat session
C_DamageMeter.GetSessions() sessions All available sessions
C_DamageMeter.GetSessionInfo(sessionID) sessionInfo Session details
C_DamageMeter.GetPlayerData(sessionID, unitGUID) playerData Player's damage/healing
C_DamageMeter.GetPartyData(sessionID) partyData All party/raid data
C_DamageMeter.ResetSessions() Clear all sessions

Events

Event Description
DAMAGE_METER_COMBAT_SESSION_UPDATED Session data updated
DAMAGE_METER_CURRENT_SESSION_UPDATED Current session changed
DAMAGE_METER_RESET Sessions cleared

Pattern: Reading Damage Meter Data

local frame = CreateFrame("Frame")
frame:RegisterEvent("DAMAGE_METER_COMBAT_SESSION_UPDATED")
frame:SetScript("OnEvent", function(self, event)
    local sessionID = C_DamageMeter.GetCurrentSessionID()
    if sessionID then
        local partyData = C_DamageMeter.GetPartyData(sessionID)
        -- partyData contains per-player damage/healing totals
    end
end)

Threat API

Threat Functions

Function Returns Description
UnitThreatSituation(unit [, target]) status Threat status (0-3)
UnitDetailedThreatSituation(unit, target) isTanking, status, scaledPercent, rawPercent, threatValue Detailed threat info
UnitThreatPercentageOfLead(unit, target) percent Threat lead percentage

Threat Status Values

Value Meaning
0 Not on threat table
1 On threat table, not tanking, not highest
2 On threat table, not tanking, highest
3 Tanking (highest threat with aggro)
nil Unit doesn't exist or has no threat table

Note: In 12.0.0 instances, threat values for non-player units may be secret values. Pass them directly to UI widgets.


C_LossOfControl

Tracks crowd control effects on the player.

Function Returns Description
C_LossOfControl.GetActiveLossOfControlData(index) data Active CC effect data
C_LossOfControl.GetActiveLossOfControlDataByUnit(unit, index) data CC data for unit
C_LossOfControl.GetActiveLossOfControlDataCount() count Number of active CC effects
C_LossOfControl.GetActiveLossOfControlDataCountByUnit(unit) count CC count for unit

Loss of Control Data Fields

  • locType — Type of CC (STUN, FEAR, SILENCE, etc.)
  • spellID — Spell causing the CC
  • displayText — Localized display text
  • iconTexture — Spell icon
  • startTime — When CC started
  • timeRemaining — Duration remaining (may be DurationObject in 12.0.0)
  • duration — Total duration
  • lockoutSchool — School lockout (for SCHOOL_INTERRUPT type)
  • priority — Display priority

Events

Event Description
LOSS_OF_CONTROL_ADDED New CC effect applied
LOSS_OF_CONTROL_UPDATE CC effect updated

C_CombatText — Floating Combat Text

Function Returns Description
C_CombatText.IsCombatTextEnabled() enabled FCT enabled?

Combat Text CVars

CVar Description
enableFloatingCombatText Enable/disable FCT
floatingCombatTextCombatDamage Show damage
floatingCombatTextCombatHealing Show healing
floatingCombatTextCombatDamageStyle Damage display style

C_CombatAudioAlert — Combat Audio Alerts

New accessibility system providing audio cues for combat events. Replaces some functionality that previously required combat log parsing.

Function Returns Description
C_CombatAudioAlert.IsEnabled() enabled Audio alerts enabled?
C_CombatAudioAlert.SetEnabled(enabled) Enable/disable

Secret Value Handling for Combat Data

C_Secrets — Secret Predicates

Function Returns Description
C_Secrets.ShouldUnitHealthBeSecret(unit) isSecret Is health secret for this unit?
C_Secrets.ShouldUnitPowerBeSecret(unit [, powerType]) isSecret Is power secret?
C_Secrets.ShouldUnitPowerMaxBeSecret(unit [, powerType]) isSecret Is max power secret?
C_Secrets.ShouldUnitSpellCastBeSecret(unit, spellIdentifier) isSpellCastSecret Is spell cast secret?
C_Secrets.ShouldUnitSpellCastingBeSecret(unit) isSpellCastingSecret Is all casting secret?

C_CurveUtil — Curves for Secret Values

Since addons cannot do math on secret values, Curves allow mapping secret numbers to visual output.

