skills/mauriciog87/flutter-agent-skill/flutter-best-practices

flutter-best-practices

SKILL.md

Flutter Best Practices

Expert guidelines for building production-ready Flutter applications across mobile, web, and desktop platforms.

Quick Start

When starting a new Flutter project or reviewing code:

  1. Architecture: Use feature-first folder structure with clean separation of concerns
  2. State Management: Prefer Riverpod for new projects; use BLoC for complex async flows
  3. Navigation: Use go_router for deep linking and web support
  4. Testing: Follow the testing pyramid - unit → widget → integration
  5. Performance: Use const constructors, ListView.builder, and proper disposal patterns

Architecture Patterns

Three-Layer Architecture

Organize code into distinct layers for maintainability:

lib/
├── features/
│   └── feature_name/
│       ├── presentation/     # UI widgets, screens
│       ├── domain/           # Business logic, use cases, entities
│       └── data/             # Repositories, data sources, models
├── core/
│   ├── theme/               # AppTheme, colors, typography
│   ├── router/              # GoRouter configuration
│   └── utils/               # Shared utilities
└── main.dart

Principles:

  • Dependency Rule: Higher layers depend on lower layers only
  • Feature API Interface: Hide implementation details behind interfaces
  • Repository Pattern: Abstract data access for testability

Widget Architecture

Widget Types Decision Tree:

Scenario Use
Static UI, no changing state StatelessWidget
Interactive UI with local state StatefulWidget
Data shared down the tree InheritedWidget / Riverpod
Complex reusable UI component Custom widget class

StatefulWidget Lifecycle (Critical):

class _MyWidgetState extends State<MyWidget> {
  
  void initState() {
    super.initState();
    // One-time initialization (controllers, subscriptions)
  }
  
  
  void didChangeDependencies() {
    super.didChangeDependencies();
    // Called when InheritedWidget dependencies change
  }
  
  
  Widget build(BuildContext context) {
    // Keep fast and synchronous - no heavy computation
    return Container();
  }
  
  
  void dispose() {
    // CRITICAL: Dispose controllers, cancel subscriptions
    _controller.dispose();
    _subscription?.cancel();
    super.dispose();
  }
}

Golden Rule: Always dispose controllers, scroll controllers, text controllers, and cancel stream subscriptions.

State Management

Riverpod (Recommended for New Projects)

Setup:

// main.dart
void main() {
  runApp(ProviderScope(child: MyApp()));
}

// providers.dart
final counterProvider = StateProvider<int>((ref) => 0);

final userProvider = FutureProvider<User>((ref) async {
  return await ref.watch(authRepositoryProvider).getCurrentUser();
});


class TodoList extends _$TodoList {
  
  List<Todo> build() => [];
  
  void add(Todo todo) => state = [...state, todo];
  void toggle(String id) {
    state = state.map((t) => 
      t.id == id ? t.copyWith(completed: !t.completed) : t
    ).toList();
  }
}

Usage Patterns:

class MyWidget extends ConsumerWidget {
  
  Widget build(BuildContext context, WidgetRef ref) {
    // Watch for UI updates
    final count = ref.watch(counterProvider);
    final asyncUser = ref.watch(userProvider);
    final todos = ref.watch(todoListProvider);
    
    // Read for one-time access (callbacks)
    void onPressed() {
      ref.read(todoListProvider.notifier).add(newTodo);
    }
    
    return asyncUser.when(
      data: (user) => Text(user.name),
      loading: () => CircularProgressIndicator(),
      error: (err, stack) => ErrorWidget(err),
    );
  }
}

Key Methods:

  • ref.watch(provider): Rebuild widget when provider changes
  • ref.read(provider): Get value once (use in callbacks, not build)
  • ref.listen(provider): Listen for changes and perform side effects

BLoC Pattern (For Complex Async Flows)

When to use BLoC:

  • Complex event-driven architectures
  • Apps with heavy business logic separation requirements
  • Teams familiar with reactive programming
// Events
abstract class CounterEvent {}
class CounterIncrementPressed extends CounterEvent {}

