threejs-gameplay-systems
Installation
SKILL.md
Three.js Gameplay Systems
Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, and a space that shapes player decisions.
Resolve <this-skill-dir> and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives.
References
| File | Read it when |
|---|---|
references/game-feel.md |
tuning feel, juice, impact, hitstop, screenshake, or claiming polished gameplay |
references/genre-design.md |
designing levels, arenas, tracks, waves, holes, puzzles, encounters, or difficulty curves |
references/physics-engine-selection.md |
adding or changing physics, collision-heavy gameplay, vehicles, rolling balls, character controllers, sensors, moving platforms |
Start here
python3 <this-skill-dir>/scripts/create_threejs_game.py ./my-game