threejs-aaa-graphics-builder
Installation
SKILL.md
Three.js AAA Graphics Builder
Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.
References
| File | Read it when |
|---|---|
references/visual-scorecard.md |
scoring visuals or making any premium/AAA/showcase claim |
references/authoring-recipes.md |
building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture |
references/technical-art.md |
render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance |
references/shader-cookbook.md |
custom shaders, onBeforeCompile, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version |
For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.
Core rule
Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.