comfyui-node-migration
SKILL.md
ComfyUI V1 → V3 Migration Guide
Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and ComfyExtension registration.
Migration Checklist
- Change base class to
io.ComfyNode - Replace
INPUT_TYPES()withdefine_schema()returningio.Schema - Rename execution function to
executeand make it a@classmethod - Replace return tuples with
io.NodeOutput(...) - Replace
IS_CHANGEDwithfingerprint_inputs - Replace
VALIDATE_INPUTSwithvalidate_inputs - Convert
check_lazy_statusto@classmethod - Replace
NODE_CLASS_MAPPINGSwithComfyExtension+comfy_entrypoint() - Access hidden inputs via
cls.hiddeninstead of kwargs - Remove
__init__methods (no instance state in V3)
Side-by-Side Comparison
V1 (Before)
import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}
V3 (After)
import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()
Property Mapping
| V1 Property | V3 Equivalent |
|---|---|
CATEGORY = "image" |
io.Schema(category="image") |
FUNCTION = "my_func" |
Always execute (fixed name) |
RETURN_TYPES = ("IMAGE",) |
outputs=[io.Image.Output()] |
RETURN_NAMES = ("image",) |
outputs=[io.Image.Output(display_name="image")] |
OUTPUT_TOOLTIPS = ("tip",) |
outputs=[io.Image.Output(tooltip="tip")] |
OUTPUT_NODE = True |
io.Schema(is_output_node=True) |
DEPRECATED = True |
io.Schema(is_deprecated=True) |
EXPERIMENTAL = True |
io.Schema(is_experimental=True) |
API_NODE = True |
io.Schema(is_api_node=True) |
NOT_IDEMPOTENT = True |
io.Schema(not_idempotent=True) |
DESCRIPTION = "..." |
io.Schema(description="...") |
SEARCH_ALIASES = [...] |
io.Schema(search_aliases=[...]) |
INPUT_IS_LIST = True |
io.Schema(is_input_list=True) |
OUTPUT_IS_LIST = (True,) |
io.Image.Output(is_output_list=True) |
DEV_ONLY = True |
io.Schema(is_dev_only=True) |
ESSENTIALS_CATEGORY = "Basic" |
io.Schema(essentials_category="Basic") |
Input Type Mapping
| V1 Input | V3 Input |
|---|---|
("IMAGE",) |
io.Image.Input("id") |
("MASK",) |
io.Mask.Input("id") |
("LATENT",) |
io.Latent.Input("id") |
("MODEL",) |
io.Model.Input("id") |
("CLIP",) |
io.Clip.Input("id") |
("VAE",) |
io.Vae.Input("id") |
("CONDITIONING",) |
io.Conditioning.Input("id") |
("INT", {"default": 0, ...}) |
io.Int.Input("id", default=0, ...) |
("FLOAT", {"default": 1.0, ...}) |
io.Float.Input("id", default=1.0, ...) |
("STRING", {"multiline": True}) |
io.String.Input("id", multiline=True) |
("BOOLEAN", {"default": True}) |
io.Boolean.Input("id", default=True) |
(["opt1", "opt2"],) |
io.Combo.Input("id", options=["opt1", "opt2"]) |
("CONTROL_NET",) |
io.ControlNet.Input("id") |
("CLIP_VISION",) |
io.ClipVision.Input("id") |
("CLIP_VISION_OUTPUT",) |
io.ClipVisionOutput.Input("id") |
("STYLE_MODEL",) |
io.StyleModel.Input("id") |
("GLIGEN",) |
io.Gligen.Input("id") |
("UPSCALE_MODEL",) |
io.UpscaleModel.Input("id") |
("AUDIO",) |
io.Audio.Input("id") |
("VIDEO",) |
io.Video.Input("id") |
("SAMPLER",) |
io.Sampler.Input("id") |
("SIGMAS",) |
io.Sigmas.Input("id") |
("NOISE",) |
io.Noise.Input("id") |
("GUIDER",) |
io.Guider.Input("id") |
("HOOKS",) |
io.Hooks.Input("id") |
("LORA_MODEL",) |
io.LoraModel.Input("id") |
("MESH",) |
io.Mesh.Input("id") |
("VOXEL",) |
io.Voxel.Input("id") |
("FILE_3D",) |
io.File3DAny.Input("id") |
("FILE_3D_GLB",) |
io.File3DGLB.Input("id") |
("SVG",) |
io.SVG.Input("id") |
("COLOR",) |
io.Color.Input("id") |
("BOUNDING_BOX",) |
io.BoundingBox.Input("id") |
("CURVE",) |
io.Curve.Input("id") |
("LATENT_UPSCALE_MODEL",) |
io.LatentUpscaleModel.Input("id") |
("MODEL_PATCH",) |
io.ModelPatch.Input("id") |
("HOOK_KEYFRAMES",) |
io.HookKeyframes.Input("id") |
("AUDIO_ENCODER",) |
io.AudioEncoder.Input("id") |
("AUDIO_ENCODER_OUTPUT",) |
io.AudioEncoderOutput.Input("id") |
("TRACKS",) |
io.Tracks.Input("id") |
("LOSS_MAP",) |
io.LossMap.Input("id") |
("TIMESTEPS_RANGE",) |
io.TimestepsRange.Input("id") |
("LATENT_OPERATION",) |