Function Returns Description
C_CurveUtil.CreateCurve() curveObject Create a numeric curve
C_CurveUtil.CreateColorCurve() colorCurveObject Create a color curve

Pattern: Health-to-Color Without Inspecting Value

-- Create a color curve: green at 100% → red at 0%
local colorCurve = C_CurveUtil.CreateColorCurve()
-- Configure curve points (green → yellow → red)

local healthBar = CreateFrame("StatusBar", nil, parent)
local hp = UnitHealth(unit)         -- SECRET in instances
local maxHp = UnitHealthMax(unit)   -- SECRET in instances
healthBar:SetMinMaxValues(0, maxHp) -- widgets accept secrets
healthBar:SetValue(hp)              -- widgets accept secrets
-- Color is set by curve without addon seeing the actual number

C_DurationUtil — Duration Objects

Function Returns Description
C_DurationUtil.CreateDuration() durationObject Create a duration object
-- Use DurationObject for cooldown display
local cooldown = CreateFrame("Cooldown", nil, parent, "CooldownFrameTemplate")
local duration = C_DurationUtil.CreateDuration()
cooldown:SetCooldownFromDurationObject(duration)

Encounter Events

New in 12.0.0, these replace addon combat log parsing for encounter state tracking.

Event Description
ENCOUNTER_STATE_CHANGED Encounter state changed (pull, wipe, kill)
ENCOUNTER_WARNING Built-in encounter warning system
ENCOUNTER_TIMELINE_EVENT_START Timeline event started
ENCOUNTER_TIMELINE_EVENT_UPDATE Timeline event updated
ENCOUNTER_TIMELINE_EVENT_END Timeline event ended

Other Combat Events

Event Description
PLAYER_REGEN_DISABLED Entering combat
PLAYER_REGEN_ENABLED Leaving combat
PLAYER_ENTER_COMBAT Player starts auto-attack
PLAYER_LEAVE_COMBAT Player stops auto-attack
UNIT_COMBAT Unit took/dealt damage or healing
UNIT_THREAT_SITUATION_UPDATE Threat status changed
UNIT_THREAT_LIST_UPDATE Threat table updated
PLAYER_DEAD Player died
PLAYER_ALIVE Player released spirit
PLAYER_UNGHOST Player resurrected

Commentator / Spectator API

C_Commentator provides spectator mode functionality for esports viewing.

Key Functions

Function Returns Description
C_Commentator.IsSpectating() isSpectating In spectator mode?
C_Commentator.GetAllPlayerData(teamIndex) playerData All player data for team
C_Commentator.GetPlayerData(teamIndex, playerIndex) data Specific player data
C_Commentator.GetTeamColorAndName(teamIndex) color, name Team info
C_Commentator.GetMatchDuration() duration Match elapsed time
C_Commentator.StartWargame(...) Start a wargame
C_Commentator.UpdatePlayerInfo() Refresh player data

Common Patterns

Check Combat State

local function IsInCombat()
    return UnitAffectingCombat("player")
end

-- Or use the lockdown check for secure frame operations
if InCombatLockdown() then
    print("In combat lockdown — restricted operations blocked")
end

Threat-Based Nameplate Coloring

-- Note: In 12.0.0 instances, threat values may be secret
local status = UnitThreatSituation("player", "target")
if not issecretvalue(status) then
    if status == 3 then
        -- Tanking — show red
    elseif status == 2 then
        -- Pulling aggro — show orange
    else
        -- Safe — show green
    end
end

Loss of Control Display

local frame = CreateFrame("Frame")
frame:RegisterEvent("LOSS_OF_CONTROL_ADDED")
frame:RegisterEvent("LOSS_OF_CONTROL_UPDATE")
frame:SetScript("OnEvent", function()
    local count = C_LossOfControl.GetActiveLossOfControlDataCount()
    for i = 1, count do
        local data = C_LossOfControl.GetActiveLossOfControlData(i)
        if data then
            print(data.displayText, data.timeRemaining)
        end
    end
end)

Gotchas & Restrictions

  1. CLEU is GONE — Do NOT register for COMBAT_LOG_EVENT_UNFILTERED. It will not fire for addon code in 12.0.0.
  2. No combat log parsingCombatLogGetCurrentEventInfo() is unavailable to tainted code.
  3. KString chat messages — Combat log chat tab output is now KStrings that cannot be parsed.
  4. Health is secretUnitHealth() returns secret values in instances. Pass directly to StatusBar:SetValue().
  5. Use DurationObjects — Don't do manual cooldown math. Use C_DurationUtil.CreateDuration() and Cooldown:SetCooldownFromDurationObject().
  6. Built-in damage meter — Use C_DamageMeter for damage/healing data instead of parsing combat events.
  7. SendAddonMessage blocked — Cannot send addon messages in instances. Boss mod addons must use new encounter event patterns.
  8. Unit identity restrictedUnitName(), UnitClass() may return secrets for enemy units in instances during combat.
  9. Threat in instances — Threat values may be secret. Pass to widgets directly; don't branch on them.
  10. Design philosophy — Addons should NOT provide competitive advantage in combat. Blizzard provides built-in replacements for most restricted functionality.
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