// States
class CounterState {
  final int count;
  CounterState(this.count);
}

// BLoC
class CounterBloc extends Bloc<CounterEvent, CounterState> {
  CounterBloc() : super(CounterState(0)) {
    on<CounterIncrementPressed>((event, emit) {
      emit(CounterState(state.count + 1));
    });
  }
}

// Usage
BlocBuilder<CounterBloc, CounterState>(
  builder: (context, state) {
    return Text('Count: ${state.count}');
  },
)

State Selection Guide

Use Case Solution
Simple local widget state StatefulWidget + setState()
Single value shared across widgets StateProvider
Async data (API calls) FutureProvider
Stream-based data StreamProvider
Complex state with business logic StateNotifier / BLoC
Global app state Riverpod with scoped providers

Navigation

go_router (Recommended)

Setup:

final _router = GoRouter(
  initialLocation: '/',
  redirect: (context, state) {
    // Auth guard
    final isLoggedIn = authState.isAuthenticated;
    final isLoggingIn = state.matchedLocation == '/login';
    
    if (!isLoggedIn && !isLoggingIn) return '/login';
    if (isLoggedIn && isLoggingIn) return '/';
    return null;
  },
  routes: [
    GoRoute(
      path: '/',
      builder: (context, state) => HomeScreen(),
      routes: [
        GoRoute(
          path: 'details/:id',
          builder: (context, state) => DetailScreen(
            id: state.pathParameters['id']!,
          ),
        ),
      ],
    ),
    GoRoute(
      path: '/login',
      builder: (context, state) => LoginScreen(),
    ),
  ],
);

// In MaterialApp
MaterialApp.router(routerConfig: _router);

Navigation:

// Navigate
context.go('/details/123');
context.push('/details/123');  // Preserves navigation stack
context.pop();

// With query parameters
context.goNamed('details', queryParameters: {'tab': 'reviews'});

Deep Linking Setup:

Android (AndroidManifest.xml):

<intent-filter android:autoVerify="true">
  <action android:name="android.intent.action.VIEW"/>
  <category android:name="android.intent.category.DEFAULT"/>
  <category android:name="android.intent.category.BROWSABLE"/>
  <data android:scheme="https" android:host="yourdomain.com"/>
</intent-filter>

iOS (info.plist):

<key>FlutterDeepLinkingEnabled</key>
<true/>
<key>CFBundleURLTypes</key>
<array>
  <dict>
    <key>CFBundleURLSchemes</key>
    <array>
      <string>yourscheme</string>
    </array>
  </dict>
</array>

Widget Patterns

Layout Essentials

// Common layout patterns
Column(           // Vertical layout
  mainAxisAlignment: MainAxisAlignment.center,
  crossAxisAlignment: CrossAxisAlignment.stretch,
  children: [...],
)

Row(              // Horizontal layout
  children: [
    Expanded(flex: 2, child: ...),  // Takes 2/3 space
    Expanded(flex: 1, child: ...),  // Takes 1/3 space
  ],
)

Stack(            // Overlapping widgets
  children: [
    Positioned.fill(child: Background()),
    Align(alignment: Alignment.bottomCenter, child: ...),
  ],
)

// Responsive layouts
LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth > 600) {
      return DesktopLayout();
    }
    return MobileLayout();
  },
)

List Optimization

ALWAYS use builder for large/infinite lists:

// Good - lazy loading, only builds visible items
ListView.builder(
  itemCount: items.length,
  itemBuilder: (context, index) => ListTile(
    title: Text(items[index].title),
  ),
)

// For grids with images
GridView.builder(
  gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
    crossAxisCount: crossAxisCount,
  ),
  itemCount: items.length,
  itemBuilder: (context, index) => ImageCard(items[index]),
)

