ue-control-rig-and-ik
Installation
SKILL.md
Control Rig & IK
When baked clips are insufficient — feet must land on uneven terrain, hands must grip a
moving weapon, or animation must transfer between different skeletons — reach for Unreal's
procedural animation suite: Control Rig, the IK Rig, and the IK Retargeter.
Both systems are plugins that extend the core animation system (ue-animation-system).
When to use this skill
- Foot/leg placement on uneven terrain, stairs, or slopes (foot IK, pelvis adjustment).
- Hand/weapon IK, two-handed grips, look-at or aim offsets.
- Procedural secondary motion, runtime pose corrections, or physics-driven adjustments.
- Retargeting an animation library from one character skeleton to another at import time
(offline) or at runtime via
FAnimNode_RetargetPoseFromMesh. - Authoring a Control Rig asset for Sequencer cinematics or building a custom rig in C++.