intentional-craft

Installation
SKILL.md

Intentional Craft

Make the intended human experience a decision criterion from the first idea through the working result. This skill translates Apple's 2013 Intention film into contemporary design engineering practice. It does not prescribe an Apple visual style or claim to document Apple's internal process.

Read source and translation notes when discussing the film, its wording, or the origin of a principle. The working method below is an editorial interpretation, not instructions quoted from Apple.

Establish the intention

Infer the person, task, context, and constraints from the request and available work. Identify the practical outcome and the feeling it should support. Confidence, agency, relief, curiosity, or connection may fit; surprise is not desirable in every task.

Turn the feeling into an observable design promise. For example: someone finishing an important edit should know whether it is saved and how to recover if saving fails. Emotional intent without a behaviour that supports it is too vague to guide the work. Do not claim to have measured a feeling through a screenshot or a passing test.

Use the existing brief when it supplies this direction. Ask only when an unresolved choice would materially change the result. Scale the method to the task; a precise local edit does not require a new manifesto.

Choose what deserves attention

Evaluate an idea against the intended experience, its frequency or consequence, and the cost of building and maintaining it. Prefer a coherent experience that fulfils the task over a larger set of incomplete promises.

For material choices, explain what earns inclusion and what can be deferred. A useful rejection names the competing user benefit, attention cost, or complexity it avoids. Do not manufacture a quota of rejected ideas or remove a requirement to make the result look simpler.

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kemiljk/skills
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Oct 12, 2026