// With custom scroll effects
CustomScrollView(
  slivers: [
    SliverAppBar(
      expandedHeight: 200,
      flexibleSpace: FlexibleSpaceBar(title: Text('Title')),
    ),
    SliverList(
      delegate: SliverChildBuilderDelegate(
        (context, index) => ListTile(...),
        childCount: items.length,
      ),
    ),
  ],
)

Form Handling

class _MyFormState extends State<MyForm> {
  final _formKey = GlobalKey<FormState>();
  final _nameController = TextEditingController();
  
  
  void dispose() {
    _nameController.dispose();
    super.dispose();
  }
  
  
  Widget build(BuildContext context) {
    return Form(
      key: _formKey,
      child: Column(
        children: [
          TextFormField(
            controller: _nameController,
            decoration: InputDecoration(labelText: 'Name'),
            validator: (value) {
              if (value?.isEmpty ?? true) return 'Required';
              return null;
            },
          ),
          ElevatedButton(
            onPressed: () {
              if (_formKey.currentState!.validate()) {
                _formKey.currentState!.save();
                // Process form
              }
            },
            child: Text('Submit'),
          ),
        ],
      ),
    );
  }
}

Performance Optimization

Critical Performance Rules

Rule Implementation Priority
Use const constructors const Text('Hello') Critical
Use builders for lists ListView.builder Critical
Dispose controllers controller.dispose() Critical
Cache expensive operations compute() for heavy work High
Use RepaintBoundary Wrap animated widgets Medium
Avoid clipping Minimize Clip widgets Medium

Memory Management

// Always check mounted before setState in async
void _loadData() async {
  final data = await fetchData();
  if (mounted) {  // CRITICAL
    setState(() => _data = data);
  }
}

// Limit image cache for memory-constrained apps
PaintingBinding.instance.imageCache.maximumSize = 100;
PaintingBinding.instance.imageCache.maximumSizeBytes = 50 * 1024 * 1024;

// Use weak references for long-lived callbacks
final weakRef = WeakReference(object);

Isolate Usage

Offload heavy computation from UI thread:

// Heavy computation
final result = await compute(parseJson, largeJsonString);

// For complex parsing
Future<List<Model>> parseModels(String jsonString) async {
  return compute((str) {
    final decoded = json.decode(str) as List;
    return decoded.map((e) => Model.fromJson(e)).toList();
  }, jsonString);
}

DevTools Profiling

Enable these flags for debugging:

// In main.dart for debugging
void main() {
  // Visualize widget rebuilds
  debugRepaintRainbowEnabled = true;
  
  // Show paint bounds
  debugPaintSizeEnabled = true;
  
  runApp(MyApp());
}

Key DevTools Views:

  • Widget Rebuild Counts: Identify excessive rebuilds
  • Performance: Frame timing, shader compilation
  • Memory: Heap snapshots, allocation tracking
  • Network: API call monitoring

Testing

Testing Pyramid

       ▲ Integration (Full flows)
      ╱ ╲
     ╱   ╲ Widget (UI components)
    ╱     ╲
   ╱       ╲
  ╱_________╲
 Unit (Logic, pure Dart)

Unit Testing

test('can calculate total price', () {
  // Arrange
  final cart = Cart(items: [
    Item(price: 10, quantity: 2),
    Item(price: 5, quantity: 1),
  ]);
  
  // Act
  final total = cart.total;
  
  // Assert
  expect(total, equals(25));
});

// With Riverpod
test('counter increments', () {
  final container = ProviderContainer();
  addTearDown(container.dispose);
  
  final notifier = container.read(counterProvider.notifier);
  notifier.state = 5;
  notifier.state++;
  
  expect(container.read(counterProvider), equals(6));
});

Widget Testing

testWidgets('displays user name', (WidgetTester tester) async {
  // Arrange
  await tester.pumpWidget(
    MaterialApp(
      home: UserProfile(user: User(name: 'John')),
    ),
  );
  
