skills/kaakati/rails-enterprise-dev/swiftgen-integration

swiftgen-integration

SKILL.md

SwiftGen Integration — Expert Decisions

Expert decision frameworks for SwiftGen choices. Claude knows asset catalogs and localization — this skill provides judgment calls for when SwiftGen adds value and configuration trade-offs.


Decision Trees

When SwiftGen Adds Value

Should you use SwiftGen for this project?
├─ > 20 assets/strings
│  └─ YES — Type safety prevents bugs
│     Typos caught at compile time
├─ < 10 assets/strings, solo developer
│  └─ MAYBE — Overhead vs. benefit
│     Quick projects may not need it
├─ Team project with shared assets
│  └─ YES — Consistency + discoverability
│     Autocomplete reveals available assets
├─ Assets change frequently
│  └─ YES — Broken references caught early
│     CI catches missing assets
└─ CI/CD pipeline exists
   └─ YES — Validate assets on every build
      Prevents runtime crashes

The trap: Using SwiftGen on tiny projects or for assets that rarely change. The setup overhead may exceed the benefit.

Template Selection

Which template should you use?
├─ Strings
│  ├─ Hierarchical keys (auth.login.title)
│  │  └─ structured-swift5
│  │     L10n.Auth.Login.title
│  │
│  └─ Flat keys (login_title)
│     └─ flat-swift5
│        L10n.loginTitle
├─ Assets (Images)
│  └─ swift5 (default)
│     Asset.Icons.home.image
├─ Colors
│  └─ swift5 with enumName param
│     Asset.Colors.primary.color
├─ Fonts
│  └─ swift5
│     FontFamily.Roboto.bold.font(size:)
└─ Storyboards
   └─ scenes-swift5
      StoryboardScene.Main.initialViewController()

Asset Organization Strategy

How should you organize assets?
├─ Small app (< 50 assets)
│  └─ Single Assets.xcassets
│     Feature folders inside catalog
├─ Medium app (50-200 assets)
│  └─ Feature-based catalogs
│     Auth.xcassets, Dashboard.xcassets
│     Multiple swiftgen inputs
├─ Large app / multi-module
│  └─ Per-module asset catalogs
│     Each module owns its assets
│     Module-specific SwiftGen runs
└─ Design system / shared assets
   └─ Separate DesignSystem.xcassets
      Shared across targets

Build Phase Strategy

When should SwiftGen run?
├─ Every build
│  └─ Run Script phase (before Compile Sources)
│     Always current, small overhead
├─ Only when assets change
│  └─ Input/Output files specified
│     Xcode skips if unchanged
├─ Manual only (CI generates)
│  └─ Commit generated files
│     No local SwiftGen needed
│     Risk: generated files out of sync
└─ Pre-commit hook
   └─ Lint + generate before commit
      Ensures consistency

NEVER Do

Configuration

NEVER hardcode paths without variables:

# ❌ Breaks in different environments
strings:
  inputs: /Users/john/Projects/MyApp/Resources/en.lproj/Localizable.strings
  outputs:
    output: /Users/john/Projects/MyApp/Generated/Strings.swift

# ✅ Use relative paths
strings:
  inputs: Resources/en.lproj/Localizable.strings
  outputs:
    output: Generated/Strings.swift

NEVER forget publicAccess for shared modules:

# ❌ Generated code is internal — can't use from other modules
xcassets:
  inputs: Resources/Assets.xcassets
  outputs:
    - templateName: swift5
      output: Generated/Assets.swift
      # Missing publicAccess!

# ✅ Add publicAccess for shared code
xcassets:
  inputs: Resources/Assets.xcassets
  outputs:
    - templateName: swift5
      output: Generated/Assets.swift
      params:
        publicAccess: true  # Accessible from other modules

Generated Code Usage

NEVER use string literals alongside SwiftGen:

// ❌ Defeats the purpose
let icon = UIImage(named: "home")  // String literal!
let title = NSLocalizedString("auth.login.title", comment: "")  // String literal!

