mockumentary-concept
Mockumentary Concept Development
Develop mockumentary premises that balance documentary authenticity with comedic absurdity.
Core Mockumentary Principles
Documentary veneer: The fictional world must feel like it could be a real documentary subject. Ground absurdity in mundane specifics.
Earnest characters: Characters never know they're funny. They take their world completely seriously.
Observational comedy: Humor emerges from the gap between how characters see themselves and how we see them.
Satire through specificity: The best mockumentaries target something real (competitive culture, artistic pretension, workplace dynamics) through a fictional lens.
Concept Development Workflow
Step 1: Identify the Satirical Target
Ask: What real-world phenomenon, subculture, or institution is being satirized?
Examples:
- Best in Show → competitive dog show culture / upper-middle-class obsessions
- This Is Spinal Tap → rock star ego and the music industry
- What We Do in the Shadows → immigrant integration / roommate dynamics
- The Office → corporate culture and middle management
Key question: What would a documentary crew find genuinely interesting about this world?
Step 2: Find the Documentary Hook
What makes this world "worthy" of documentation? Options:
- A competition or event with stakes
- A crisis or turning point
- An anniversary or milestone
- Access to a previously private world
- Following a specific journey or mission
Step 3: Establish the World Rules
Define what's normal within this world:
- What do insiders take for granted that outsiders find absurd?
- What hierarchies, rituals, or jargon exist?
- What are the unspoken rules everyone follows?
Step 4: Create Stakes
Even absurd stakes must feel real to characters:
- What can be won or lost?
- Why does this matter desperately to these people?
- What's the ticking clock?
Step 5: Find the Tone Balance
Mockumentary tone spectrum:
- Grounded absurd (The Office): Real workplace, slightly exaggerated characters
- Heightened real (Best in Show): Real subculture, characters pushed to comic extremes
- Impossible real (What We Do in the Shadows): Impossible premise treated with complete documentary realism
Output Format
Save concept documentation to: dev/concept.md
Include:
- Logline: One sentence encapsulating premise + satirical angle
- Documentary hook: Why a crew is filming this
- World rules: What's normal here
- Stakes: What's at risk
- Satirical target: What real-world thing is being examined
- Tone reference: Which existing mockumentary it's closest to and why
- Comic engine: The repeatable source of humor
Reference Films
When developing concepts, reference these established mockumentaries for tone calibration:
- This Is Spinal Tap (1984)
- Best in Show (2000)
- The Office (UK 2001, US 2005)
- Parks and Recreation (2009)
- What We Do in the Shadows (2014 film, 2019 series)
- Popstar: Never Stop Never Stopping (2016)
More from joelborellis/agents-mocumentary
mockumentary-pitch
Create pitch materials for mockumentary projects including loglines, synopses, one-pagers, and lookbooks. Use when user needs to create pitch materials, write a logline, develop a synopsis, make a pitch deck, or prepare a mockumentary project for presentation. Triggers on pitch preparation, logline writing, synopsis development, deck creation, or lookbook assembly for mockumentary projects.
2skill-detection-test
Verifies that Claude Code can detect and load Skills. Use this to test skill discovery.
2mockumentary-revision
Revise and polish mockumentary screenplays for comedy timing, tonal consistency, and documentary authenticity. Use when user needs to revise a mockumentary draft, punch up comedy, check tonal consistency, tighten dialogue, or polish scenes. Triggers on revision, rewriting, polish, punch-up, notes implementation, or refinement of mockumentary screenplays.
2mockumentary-structure
Structure mockumentary screenplays with documentary framing, talking heads, and comedic beats. Use when user needs to outline a mockumentary, plan act structure, place talking heads, design documentary sequences, or pace comedic escalation. Triggers on outlining, structure planning, act breaks, sequence design, or pacing discussions for mockumentary projects.
2mockumentary-characters
Create mockumentary characters with talking head personas, comedic blind spots, and ensemble dynamics. Use when user needs to develop characters for a mockumentary, create character profiles, design talking head interview voices, or build an ensemble cast. Triggers on character creation, ensemble design, talking head development, or character arc planning for mockumentary projects.
2