behavioral-product-design
Installation
SKILL.md
Behavioral Product Design
Scope
Covers
- Turning a desired user behavior into an executable design + experiment plan
- Diagnosing behavior using barriers/drivers (motivation, ability/friction, uncertainty, habit, context)
- Designing behavioral interventions (e.g., defaults, commitment devices, loss aversion/progress, reducing uncertainty) with ethical guardrails
- Producing decision-ready artifacts a PM/Design/Eng team can build and test
When to use
- “Help me apply behavioral science / behavioral economics to this flow.”
- “We need to improve retention / activation / onboarding completion.”
- “Design a streak / habit loop / reminder system (without being spammy).”
- “Users procrastinate (present bias). How do we get them to do the thing?”
- “People stick with the status quo. How do we drive switching/adoption?”
- “Users are uncertain / anxious. How do we reduce uncertainty and move them forward?”
When NOT to use
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11