io.LatentOperation.Input("id") |
("WEBCAM",) |
io.Webcam.Input("id") |
("PHOTOMAKER",) |
io.Photomaker.Input("id") |
("WAN_CAMERA_EMBEDDING",) |
io.WanCameraEmbedding.Input("id") |
("LOAD_3D",) |
io.Load3D.Input("id") |
("LOAD_3D_ANIMATION",) |
io.Load3DAnimation.Input("id") |
("LOAD3D_CAMERA",) |
io.Load3DCamera.Input("id") |
("FILE_3D_GLTF",) |
io.File3DGLTF.Input("id") |
("FILE_3D_FBX",) |
io.File3DFBX.Input("id") |
("FILE_3D_OBJ",) |
io.File3DOBJ.Input("id") |
("FILE_3D_STL",) |
io.File3DSTL.Input("id") |
("FILE_3D_USDZ",) |
io.File3DUSDZ.Input("id") |
("POINT",) |
io.Point.Input("id") |
("FACE_ANALYSIS",) |
io.FaceAnalysis.Input("id") |
("BBOX",) |
io.BBOX.Input("id") |
("SEGS",) |
io.SEGS.Input("id") |
("IMAGECOMPARE",) |
io.ImageCompare.Input("id") |
("*",) |
io.AnyType.Input("id") or io.MultiType.Input("id", types=[...]) |
Method Migration
Execute Method
# V1: instance method with custom name
class V1Node:
FUNCTION = "process"
def process(self, image, value):
return (result,)
# V3: classmethod named "execute", returns NodeOutput
class V3Node(io.ComfyNode):
@classmethod
def execute(cls, image, value):
return io.NodeOutput(result)
IS_CHANGED → fingerprint_inputs
# V1
@classmethod
def IS_CHANGED(s, **kwargs):
return float("NaN") # always re-execute
# V3
@classmethod
def fingerprint_inputs(cls, **kwargs):
import time
return time.time() # always re-execute
VALIDATE_INPUTS → validate_inputs
# V1
@classmethod
def VALIDATE_INPUTS(s, input_types=None, **kwargs):
return True
# V3
@classmethod
def validate_inputs(cls, input_types=None, **kwargs):
return True
check_lazy_status
# V1: instance method
def check_lazy_status(self, **kwargs):
return ["input_name"]
# V3: classmethod
@classmethod
def check_lazy_status(cls, **kwargs):
return ["input_name"]
Hidden Inputs
# V1: received as kwargs
def execute(self, image, unique_id=None, prompt=None):
node_id = unique_id
# V3: accessed via cls.hidden
@classmethod
def execute(cls, image):
node_id = cls.hidden.unique_id
prompt = cls.hidden.prompt
Registration Migration
# V1
NODE_CLASS_MAPPINGS = {
"Node1": Node1Class,
"Node2": Node2Class,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Node1": "Node One",
"Node2": "Node Two",
}
WEB_DIRECTORY = "./js"
# V3
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [Node1Class, Node2Class]
@override
async def on_load(self):
# Optional: initialization logic
pass
async def comfy_entrypoint() -> MyExtension:
return MyExtension()
# WEB_DIRECTORY still works the same way for JS extensions
WEB_DIRECTORY = "./js"
Output Node Migration
# V1
class V1SaveNode:
RETURN_TYPES = ()
OUTPUT_NODE = True
FUNCTION = "save"
def save(self, images, prefix):
# ... save logic ...
return {"ui": {"images": results}}
# V3
from comfy_api.latest import io, ui
class V3SaveNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="V3SaveNode",
display_name="Save",
category="image",
is_output_node=True,
inputs=[
io.Image.Input("images"),
io.String.Input("prefix", default="output"),
],
outputs=[],
hidden=[io.Hidden.prompt, io.Hidden.extra_pnginfo],
)
@classmethod
def execute(cls, images, prefix):
saved = ui.ImageSaveHelper.get_save_images_ui(images, prefix, cls=cls)
return io.NodeOutput(ui=saved)
Key Gotchas
- No instance state: V3 execute is a classmethod. Don't store state on
self. Use external storage if needed. - Fixed method name: Always
execute, never custom names. - Hidden access changed: Use
cls.hidden.promptnot function parameters. - Return type changed:
io.NodeOutput(val)not(val,). - Optional inputs: Use
=Nonedefault in execute params, not separate"optional"dict. - Async support: V3 execute can be
async def execute(cls, ...).
See Also
comfyui-node-basics- V3 node fundamentalscomfyui-node-packaging- Project structurecomfyui-node-lifecycle- Execution lifecycle differences
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