// ✅ Use generated constants everywhere
let icon = Asset.Icons.home.image
let title = L10n.Auth.Login.title

NEVER modify generated files:

// ❌ Changes will be overwritten
// Generated/Assets.swift
enum Asset {
    enum Icons {
        static let home = ImageAsset(name: "home")

        // My custom addition  <- WILL BE DELETED ON NEXT RUN
        static let customIcon = ImageAsset(name: "custom")
    }
}

// ✅ Extend in separate file
// Extensions/Asset+Custom.swift
extension Asset.Icons {
    // Extensions survive regeneration
}

Build Phase

NEVER put SwiftGen after Compile Sources:

# ❌ Generated files don't exist when compiling
Build Phases order:
1. Compile Sources  <- Fails: Assets.swift doesn't exist!
2. Run Script (SwiftGen)

# ✅ Generate before compiling
Build Phases order:
1. Run Script (SwiftGen)  <- Generates Assets.swift
2. Compile Sources         <- Now Assets.swift exists

NEVER skip SwiftGen availability check:

# ❌ Build fails if SwiftGen not installed
swiftgen config run  # Error: command not found

# ✅ Check availability, warn instead of fail
if which swiftgen >/dev/null; then
  swiftgen config run --config "$SRCROOT/swiftgen.yml"
else
  echo "warning: SwiftGen not installed, skipping code generation"
fi

Version Control

NEVER commit generated files without good reason:

# ❌ Merge conflicts, stale files
git add Generated/Assets.swift
git add Generated/Strings.swift

# ✅ Gitignore generated files
# .gitignore
Generated/
*.generated.swift

# Exception: If CI doesn't run SwiftGen, commit generated files
# But then add pre-commit hook to keep them fresh

NEVER leave swiftgen.yml uncommitted:

# ❌ Team members can't regenerate
.gitignore
swiftgen.yml  <- WRONG!

# ✅ Commit configuration
git add swiftgen.yml
git add Resources/  # Source assets

String Keys

NEVER use inconsistent key conventions:

# ❌ Mixed conventions — confusing
"LoginTitle" = "Log In";
"login.button" = "Sign In";
"AUTH_ERROR" = "Error";

# ✅ Consistent hierarchical keys
"auth.login.title" = "Log In";
"auth.login.button" = "Sign In";
"auth.error.generic" = "Error";

Essential Patterns

Complete swiftgen.yml

# swiftgen.yml

## Strings (Localization)
strings:
  inputs:
    - Resources/en.lproj/Localizable.strings
  outputs:
    - templateName: structured-swift5
      output: Generated/Strings.swift
      params:
        publicAccess: true
        enumName: L10n

## Assets (Images)
xcassets:
  - inputs:
      - Resources/Assets.xcassets
    outputs:
      - templateName: swift5
        output: Generated/Assets.swift
        params:
          publicAccess: true

## Colors
colors:
  - inputs:
      - Resources/Colors.xcassets
    outputs:
      - templateName: swift5
        output: Generated/Colors.swift
        params:
          publicAccess: true
          enumName: ColorAsset

## Fonts
fonts:
  - inputs:
      - Resources/Fonts/
    outputs:
      - templateName: swift5
        output: Generated/Fonts.swift
        params:
          publicAccess: true

SwiftUI Convenience Extensions

// Extensions/SwiftGen+SwiftUI.swift

import SwiftUI

// Image extension
extension Image {
    init(asset: ImageAsset) {
        self.init(asset.name, bundle: BundleToken.bundle)
    }
}

// Color extension
extension Color {
    init(asset: ColorAsset) {
        self.init(asset.name, bundle: BundleToken.bundle)
    }
}

// Font extension
extension Font {
    static func custom(_ fontConvertible: FontConvertible, size: CGFloat) -> Font {
        fontConvertible.swiftUIFont(size: size)
    }
}

