feature-architect
SKILL.md
Feature Architect Skill
Designs game feature architecture before coding begins.
What This Does
Takes feature requirements and produces complete architectural plans:
- System Design - What classes/components are needed?
- Architecture Diagram - Visual structure showing relationships
- Integration Points - How does this plug into GameManager, InputManager, UIManager, etc.?
- Modern Patterns - Input System usage, async/await patterns, dependency injection approach
- Data Flow - How information moves through the system
- Initialization Order - When/how does the feature initialize?
- Resource Management - Pooling needs, object lifetime, cleanup strategy
Activation Triggers
This skill activates when you:
- Ask to "design a feature" or "plan out"
- Request an "architecture" for something
- Ask "how should I structure" a new system
- Run
/design-featurecommand - Ask "what classes do I need?"
Input Format
Describe your feature simply:
- "I need a boss enemy with different attack patterns"
- "Create a shop system where players buy upgrades"
- "Design a checkpoint/save system"
Output Format
Complete architecture plan with:
- System Overview - High-level description
- Class Structure - Classes needed, inheritance/composition
- Dependency Map - What connects to what
- Integration Strategy - How it plugs into starters
- Modern Patterns Used - Input System, async, DI approaches
- Code Skeleton - Class signatures and method stubs
- Next Step - Ready for
/generate-featurecommand
Jam-Time Workflow
- Describe feature → get architecture
- Review architecture with team
- Use
/generate-featureto write code
Weekly Installs
6
Repository
karchtho/my-cla…ketplaceFirst Seen
Feb 9, 2026
Security Audits
Installed on
amp6
gemini-cli6
antigravity6
github-copilot6
codex6
kimi-cli6