  // Act & Assert
  expect(find.text('John'), findsOneWidget);
  expect(find.byType(CircularProgressIndicator), findsNothing);
});

testWidgets('tapping button increments counter', (tester) async {
  await tester.pumpWidget(MyApp());
  
  await tester.tap(find.byIcon(Icons.add));
  await tester.pumpAndSettle();
  
  expect(find.text('1'), findsOneWidget);
});

Golden Tests (Visual Regression)

testGoldens('UserProfile renders correctly', (tester) async {
  final builder = GoldenBuilder.grid(columns: 2)
    ..addScenario('Light', UserProfile(user: mockUser))
    ..addScenario('Dark', Theme(data: darkTheme, child: UserProfile(user: mockUser)));
  
  await tester.pumpWidgetBuilder(builder.build());
  await screenMatchesGolden(tester, 'user_profile');
});

// Update goldens: flutter test --update-goldens --tags=golden

Integration Testing

void main() {
  IntegrationTestWidgetsFlutterBinding.ensureInitialized();
  
  testWidgets('full login flow', (tester) async {
    app.main();
    await tester.pumpAndSettle();
    
    await tester.enterText(find.byType(TextField).first, 'user@example.com');
    await tester.enterText(find.byType(TextField).last, 'password');
    await tester.tap(find.byType(ElevatedButton));
    await tester.pumpAndSettle();
    
    expect(find.text('Welcome'), findsOneWidget);
  });
}

Networking

HTTP Service Pattern

class ApiService {
  final Dio _dio;
  
  ApiService({Dio? dio}) : _dio = dio ?? Dio(BaseOptions(
    baseUrl: 'https://api.example.com',
    connectTimeout: Duration(seconds: 5),
    receiveTimeout: Duration(seconds: 3),
  )) {
    _dio.interceptors.add(AuthInterceptor());
    _dio.interceptors.add(LogInterceptor());
  }
  
  Future<List<User>> getUsers() async {
    final response = await _dio.get('/users');
    return (response.data as List)
      .map((json) => User.fromJson(json))
      .toList();
  }
}

// With Riverpod
final apiServiceProvider = Provider<ApiService>((ref) {
  return ApiService();
});

final usersProvider = FutureProvider<List<User>>((ref) async {
  final api = ref.watch(apiServiceProvider);
  return api.getUsers();
});

JSON Serialization

// With freezed (recommended)

class User with _$User {
  const factory User({
    required String id,
    required String name,
    ([]) List<String> tags,
    DateTime? createdAt,
  }) = _User;
  
  factory User.fromJson(Map<String, dynamic> json) => 
      _$UserFromJson(json);
}

// Manual approach
class User {
  final String id;
  final String name;
  
  User({required this.id, required this.name});
  
  factory User.fromJson(Map<String, dynamic> json) => User(
    id: json['id'] as String,
    name: json['name'] as String,
  );
  
  Map<String, dynamic> toJson() => {
    'id': id,
    'name': name,
  };
}

Firebase Integration

Firebase Setup

# Install FlutterFire CLI
dart pub global activate flutterfire_cli

# Configure project
flutterfire configure --project=your-project-id

Cloud Messaging (Push Notifications)

class NotificationService {
  final FirebaseMessaging _messaging;
  
  NotificationService(this._messaging);
  
  Future<void> initialize() async {
    // Request permissions
    final settings = await _messaging.requestPermission(
      alert: true,
      badge: true,
      sound: true,
    );
    
    // Get FCM token
    final token = await _messaging.getToken();
    await _saveToken(token);
    
    // Listen to token refresh
    _messaging.onTokenRefresh.listen(_saveToken);
    
    // Handle foreground messages
    FirebaseMessaging.onMessage.listen(_handleForegroundMessage);
    
    // Handle background/terminated
    FirebaseMessaging.onMessageOpenedApp.listen(_handleNotificationTap);
    final initialMessage = await _messaging.getInitialMessage();
    if (initialMessage != null) {
      _handleNotificationTap(initialMessage);
    }
  }
  
  ('vm:entry-point')
  static Future<void> _firebaseMessagingBackgroundHandler(
    RemoteMessage message,
  ) async {
    await Firebase.initializeApp();
    // Handle background message
  }
}

