skills/lexler/skill-factory/event-modeling

event-modeling

SKILL.md

STARTER_CHARACTER = πŸ—ΊοΈ

What Event Modeling Produces

A set of vertical slices that fully describe a system's behavior. Each slice is independently implementable and testable. The model uses business language throughout β€” no infrastructure or technical terms.

                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚          Event Model                β”‚
                    β”‚                                     β”‚
                    β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”       β”‚
                    β”‚  β”‚  Slice 1  β”‚  β”‚  Slice 2  β”‚  ...  β”‚
                    β”‚  β”‚ STATE_    β”‚  β”‚ STATE_    β”‚       β”‚
                    β”‚  β”‚ CHANGE    β”‚  β”‚ VIEW      β”‚       β”‚
                    β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜       β”‚
                    β”‚         β”‚              β–²            β”‚
                    β”‚         β”‚  (events)    β”‚            β”‚
                    β”‚         β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜            β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Slice Types

Three types. Every behavior in the system fits one:

STATE_CHANGE β€” user does something

  • Screen β†’ Command β†’ Event
  • Command produces one or more events
  • May have error events for failure paths

STATE_VIEW β€” system shows something

  • Events β†’ Read Model β†’ Screen
  • Read model aggregates data from one or more events

AUTOMATION β€” system reacts to something

  • Event β†’ Processor β†’ Command β†’ Event
  • Background process, no user interaction

See references/slice-types.md for element rules, dependency patterns, and naming conventions.

Conversational Design Process

Work with the user through these phases. Move at the user's pace β€” they might want to go deep on one slice before seeing the full picture.

Phase 1: Understand the Domain

Identify aggregates (core business entities), actors, and high-level use cases. Ask about the business processes, not technical implementation.

Phase 2: High-Level Model

Draft all slices without field details. Show the flow between them β€” which events feed which read models, which screens lead to which commands. This is the "map" of the system.

Format as a markdown document with one section per slice. Include slice type, aggregate, elements, and how slices connect.

Phase 3: Slice Detail

Walk through one slice at a time. For each:

  • Define fields with types and example values
  • Identify business rules (not simple validations β€” real domain rules)
  • Write specifications as Given/When/Then scenarios

Phase 4: Executable Specifications

Turn specifications into approval fixture files using the bdd-with-approvals skill. That skill teaches how to:

  • Design scannable fixture formats adapted to the domain
  • Structure input/output for human validation
  • Build parsers and formatters

Read that skill when it's time to design fixtures. The event model specs (Given events / When command / Then events) map naturally to the approved fixture pattern.

Analyzing Existing Code

When working with an existing codebase instead of greenfield:

  • Read the code to extract domain concepts
  • Map existing operations to slice types (writes β†’ STATE_CHANGE, reads β†’ STATE_VIEW, background β†’ AUTOMATION)
  • Put code references (class names, packages) in element descriptions
  • Extract specs from unit tests and comments

Output Format

Produce markdown, not JSON. Design for human readability β€” someone should look at the model and understand the system.

Write model artifacts to files. Ask the user where they want them (e.g., docs/event-model.md). Update the files as the model evolves through conversation.

High-Level Model

One document showing all slices and their relationships:

# [System Name] Event Model

## Aggregates
- Owner β€” pet owners who use the clinic
- Pet β€” animals registered to owners

## Slices

### Register Owner [STATE_CHANGE]
Aggregate: Owner
Screen: Owner Registration Form
Command: Register Owner β†’ Event: Owner Registered
Error: β†’ Owner Registration Failed

### View Owner Profile [STATE_VIEW]
Aggregate: Owner
Events: Owner Registered, Pet Registered β†’ Read Model: Owner Profile
Screen: Owner Profile

### Notify Vet of New Patient [AUTOMATION]
Trigger: Pet Registered β†’ Processor: New Patient Notifier
Command: Send Notification β†’ Event: Vet Notified

Detailed Slice

Per-slice detail includes fields and specifications:

## Register Owner [STATE_CHANGE]
Aggregate: Owner

### Command: Register Owner
  firstName: String β€” "George"
  lastName: String β€” "Franklin"
  address: String β€” "110 W. Liberty St."
  city: String β€” "Madison"
  telephone: String β€” "6085551023"

### Event: Owner Registered
  ownerId: UUID β€” <generated>
  firstName: String β€” "George"
  lastName: String β€” "Franklin"
  address: String β€” "110 W. Liberty St."
  city: String β€” "Madison"
  telephone: String β€” "6085551023"

### Event: Owner Registration Failed
  errors: Map β€” {"lastName": "required"}

### Specifications

#### Successfully register with valid data
Given: (no prior state)
When: Register Owner
  firstName: George, lastName: Franklin
  address: 110 W. Liberty St., city: Madison
  telephone: 6085551023
Then: Owner Registered
  ownerId: <generated>, firstName: George, lastName: Franklin

#### Fail when required fields missing
Given: (no prior state)
When: Register Owner
  firstName: George, city: Madison
Then: Owner Registration Failed
  errors: {address: required, telephone: required}

#### Business rules
- All fields mandatory: firstName, lastName, address, city, telephone
- Telephone must be numeric, max 10 digits

These are defaults. Adapt the format to the domain β€” what matters is that a person can scan it and quickly validate correctness.

Anti-Patterns

  • Technical language in element names ("insertOwnerRecord" β†’ "Register Owner")
  • Skipping STATE_VIEW slices β€” every query/display is a slice
  • Circular dependencies between elements
  • Specs that test simple validation ("must be a number") instead of business rules
  • Jumping to fixture format before the model is understood
  • Combining multiple commands in one slice β€” one command per STATE_CHANGE

See Also

  • For executable test specifications: invoke the bdd-with-approvals skill
  • For approval testing mechanics: invoke the approval-tests skill
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