refactoring-team

Installation
SKILL.md
Contains Hooks

This skill uses Claude hooks which can execute code automatically in response to events. Review carefully before installing.

STARTER_CHARACTER = 💎

Prerequisites

Agent teams must be enabled in settings:

{
  "env": {
    "CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS": "1"
  }
}

If not set, offer to add it before proceeding.

Setup

If $ARGUMENTS provided, use as target path. Otherwise ask for:

  • Target path (files or folder to refactor)
  • Test command to verify changes

Verify the target path exists and tests pass before proceeding.

Launch the Team

Generate a short random ID: head -c 3 /dev/urandom | xxd -p | head -c 3

Use it to name the teammates:

  • Worker: worker-ID (e.g. worker-a3f)
  • Reviewer: reviewer-ID (e.g. reviewer-a3f)

Read the spawn prompts:

Before spawning, replace these placeholders in both prompts:

  • TARGET_PATH → actual target path
  • TEST_COMMAND → actual test command
  • LENSES_DIR${CLAUDE_SKILL_DIR}/references/lenses
  • GUIDES_DIR${CLAUDE_SKILL_DIR}/references/reviewer-guides
  • WORKER_NAME → the worker's name (e.g. worker-a3f)
  • REVIEWER_NAME → the reviewer's name (e.g. reviewer-a3f)

After Launch

Tell the user:

  • Shift+Down cycles between worker and reviewer
  • For split panes: set teammateMode: "tmux" in settings

Monitor Progress

When a worker goes idle, read .refactoring-state to check the lens number. If it skipped a value, message the reviewer to go back and complete the skipped lens first.

Related skills
Installs
1
GitHub Stars
206
First Seen
Apr 5, 2026