// Register in main
FirebaseMessaging.onBackgroundMessage(
  NotificationService._firebaseMessagingBackgroundHandler,
);

Cross-Platform Considerations

Platform Detection

import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;

bool get isWeb => kIsWeb;
bool get isMobile => !kIsWeb && (Platform.isIOS || Platform.isAndroid);
bool get isDesktop => !kIsWeb && (Platform.isWindows || Platform.isMacOS || Platform.isLinux);

// Conditional UI
if (Platform.isIOS) {
  return CupertinoButton(child: Text('Done'), onPressed: () {});
}
return ElevatedButton(child: Text('Done'), onPressed: () {});

Adaptive Layouts

// Using flutter_adaptive_scaffold
AdaptiveLayout(
  primaryNavigation: SlotLayout(config: {
    Breakpoints.mediumAndUp: SlotLayout.from(
      builder: (_) => NavigationRail(destinations: [...]),
    ),
  }),
  bottomNavigation: SlotLayout(config: {
    Breakpoints.small: SlotLayout.from(
      builder: (_) => BottomNavigationBar(items: [...]),
    ),
  }),
  body: SlotLayout(config: {
    Breakpoints.small: SlotLayout.from(builder: (_) => MobileBody()),
    Breakpoints.mediumAndUp: SlotLayout.from(builder: (_) => DesktopBody()),
  }),
)

Platform Channels

Flutter side:

class PlatformChannelService {
  static const MethodChannel _channel = 
      MethodChannel('com.example.app/channel');
  
  Future<String?> getNativeData() async {
    try {
      final result = await _channel.invokeMethod<String>('getNativeData');
      return result;
    } on PlatformException catch (e) {
      print('Error: ${e.message}');
      return null;
    }
  }
}

Animations

Implicit Animations

// Simple animations that trigger on value change
AnimatedContainer(
  duration: Duration(milliseconds: 300),
  curve: Curves.easeInOut,
  width: isExpanded ? 200 : 100,
  height: isExpanded ? 200 : 100,
  color: isExpanded ? Colors.red : Colors.blue,
  child: child,
)

AnimatedOpacity(
  duration: Duration(milliseconds: 200),
  opacity: isVisible ? 1.0 : 0.0,
  child: child,
)

Explicit Animations

class _MyWidgetState extends State<MyWidget>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;
  
  
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: Duration(seconds: 2),
      vsync: this,
    );
    _animation = CurvedAnimation(
      parent: _controller,
      curve: Curves.easeInOut,
    );
    _controller.forward();
  }
  
  
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
  
  
  Widget build(BuildContext context) {
    return FadeTransition(
      opacity: _animation,
      child: ScaleTransition(
        scale: _animation,
        child: child,
      ),
    );
  }
}

Hero Animations

// Source page
Hero(
  tag: 'image-${item.id}',
  child: Image.network(item.imageUrl),
)

// Destination page (same tag)
Hero(
  tag: 'image-${item.id}',
  child: Image.network(item.imageUrl),
)

Production Deployment

Build Commands

# Android App Bundle (recommended for Play Store)
flutter build appbundle --release --obfuscate --split-debug-info=symbols/

# Android APK
flutter build apk --release --split-per-abi

# iOS
flutter build ios --release

# Web
flutter build web --release

# Desktop
flutter build windows --release
flutter build macos --release
flutter build linux --release

Code Obfuscation

Always obfuscate for production:

flutter build appbundle \
  --obfuscate \
  --split-debug-info=symbols/

Store symbol files for crash symbolication.

CI/CD Pipeline (GitHub Actions Example)

name: Flutter CI

on: [push, pull_request]

jobs:
  test:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v3
      - uses: subosito/flutter-action@v2
        with:
          flutter-version: '3.x'
      
      - run: flutter pub get
      - run: flutter analyze
      - run: flutter test
      - run: flutter build apk --release

References

For detailed guides on specific topics:

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