mockumentary-structure

SKILL.md

Mockumentary Structure & Outlining

Structure mockumentaries to feel like documentaries while delivering narrative satisfaction.

Documentary Framing Decisions

Why Is There a Camera?

Establish early and maintain consistency:

  • Fly-on-the-wall: Crew is invisible, characters rarely acknowledge camera
  • Direct documentary: Characters know they're being filmed, give interviews
  • Meta-documentary: The making of the documentary is part of the story

What Is Being Documented?

Common documentary frames:

  • Event coverage: Competition, production, project with deadline
  • Access documentary: Inside look at closed world
  • Profile piece: Following one person or group
  • Crisis documentary: Something has gone wrong

Three-Act Structure (Mockumentary Style)

Act One: Establish the Normal

Documentary goal: Introduce the world as if viewers are learning about it for the first time.

Required elements:

  • Introduce key characters through interviews
  • Establish the stakes/event/situation
  • Show what "normal" looks like in this world
  • Plant the comedic premises that will escalate

First talking heads: Characters explain themselves, reveal gaps between self-image and reality.

Act Two: Escalation and Complication

Documentary goal: The situation develops, tensions emerge.

Mockumentary-specific beats:

  • Characters double down on their approaches
  • Side conflicts between ensemble members
  • Documentary catches moments characters wish it hadn't
  • Talking heads reveal conflicting accounts of same events

The comic engine repeats: The same character flaws create new problems in new situations.

Act Three: Crisis and Resolution

Documentary goal: Everything comes to a head; we see who these people really are.

Resolution types:

  • Earned small victory: Character grows enough to achieve modest goal
  • Pyrrhic victory: Gets what they wanted, it's empty
  • Noble failure: Falls short but has changed
  • Comic tragedy: Learns nothing, we love them anyway

Final talking heads: Characters reflect (with varying degrees of accurate self-assessment).

Scene Types (Mockumentary Toolkit)

Talking Head Interview

  • Character speaks directly to camera
  • Reveals internal state, often contradicted by action scenes
  • Place after key events for reaction/spin

Verite/Fly-on-Wall

  • Documentary observes without interfering
  • Characters caught behaving naturally
  • Often contradicts what they said in interviews

Documentary Setup

  • Crew asks character to show/explain something
  • Character performs for camera
  • Performance often goes wrong

Caught Moment

  • Camera captures something unexpected
  • Characters forget they're being filmed
  • Masks slip, real feelings emerge

B-Roll with Voiceover

  • Footage of location/activity
  • Character narrates (often unreliably)
  • Gap between what we see and what we hear

Pacing Talking Heads

Rule of thumb: Talking heads should comprise 15-25% of a mockumentary screenplay.

Placement strategy:

  • After major events: Character reaction/spin
  • Before major events: Character prediction/intention
  • Between scenes: Transition/context
  • To break tension: Comic relief through character obliviousness

Avoid:

  • Too many talking heads in a row
  • Talking head that says what scene just showed
  • Interview that reveals information better shown

Output Format

Save outlines to: script/outline.md

Include:

  1. Documentary frame: Why crew is there, what they're capturing
  2. Act One beats: Normal establishment, character intros, stakes
  3. Act Two beats: Escalation sequences, key conflicts, comic escalation
  4. Act Three beats: Crisis, climax, resolution
  5. Talking head placement: Where interviews punctuate the action
  6. Scene type breakdown: Which mockumentary tools each scene uses

Save more detailed treatment to: script/treatment.md

Weekly Installs
6
First Seen
14 days ago
Installed on
opencode6
gemini-cli6
github-copilot6
codex6
kimi-cli6
amp6