eval-performance
MSBuild Evaluation Phases
For a comprehensive overview of MSBuild's evaluation and execution model, see Build process overview.
- Initial properties: environment variables, global properties, reserved properties
- Imports and property evaluation: process
<Import>, evaluate<PropertyGroup>top-to-bottom - Item definition evaluation:
<ItemDefinitionGroup>metadata defaults - Item evaluation:
<ItemGroup>withInclude,Remove,Update, glob expansion - UsingTask evaluation: register custom tasks
Key insight: evaluation happens BEFORE any targets run. Slow evaluation = slow build start even when nothing needs compiling.
Diagnosing Evaluation Performance
Using binlog
- Replay the binlog:
dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log - Search for evaluation events:
grep -i 'Evaluation started\|Evaluation finished' full.log - Multiple evaluations for the same project = overbuilding
- Look for "Project evaluation started/finished" messages and their timestamps
Using /pp (preprocess)
dotnet msbuild -pp:full.xml MyProject.csproj- Shows the fully expanded project with ALL imports inlined
- Use to understand: what's imported, import depth, total content volume
- Large preprocessed output (>10K lines) = heavy evaluation
Using /clp:PerformanceSummary
- Add to build command for timing breakdown
- Shows evaluation time separately from target/task execution
Expensive Glob Patterns
- Globs like
**/*.cswalk the entire directory tree - Default SDK globs are optimized, but custom globs may not be
- Problem: globbing over
node_modules/,.git/,bin/,obj/— millions of files - Fix: use
<DefaultItemExcludes>to exclude large directories - Fix: be specific with glob paths:
src/**/*.csinstead of**/*.cs - Fix: use
<EnableDefaultItems>false</EnableDefaultItems>only as last resort (lose SDK defaults) - Check: grep for Compile items in the diagnostic log → if Compile items include unexpected files, globs are too broad
Import Chain Analysis
- Deep import chains (>20 levels) slow evaluation
- Each import: file I/O + parse + evaluate
- Common causes: NuGet packages adding .props/.targets, framework SDK imports, Directory.Build chains
- Diagnosis:
/ppoutput → search for<!-- Importingcomments to see import tree - Fix: reduce transitive package imports where possible, consolidate imports
Multiple Evaluations
- A project evaluated multiple times = wasted work
- Common causes: referenced from multiple other projects with different global properties
- Each unique set of global properties = separate evaluation
- Diagnosis:
grep 'Evaluation started.*ProjectName' full.log→ if count > 1, check for differing global properties - Fix: normalize global properties, use graph build (
/graph)
TreatAsLocalProperty
- Prevents property values from flowing to child projects via MSBuild task
- Overuse: declaring many TreatAsLocalProperty entries adds evaluation overhead
- Correct use: only when you genuinely need to override an inherited property
Property Function Cost
- Property functions execute during evaluation
- Most are cheap (string operations)
- Expensive:
$([System.IO.File]::ReadAllText(...))during evaluation — reads file on every evaluation - Expensive: network calls, heavy computation
- Rule: property functions should be fast and side-effect-free
Optimization Checklist
- Check preprocessed output size:
dotnet msbuild -pp:full.xml - Verify evaluation count: should be 1 per project per TFM
- Exclude large directories from globs
- Avoid file I/O in property functions during evaluation
- Minimize import depth
- Use graph build to reduce redundant evaluations
- Check for unnecessary UsingTask declarations
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