atomic-design-ios

SKILL.md

Atomic Design iOS — Expert Decisions

Expert decision frameworks for Atomic Design choices in SwiftUI. Claude knows view composition — this skill provides judgment calls for when component hierarchy adds value and how to define boundaries.


Decision Trees

Do You Need Atomic Design?

How large is your design system?
├─ Small (< 10 components)
│  └─ Skip formal hierarchy
│     Simple "Components" folder is fine
├─ Medium (10-30 components)
│  └─ Consider Atoms + Molecules
│     Skip Organisms/Templates if not needed
└─ Large (30+ components, multiple teams)
   └─ Full Atomic Design hierarchy
      Atoms → Molecules → Organisms → Templates

The trap: Atomic Design for a 5-screen app. The overhead of categorization exceeds the benefit.

Atom vs Molecule Boundary

Does this component combine multiple distinct elements?
├─ NO (single visual element)
│  └─ Atom
│     Button, TextField, Badge, Icon, Label
└─ YES (2+ elements that work together)
   └─ Can these elements be used independently?
      ├─ YES → Molecule (SearchBar = Icon + TextField + Button)
      └─ NO → Still Atom (password field with toggle is one unit)

Component Extraction Decision

Will this be used in multiple places?
├─ NO (one-off)
│  └─ Don't extract
│     Inline in parent view
├─ YES (2-3 places)
│  └─ Extract as local component
│     Same file or sibling file
└─ YES (4+ places or cross-feature)
   └─ Extract to design system
      Full Atom/Molecule treatment

Design Token Scope

What type of value?
├─ Color
│  └─ Is it semantic or brand?
│     ├─ Semantic (error, success) → Color.error, Color.success
│     └─ Brand (primary, accent) → Color.brandPrimary
├─ Spacing
│  └─ Use named scale (xs, sm, md, lg, xl)
│     Never magic numbers
├─ Typography
│  └─ Use semantic names (body, heading, caption)
│     Map to Font.body, Font.heading
└─ Corner radius, shadows
   └─ Named tokens if used consistently
      Radius.card, Shadow.elevated

NEVER Do

Component Design

NEVER create atoms that know about app state:

// ❌ Atom depends on app-level state
struct PrimaryButton: View {
    @EnvironmentObject var authManager: AuthManager

    var body: some View {
        Button(action: action) {
            if authManager.isLoading { ProgressView() }
            else { Text(title) }
        }
    }
}

// ✅ Atom receives all state as parameters
struct PrimaryButton: View {
    let title: String
    let action: () -> Void
    var isLoading: Bool = false

    var body: some View {
        Button(action: action) {
            if isLoading { ProgressView() }
            else { Text(title) }
        }
    }
}

NEVER hardcode values in components:

// ❌ Magic numbers everywhere
struct Card: View {
    var body: some View {
        content
            .padding(16)  // Magic number
            .background(Color(hex: "#FFFFFF"))  // Hardcoded
            .cornerRadius(12)  // Magic number
    }
}

// ✅ Use design tokens
struct Card: View {
    var body: some View {
        content
            .padding(Spacing.md)
            .background(Color.surface)
            .cornerRadius(Radius.card)
    }
}

NEVER create components with too many parameters:

// ❌ Too many parameters — hard to use
struct ComplexButton: View {
    let title: String
    let subtitle: String?
    let icon: String?
    let iconPosition: IconPosition
    let size: Size
    let style: Style
    let isLoading: Bool
    let isEnabled: Bool
    let hasBorder: Bool
    let cornerRadius: CGFloat
    // ... 10 more parameters
}

// ✅ Split into focused variants
struct PrimaryButton: View { ... }
struct SecondaryButton: View { ... }
struct IconButton: View { ... }
struct LoadingButton: View { ... }

Hierarchy Mistakes

NEVER skip levels in composition:

// ❌ Template directly uses atoms (no molecules/organisms)
struct ProductListTemplate: View {
    var body: some View {
        ForEach(products) { product in
            // Building organism inline from atoms
            HStack {
                AsyncImage(url: product.imageURL)
                VStack {
                    Text(product.name).font(.headline)
                    Text("$\(product.price)").foregroundColor(.blue)
                }
                Button("Add") { }
            }
        }
    }
}

// ✅ Template uses organisms
struct ProductListTemplate: View {
    var body: some View {
        ForEach(products) { product in
            ProductCard(product: product, onAddToCart: { })
        }
    }
}

NEVER put business logic in design system components:

// ❌ Organism fetches data
struct UserCard: View {
    @StateObject private var viewModel = UserViewModel()

    var body: some View {
        Card {
            // Uses viewModel.user
        }
        .onAppear { viewModel.load() }
    }
}

// ✅ Organism is purely presentational
struct UserCard: View {
    let user: User
    let onTap: () -> Void

    var body: some View {
        Card {
            // Uses passed-in user
        }
    }
}

Design Token Mistakes

NEVER use platform colors directly:

// ❌ Hardcoded system colors
.foregroundColor(.blue)
.background(Color(.systemGray6))

