feature-architect

SKILL.md

Feature Architect Skill

Designs game feature architecture before coding begins.

What This Does

Takes feature requirements and produces complete architectural plans:

  • System Design - What classes/components are needed?
  • Architecture Diagram - Visual structure showing relationships
  • Integration Points - How does this plug into GameManager, InputManager, UIManager, etc.?
  • Modern Patterns - Input System usage, async/await patterns, dependency injection approach
  • Data Flow - How information moves through the system
  • Initialization Order - When/how does the feature initialize?
  • Resource Management - Pooling needs, object lifetime, cleanup strategy

Activation Triggers

This skill activates when you:

  • Ask to "design a feature" or "plan out"
  • Request an "architecture" for something
  • Ask "how should I structure" a new system
  • Run /design-feature command
  • Ask "what classes do I need?"

Input Format

Describe your feature simply:

  • "I need a boss enemy with different attack patterns"
  • "Create a shop system where players buy upgrades"
  • "Design a checkpoint/save system"

Output Format

Complete architecture plan with:

  1. System Overview - High-level description
  2. Class Structure - Classes needed, inheritance/composition
  3. Dependency Map - What connects to what
  4. Integration Strategy - How it plugs into starters
  5. Modern Patterns Used - Input System, async, DI approaches
  6. Code Skeleton - Class signatures and method stubs
  7. Next Step - Ready for /generate-feature command

Jam-Time Workflow

  1. Describe feature → get architecture
  2. Review architecture with team
  3. Use /generate-feature to write code
Weekly Installs
6
First Seen
Feb 9, 2026
Installed on
amp6
gemini-cli6
antigravity6
github-copilot6
codex6
kimi-cli6