ux-animation-motion
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View on GitHubMore from matthewharwood/fantasy-phonics
audio-design
Game audio design patterns for creating sound effects and UI audio. Use when designing sounds for games, writing AI audio prompts (ElevenLabs, etc.), creating feedback sounds, or specifying audio for abilities/UI. Includes psychological principles from Kind Games, volume hierarchy, frequency masking prevention, and prompt engineering for AI audio generation.
10ux-design-principles
Cognitive psychology principles for UX design decisions. Use when planning features, structuring interfaces, reducing complexity, or optimizing user journeys. Covers choice architecture, cognitive load, attention, and experience design. (project)
9web-audio
Production-tested patterns for fault-tolerant browser audio with zero-lag rapid-fire support. Use when implementing sound effects, background music, voice feedback, or any audio playback in web applications. Covers AudioContext singleton, preloading, cloneNode for rapid-fire, autoplay handling, and Web Audio API effects.
8utopia-container-queries
Container query setup required for this project's cqi-based fluid scales. The type and space tokens use cqi units which need container-type declarations to function.
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