// ✅ Semantic tokens that can be themed
.foregroundColor(Color.interactive)
.background(Color.surfaceSecondary)

NEVER duplicate token definitions:

// ❌ Same value defined in multiple places
struct Card { let cornerRadius: CGFloat = 12 }
struct Button { let cornerRadius: CGFloat = 12 }
struct TextField { let cornerRadius: CGFloat = 12 }

// ✅ Single source of truth
enum Radius {
    static let sm: CGFloat = 4
    static let md: CGFloat = 8
    static let lg: CGFloat = 12
}

struct Card { ... .cornerRadius(Radius.lg) }

Essential Patterns

Token System Structure

// Spacing tokens
enum Spacing {
    static let xs: CGFloat = 4
    static let sm: CGFloat = 8
    static let md: CGFloat = 16
    static let lg: CGFloat = 24
    static let xl: CGFloat = 32
}

// Color tokens (support dark mode)
extension Color {
    // Semantic
    static let textPrimary = Color("TextPrimary")
    static let textSecondary = Color("TextSecondary")
    static let surface = Color("Surface")
    static let surfaceSecondary = Color("SurfaceSecondary")

    // Brand
    static let brandPrimary = Color("BrandPrimary")
    static let brandAccent = Color("BrandAccent")

    // Feedback
    static let success = Color("Success")
    static let warning = Color("Warning")
    static let error = Color("Error")
}

// Typography tokens
extension Font {
    static let displayLarge = Font.system(size: 34, weight: .bold)
    static let heading1 = Font.system(size: 28, weight: .bold)
    static let heading2 = Font.system(size: 22, weight: .semibold)
    static let bodyLarge = Font.system(size: 17)
    static let bodyRegular = Font.system(size: 15)
    static let caption = Font.system(size: 13)
}

Composable Atom Pattern

// Atom with sensible defaults and overrides
struct PrimaryButton: View {
    let title: String
    let action: () -> Void
    var isLoading: Bool = false
    var isEnabled: Bool = true
    var size: Size = .regular

    enum Size {
        case small, regular, large

        var padding: EdgeInsets {
            switch self {
            case .small: return EdgeInsets(horizontal: Spacing.sm, vertical: Spacing.xs)
            case .regular: return EdgeInsets(horizontal: Spacing.md, vertical: Spacing.sm)
            case .large: return EdgeInsets(horizontal: Spacing.lg, vertical: Spacing.md)
            }
        }

        var font: Font {
            switch self {
            case .small: return .caption
            case .regular: return .bodyRegular
            case .large: return .heading2
            }
        }
    }

    var body: some View {
        Button(action: action) {
            Group {
                if isLoading {
                    ProgressView()
                } else {
                    Text(title).font(size.font)
                }
            }
            .frame(maxWidth: .infinity)
            .padding(size.padding)
        }
        .background(isEnabled ? Color.brandPrimary : Color.textSecondary)
        .foregroundColor(.white)
        .cornerRadius(Radius.md)
        .disabled(!isEnabled || isLoading)
    }
}

Molecule with Slot Pattern

// Generic molecule with customizable slots
struct Card<Content: View, Footer: View>: View {
    let content: Content
    let footer: Footer?

    init(
        @ViewBuilder content: () -> Content,
        @ViewBuilder footer: () -> Footer
    ) {
        self.content = content()
        self.footer = footer()
    }

    var body: some View {
        VStack(alignment: .leading, spacing: Spacing.md) {
            content

            if let footer = footer {
                Divider()
                footer
            }
        }
        .padding(Spacing.md)
        .background(Color.surface)
        .cornerRadius(Radius.lg)
        .shadow(color: .black.opacity(0.1), radius: 4, y: 2)
    }
}

// Convenience initializer without footer
extension Card where Footer == EmptyView {
    init(@ViewBuilder content: () -> Content) {
        self.content = content()
        self.footer = nil
    }
}

Quick Reference

When to Extract Components

Scenario Action
Used once Keep inline
Used 2-3 times in same feature Local extraction
Used across features Design system component
Complex but single-use Extract for readability only

Component Classification

Level Examples Knows About
Atom Button, TextField, Icon, Badge Nothing external
Molecule SearchBar, FormInput, Card Atoms only
Organism NavigationBar, ProductCard, UserList Atoms + Molecules
Template ListPageLayout, FormLayout Organisms

Design Token Categories

Category Token Examples
Spacing xs, sm, md, lg, xl
Color textPrimary, surface, brandPrimary, error
Typography displayLarge, heading1, body, caption
Radius sm, md, lg, full
Shadow subtle, elevated, prominent

Red Flags

Smell Problem Fix
Atom uses @EnvironmentObject Knows too much Pass state as params
10+ parameters on component Too flexible Split into variants
Magic numbers in components Not themeable Use tokens
Template builds from atoms Skipping levels Use molecules/organisms
Different corner radius per component Inconsistency Token system
Component fetches data Wrong layer Presentational only
Weekly Installs
15
GitHub Stars
6
First Seen
Jan 25, 2026
Installed on
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