// Usage
struct ContentView: View {
    var body: some View {
        VStack {
            Image(asset: Asset.Icons.home)
                .foregroundColor(Color(asset: Asset.Colors.primary))

            Text(L10n.Home.title)
                .font(.custom(FontFamily.Roboto.bold, size: 24))
        }
    }
}

Build Phase Script

#!/bin/bash

# Xcode Build Phase: Run Script
# Move BEFORE "Compile Sources"

set -e

# Check if SwiftGen is installed
if ! which swiftgen >/dev/null; then
  echo "warning: SwiftGen not installed. Install via: brew install swiftgen"
  exit 0
fi

# Navigate to project root
cd "$SRCROOT"

# Create output directory if needed
mkdir -p Generated

# Run SwiftGen
echo "Running SwiftGen..."
swiftgen config run --config swiftgen.yml

echo "SwiftGen completed successfully"

Input Files (for incremental builds):

$(SRCROOT)/swiftgen.yml
$(SRCROOT)/Resources/Assets.xcassets
$(SRCROOT)/Resources/en.lproj/Localizable.strings
$(SRCROOT)/Resources/Colors.xcassets
$(SRCROOT)/Resources/Fonts

Output Files:

$(SRCROOT)/Generated/Assets.swift
$(SRCROOT)/Generated/Strings.swift
$(SRCROOT)/Generated/Colors.swift
$(SRCROOT)/Generated/Fonts.swift

Multi-Module Setup

# Module: DesignSystem/swiftgen.yml
xcassets:
  - inputs:
      - Sources/DesignSystem/Resources/Colors.xcassets
    outputs:
      - templateName: swift5
        output: Sources/DesignSystem/Generated/Colors.swift
        params:
          publicAccess: true  # Must be public for cross-module

# Module: Feature/swiftgen.yml
strings:
  - inputs:
      - Sources/Feature/Resources/en.lproj/Feature.strings
    outputs:
      - templateName: structured-swift5
        output: Sources/Feature/Generated/Strings.swift
        params:
          publicAccess: false  # Internal to module
          enumName: Strings

Quick Reference

Template Options

Asset Type Template Output
Images swift5 Asset.Category.name.image
Colors swift5 Asset.Colors.name.color
Strings structured-swift5 L10n.Category.Subcategory.key
Strings (flat) flat-swift5 L10n.keyName
Fonts swift5 FontFamily.Name.weight.font(size:)
Storyboards scenes-swift5 StoryboardScene.Name.viewController

Common Parameters

Parameter Purpose Example
publicAccess Public access level true for shared modules
enumName Custom enum name L10n, Asset, Colors
allValues Include allValues array true for debugging
preservePath Keep folder structure true for fonts

File Structure

Project/
├── swiftgen.yml           # Configuration (commit)
├── Resources/
│   ├── Assets.xcassets    # Images (commit)
│   ├── Colors.xcassets    # Colors (commit)
│   ├── Fonts/             # Custom fonts (commit)
│   └── en.lproj/
│       └── Localizable.strings  # Strings (commit)
└── Generated/             # Output (gitignore)
    ├── Assets.swift
    ├── Colors.swift
    ├── Fonts.swift
    └── Strings.swift

Troubleshooting

Issue Cause Fix
"No such module" Generated before adding to target Add to target membership
Build fails Run Script after Compile Move before Compile Sources
Stale generated code Missing input/output files Specify all inputs/outputs
Wrong bundle Multi-target project Use correct BundleToken

Red Flags

Smell Problem Fix
String literals for assets Bypasses type safety Use generated constants
Modified generated files Changes get overwritten Use extensions instead
Run Script after Compile Files don't exist Move before Compile Sources
No availability check Build fails without SwiftGen Add which swiftgen check
Committed generated files Merge conflicts, staleness Gitignore, generate on build
Missing publicAccess Can't use across modules Add publicAccess: true
Mixed key conventions Inconsistent L10n structure Use hierarchical keys
Weekly Installs
15
GitHub Stars
6
First Seen
Jan 25, 2026
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